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Messages - LüB

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So in match making, I can never find any teams for the mission I need to unlock new ones. I'm always partnered alone with the 3 Cortez brothers.
I know it's not because I cant find any matches at all because this would happen 2 minutes into a quick play search.
I have no problems finding matches for these missions....well, some of them, i think people genuinely hate destroyer of worlds, after i've cleared them at least once, either with a premade or by myself.
Soloing aneska with hive wasn't fun.
Not entirely sure if this is a bug with MM or an intentional feature.

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Gameplay Feedback / Re: Leveing the playing field
 on: June 29, 2019, 03:57:53 AM 
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i think you are making your feeling as rule.
and immediately, the guy takes his own feelings as rule, without even trying to hide it:
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as a matter of fact, i do enjoy confronting antag.
and usually i play counter antag characters.
brilliant, you played yourself. it's not often that a significant portion of the community fight for PvP mode to be removed in a character based game. it's an empirically observable fact that antag mode is tolerated at best, and you're the exception of the rule.
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because, no offense hey community,
a phrase only followed up by outright insults.
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but it appears that 80% of players of this game are retarded children who can't adapt their characters to the mission they're gonna play (ending up with useless short range weapons against unreachable boss for exemple) or the possibility of the antag presence (forgivable for rank -65 and maybe 4, but not below) and then they come and cry here that antags are mean or harass their team to surrender...
so before crying against antags that are "so powerfull", learn to play correctly, stay grouped, adapt to the mission, and focus on reaching objective, or if antag are soooo strong, why don't you just play antag ? and then come back to give us your feedback.
First of all, nobody here was crying because antagonists are powerful, if anything the pvp landscape tilts towards raiders as of now. the point here is PvP is unbalanced and heavily favours veteran players, regardless of which side they're on.
The only reason I mentioned removing antag mode is that it's the only source of PvP, and that PvP, with the way this game is designed, will be impossible to balance and always act as a repellent to new players. Just because it's called antag mode doesn't mean the antags are the source of the problem, and anyone who couldn't make that differentiation in their skulls is, frankly, someone I'm ashamed for treating with any degree of seriousness.
From a game design perspective, the antag mode is a ticking time bomb. It's implemented as PvPvE, which means not only do things need to be balanced on the players' side, in terms of characters, weapons, cards, and the cqc system, it also needs to be balanced on the environment side. That means enemy AI, MMR averaging, maps, objectives and spawn locations will also need to be balanced, and balanced in a completely different way than PvE modes on top of that. And AFTER ALL OF THAT, it's asymmetrical PvPvE, which means that asymmetry will also need to be considered. Balancing the first half is hard enough, with soon-to-be 19 characters, each of whom has 5-6 weapons, with more to be added later, and hundreds of cards even without accounting for common counterparts of rares. Adding another dimension on top of that is basically a sure fire way of making sure your PvP is unsustainable long-term.
And let's say MSE is a group of prodigies who can handle all this work and somehow make the game resemble something remotely balanced. All of the development resources spent and will be spent on maintaining that balance could be better spent on developing new content for the game. You will not convince me, or indeed, anyone familiar with the game, that most people treat the game the same way you do. Antag mode isn't what's keeping the game alive, and if the game wants to live, new PvE content is required in the future, and soon.
And as a side note, "Why don't you play those games" is not so much a dickmove as it is a dickhead move. I can easily turn it around towards you and tell you to bugger off back to CS:GO, but I didn't because I at least want to remain reasonable in my argument.
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that being said, i'm not really playing the game for the pve. i play the pve to be able to bash the head of antag (or raiders) more efficiently when i fall on them.
Well, why isn't it a shame this game isn't made for you personally and need to keep it self alive with a community that plays differently to you then?

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yes, but in this game it does...
and i'm not the only one telling it.  ;)
so either way, you're not playing the same game that we are.
wich explain why you think this game is exactly like an openworld one, like fallout or borderlands...

or, more certainly, i think we have our answer and you are just showing bad faith, so it's useless to argue with people like you.

so yes, you are right, there is absolutly no difference, between this game and marioworld. proof is we can jump in both !
they should definitely add some mushrooms. people like mushrooms. i'm sure they will stick to the game thanks to them.
Oh christ you're descending into childish mockery. Wonderful.
AI technically predicts every move the player makes in every game, but never do they counter all the moves the player makes. The key words in my phrase wasn't predict, but counter. If the AI is indeed as broken as you say, you should never be able to cqc a single mob. But we can, can't we? And quite easily too. Fascinating how someone treating this game as a pure PvP game is complaining about AI difficulty, when really, PvP players should have zero difficulty handling AI.
What does open world have to do with any of this again? Those are examples of games people play for PvE, showing you clearly that having antag mode isn't a do or die situation for Spacelords.
And that last strawman....I mean, what do you want me to do? It's not even worth the effort addressing. I'm embarrassed on your behalf for that one, really.

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Gameplay Feedback / Re: Leveing the playing field
 on: June 26, 2019, 07:10:58 AM 
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How would a game survive on PVE alone you ask?
that's absolutly not what i said...
i said, this game has only 17 missions.

so don't be ridiculous, games like warframe, fallout or borderlands have tons of differents missions on differents maps, they are not comparable with this one...
right now, this game only take more than two days to finish because of the lvl requirement...
have you.....played warframe mate? I mean yeah, it has shit tons of nodes, but there aren't many actual levels with different win conditions, and maps in the game don't make enough of a significant difference. 17 missions is quite plentiful.
Even putting all this aside, most games in Spacelords is purely PvE and hardly anyone is crossing their fingers for an antag as the raider. So.....whatever that's keeping the game alive now, it's not the antag mode. So your premise is straight up untrue.

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yes.
i'd rather die against a good player or an overpowered equipement while i'm doing my best, than against a cheating AI who "predict" every single action i take.

when you lose you feel totally powerless, like you can do nothing cause the game counter every movement, pop direct in your ass, move, shoot or react at lightning speed, etc, etc.

and consequently when you win, you just feel like the game let you win.
uninteresting in both situations.

......Do you....hear yourself? When you think?
You understand your statement applies to every PvE game out there right? Just because the AI has the ability to predict and counter your every move doesn't mean they do.

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Gameplay Feedback / Re: Leveing the playing field
 on: June 25, 2019, 03:52:17 PM 
They should generally focus more on content and not on stupidities like limited ammo drops, awful aleph drops, sudden death timers, removing player's levels, shortening wounded states, …
Man, they got so many things wrong the last few updates, it's unbelievable! With all these stupid features, they'll be scaring off more players than gaining new ones!
Everything needs time, I understand, but everyone probably wouldn't have enough resources if they were wasted on such annoying features nobody wanted and asked for.

If it's not broken, don't fix it! But maybe I got this quote wrong?
I personally like some of the QoL changes like short wounded states, but 1: it sounds like you replied to the wrong post, and 2: the unfair pvp advantages is about as broken as the goddamn planet itself.

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Gameplay Feedback / Re: Leveing the playing field
 on: June 25, 2019, 03:44:41 PM 
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Or the entirety of the antag system.

there is only 17 missions.
without antag challenge, how much time will you play the game before getting bored ?

being crushed by stupid cheating AI is more repulsive than attractive to me.
i'm not sure people will stay more on the game with no antag system at all.
Really now? Worse than broken metas, game quitting antags, p2p lag that loses you fights you should have won and wasted development resources on balancing a mode that's almost impossible to balance?
How would a game survive on PVE alone you ask? Hmm, dunno, really. Lemmie just ask Warframe, Destiny, Destiny the other one, Borderlands, Borderlands the other one, Borderlands the other other one that's coming out that's apparently great but it's epic exclusive so fuck that one, S.T.A.L.K.E.R, Fallout 3, New Vegas and 4, Payday, Payday 2: Pay Harder, Vermintide, Vermintide 2, Left 4 dead and Left 4 dead 2. Sure some have an optional pvp mode, but hardly anyone plays them and literally no one plays for them. Almost like people don't give a toss about pvp in a game where most of the content is pve.
and that's just the ones with guns in them. Without that particular parameter that list extends to every online co-op game in existence.
You know the whole pvevp thing is the exception and not the rule right?

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Gameplay Feedback / Re: Leveing the playing field
 on: June 25, 2019, 08:15:58 AM 
I really doubt they'll remove their entire progression system.. I mean they can't even change back something as simple as the aleph and ammo drops because they're so stubborn.
Or the entirety of the antag system.

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Spacelords’ Advice / Re: HIVE
 on: June 23, 2019, 12:04:03 PM 
This is good advice although some raiders have a challenge hitting her from a distance. I really don't see any raider as overpowered because they all have their own counters which is my biggest complaint about PvP but that's a different topic
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a lot of characters have no real counters, like mine squatting ayana or orbhugging valeria.

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Gameplay Feedback / Leveing the playing field
 on: June 23, 2019, 11:24:28 AM 
Gonna admit, I've been one of those people who were annoyed to no end by the antagonist system. The only fact I liked about it was that it's explained well in-universe. But after almost 100 hours in, It's been growing on me.

And by growing I mean like an incurable parasitic disease whose annoyances I've accepted as a part of my other wise enjoyable life.

 I get it, alright? You want your 4v1 pvp and you want it involuntary. Fine, It's your game and I've had worse involuntary 4v1s in Dark Souls anyways. 
But if you wanna keep that, can we follow the basic rules of pvp design and level the playing field at least?

Passive skills straight up gives you raw stats just for having played longer, the hero killer upgrade point lets you deal more damage to players and you can get more with higher levels. Do I really need to spell out what that means for pvp?

If a higher level antagonist invade a low level game with a character they can't get in range to grab without instantly being put into critical (hive, ayana, valeria, etc.) then game's done. bullet resistance already means they take less damage, not to mention it takes significant time to kill something with shooting alone. All the antagonist will have to do is hide behind cover stalking the objective. Even if the antagonist can be grabbed, they still have the advantage in punches.

It definitely doesn't help that literally every antagonist will be at 100+ because.....well why the hell wouldn't they be? They know being lower leveled in pvp means being bullied.

No wonder a game of this quality still has mixed steam reviews. If antagonists appeared every game, which I'm guessing is the game's vision once the player base is built up, this game'd be dead within a month due to having zero new players.

Now it's not like I don't understand the desire to build a meaningful progression system, and by god is this meaningful, but simply from a utilitarian standpoint with the goal of keeping the game bloody alive, the playing field must be leveled. 

If you want suggestions, here's some, with the best effort put into preserving the sense of progression. Remove the Hero Killer upgrade and make all other damage related upgrades work only on AI opponents. It's gonna be a coding nightmare I'm sure, but it's better than the design nightmare it is now. Do the same with passive abilities too, and make armour work only on AI.

To be honest here, I refuse to believe this never poped up during dev meetings. But still, it'd be nice to send a reminder that the current progression system in regards to pvp is, at best, a ticking time bomb. Best diffuse it now before it becomes a proper bomb that blows up your player growth.

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