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Messages - Cyber_hunter026

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1
Gameplay Feedback / Re: Doldren is still too powerful
 on: September 07, 2019, 08:05:40 PM 
Lol ya'll really Necro bumping this thread XD.  Doldren is easy to counter, especially if keep the camera facing behind you and puch through his grapple. though it's a bit tough when a player has the patient card, making his Strikes more powerful. otherwise he's very easy to own lol.

2
I don't think aneska has a trophy, she's my primary and most used character, next to having some rare cards both faction,  aneska based and the Invicta at forge level 10. i looked up the trophy list, and so far the only only the campaign based raiders have them. like valeria, otherwise, neither sooma has one.

3
Gameplay Feedback / Re: About the event skin rewards
 on: September 02, 2019, 08:12:08 PM 
I will report the same happening to me.  earned 4 cosmic alignment weapon skins,  ended up getting 3 for harec,  hans,  scheinder.  so i am missing one more weapon skin.

4
Suggestions / Re: Antagonist Balance
 on: August 29, 2019, 08:57:42 AM 
You seem to have reading comprehension issues and didn't exactly pay attention to what i wrote. I mentioned harec, ginebra, Alicia and a raider shae. What you failed to understand was that no one other than harec, alicia, ginebra can actually reach a shae antagonist. she can easily depending on the player can camp up there,  give out orders to wardog grunts to either protect, go after any member of the team.  yes it takes a coordinated team of raiders to distract shae or come. Up from behind, but there is the issue of the tall structure that no one,  other than the aforementioned characters can reach.   But that's rare on spacelords. doldren can snipe,  but can't reach shae, harec can,  that's if they aren't already being discovered by the antagonist.  Alicia is about the only one who can actually get the drop on her.  as mentioned by others, unless ginebra can sneak up from behind without being unoticed.  with the master of puppets update, this makes a shae antagonist more focused on picking off raiders while the minions and slicer tank elites do the dirty work.  I would further explain, but you are impossible to Converse with  without resorting to 5th grade name calling and insults. If you do respond, which you will,  I'm not going even waste my time reading your drivel good day 😊

5
Suggestions / Re: Antagonist Balance
 on: August 28, 2019, 02:20:35 PM 
Short fused, a map in general is definitely antagonist friendly. Especially for shae's and Alicia's who can use the elevated positions to get the upper hand on raiders. there's one such position, usually behind one of the splicer tanks where a harec or shae antagonist can literally camp up there and snipe the crap out of any raider in their line of sight.  unless you are a Alicia player, harec or ginebra. Good luck, because now you can tell they'll sit up there, snipe and  send wardogs with orders to distract raiders. Lining them up for head shots,  it's something imo that should be rectify as it's really really cheap and no one other than the characters i mentioned can properly punish an antagonist for this.

6
Spacelords Universe / Keep getting duplicate blueprints
 on: August 21, 2019, 01:32:03 PM 
So I've been trying everyday to get my hand's on hive's weapon; the plague.  or rak's weapons, the niblen launcher and his new weapon pheromone. Unfortunately i keep getting duplicates of the raceme,  dpy,  or the Shepard. this is pretty annoying especially when most of the aforementioned weapons i already have blueprints for and keep getting duplicates for the ones i don't even want.

7
Gameplay Feedback / Re: Please address the current state of CQC
 on: August 14, 2019, 11:06:56 PM 
I agree, just earlier i had hid behind cover knowing the antagonist was closing in on my position. When i initiated the grapple from cover move, a few seconds it kinda paused and the antagonist was able to grapple me despite i initiated it first before he did. So it was obvious there was a few seconds of delay in the hit box detection.

8
Gameplay Feedback / Re: Ginebra rework...
 on: August 13, 2019, 10:30:26 AM 
You are right, apart from Alicia. Who was my first main. ginebra was my favorite and most used afterwards. but it was easy to counter her or basically take her out with a few shots. it also takes way too long for her to revert out of cougar form which would land an easy kill on her by antagonist or raider.  Overall i think they should make her stress free again,  i see less players use her and i think it's a shame considering she is fun to play. just not as fun as sooma, aneska, hive, rak, loaht, ect.

9
CQC is pretty broken. trying to issue a from cover grapple is like getting hit hard from a stone brick wall at full throttle. antagonist or elite just comes punching me out of it and stun locks me into a unstoppable combo until I'm down to zero and whoosh! A finisher,

Sometimes elites and grunts straight up read your movements. I fought this commander guy who dogded a strike, parried 2 grapples then he hit me 2 times and used a grapple when I tried to dodge, a shotgunner who dodged my strike and countered with a shot 2 times. Grunts who dodge your attack and kick you out of a cliff is a classic too.



That's definitely a classic.  imagine killing all of the turret grunts on low blow,  to one wardog jumping up. And dodging the incoming punch,  then kicks you off the platform.  XD

10
CQC is pretty broken. trying to issue a from cover grapple is like getting hit hard from a stone brick wall at full throttle. antagonist or elite just comes punching me out of it and stun locks me into a unstoppable combo until I'm down to zero and whoosh! A finisher,

11
Yeah,  like sonofoz said.  there is a invincibility frame. why didn't you and your team bolt out of there as soon as you spawned? though i do feel your frustration man.  had a hans player who was purple tier 1 just camp at the spawn door and kill us one by one as we spawned.  might of been the same valeria player lol but oh well. 

12
That is very problematic, I've had my fair share of new players on the team getting destroyed by a high level antagonist. it's the kind of thing that does frustrate you/me. but i like to think that one team can gang up on the antagonist. circle around stealthy while drawing the antagonists attention to one or two other players.  i like to call the raptor set up,  two ay the side,  that antagonist won't see until it's too late.

13
My strategy for valeria would be to play a character with  a high health pool and a hp regeneration card. though it was a big open map, double agent, me and a team of players had a valeria antag.  I could tell they kept staying behind cover and using the rosen bridge to kill. My teammates, while they used the enemy Ai to go after me.  though i kept eliminating them,  which pissed off the Valeria player. so after he or she spawned where i was, most likely to kill me in order to stop me from Killing their minions they gave orders to. They foolishly followed me into a trap, which a doldren player on my team and i traded blows with them and took the Valeria player out. After that they logged off,  it's all about bait and expose in the open for me anyway. find a way to lure out that Valeria antagonist and set them up with a little ambush or trap.

14
Suggestions / Re: grab sound alert
 on: August 10, 2019, 02:36:40 AM 
I always keep the camera pointing  behind me.   Plus when i hear that alert sound,  it's the back of my hand stopping that nonsense lol.  true, you won't be able to react if you are pinned down by enemy gunfire or too busy with objectives.  But i always keep an eye out for where the antagonists are going or hiding behind.  then circle around and shoot. 

15
Gameplay Feedback / Armor & resistance leveling
 on: August 10, 2019, 02:25:53 AM 
So i've been playing spacelords for about 4 months in. leveling up,  getting weapon blueprints and such. one thing I'm not really understanding is the passive skills leveling up.  my strike power is 100% which i assume is the max level for that. My armor and resistance is still stuck at 50% which I'm in awe as to how or why those two are leveling up so slowly. is 50% the max level or is really just so slow guys?

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