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Messages - SergeyKosinskiy

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2
Gameplay Feedback / Re: Doldren is still too powerful
 on: September 08, 2019, 10:01:47 AM 
Less lethal on pvp and fine? Well there no broken guns then they all balanced.
Are you guys crazy? How is two bullets and then perfect bullet spread with mag for 40+ bullets and fast firerate, with hs, with crits, and with one bullet hs kill in wounded state is balanced.

3
Gameplay Feedback / Re: Doldren is still too powerful
 on: September 07, 2019, 10:33:02 PM 
Until he starts to use his brain and use gun that is, then he pretty strong, not omg he op, but just strong.
jk5 could use some nerfs...

4
Suggestions / Re: Just a thought on what to do with MMR
 on: August 28, 2019, 06:16:45 PM 
Difficulty based on weapon forge would be nice.

5
Suggestions / Re: Alicia's double jump needs a cooldown
 on: August 28, 2019, 06:16:06 PM 
Do I need to go over all the raiders that can kill alicia?😔

6
Gameplay Feedback / Re: concerns about Sa Dhu's future nerf
 on: August 27, 2019, 11:49:43 AM 
The difference, there IS option for other raiders, same with shae her other weapons not weak, asi dagan is the only gun that a bit meh for het, phax for bosses, focus for pvp. But because sad hu is to strong and give to much with to little effort it get used on her so much.
Sooma only uses redeemer not because it strong, but all her other options not even weak, vial aren't even a gun, its a joke. Harec have ferox too, that already 3 gun, hive have options, race me and shae give her other ways to play that aren't bad, i roll with shy for my hive.

7
Gameplay Feedback / Re: concerns about Sa Dhu's future nerf
 on: August 27, 2019, 08:00:18 AM 
Why you talk about dmg cards? She don't need them. Sad hu have enough dmg to wound or outright kill a person in one burst. Thats on top of how easy it is for shae to "aim". Sadhu strong in cqc unlike all other her guns too. Before it you could see pretty much any type of gun on she in pvp, now its sad hu.

8
Gameplay Feedback / Re: concerns about Sa Dhu's future nerf
 on: August 27, 2019, 12:13:09 AM 
There tricks to aim with sadhu, if you do a "corner" shot as in you aim to enemy that only in one corner of your screen you will shot only him, also reload cards is a thing, so ppl who use dont have 6 second of reload time problem, same way its really strong in cqc, just pop from corner and do a shot, boom wounded enemy. It just give to much, there like.... no shae on higher levels that wont use sad-hu... sure i cant say its brokenly OP... but it does need some decent nerf.

9
Gameplay Feedback / Re: the new update...
 on: August 24, 2019, 02:40:49 PM 
paywall?

10
Gameplay Feedback / Re: Lost 8 MMR in 2 hours Solo Queuing
 on: August 16, 2019, 03:22:31 PM 
..... pot resets once each 24 hours. it dont depend on level or MMR

11
Suggestions / Re: Alicia's double jump needs a cooldown
 on: August 15, 2019, 03:19:10 PM 
Why do you need to got for HS with ignis? Charged bodyshot with cards and she down. All other guns have a very high dps. And she only have 100 hp, hornet just melt wardogs, same with ingrid, last wish.
If you dont wanna go for ignis use ferox thats a good option too.
I mean she wardog you can see her all the time, if she that close to you.... well tough luck, see how she get there and dont let her do it again.

12
Suggestions / Re: Alicia's double jump needs a cooldown
 on: August 15, 2019, 07:25:56 AM 
Ok, I'll bite why iune is bad for invasion or bad pick im general? With last wish she one of strongest raiders around. Also a perfect counter to Alicia btw. Pop go the head.

@sonofz
Hornet, granny, last wish, ingrid, jav, ionizer, ignis, hatchet, jk5 there probably more, but that just from top of my head. Some will be harder if she using sassy.

13
Suggestions / Re: full antag system + AI mode
 on: August 14, 2019, 06:03:07 PM 
And here i was, waiting to write post like this.
There is still some problems with it.
First of all if you know there will be antag, there always a problem of full teams that go full meta and wreck one player.
Another problem is difficulty of AI. If its same for all... how will it work? Will new players have same difficulty as veterans? Ideally it would be based on tiers. But then its a problem of what if you the only high tier in low tiers, what will change? Because right now forge and passives are very dependent on it. But what if devs change it? And not all high levels are good at this game. So thats a problem too.

14
Suggestions / Re: Reasons for Optional PvP
 on: August 14, 2019, 03:04:41 PM 
And again i started playing and at same time started watched twitch. There was quan, sky-something and thats about it. Now in eu evening there like at least 20ppl watching
Then it should become pvp. With ads. And sure not all, but if we look at top of what is streamed it will be mostly pvp games.

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Suggestions / Re: Reasons for Optional PvP
 on: August 14, 2019, 01:17:40 PM 
And then compare it to one year ago. Both number of streamers and number of ppl who watch grow over time.

Also i have another idea why make it optional? Better to make it pure pvp. No game without antag. Then we can balance weapons and other stuff accordingly to idea that each game will have pvp elements in it. All popular games with big following are pvp ones.

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