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Messages - Sirbobbertin

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Suggestions / Reworking Antagonist's Victory Condition
 on: June 19, 2019, 10:46:34 AM 
I've seen some complaints about the new feature "sudden-death" being a nerf towards the Raiders and a buff towards Antagonists. So I came up with this feature where the Antagonist could also win by exhausting all the Raider's Aleph Refuels ( When 2/2 reaches 0/2), and has the choice to either spectate the Raiders via Free-View Camera/Raider Cam. or leave to collect there reward.

(I also thought about the Antagonist being able to spectate in-person to taunt the Raiders but not able to interact with them nor the mission objectives. The Raiders can't interact with and will No-Clip through Antagonist in this phase.)

During the Sudden Death Phase, the Raiders would still be left with limited lives to complete the mission minus the Antagonist interference.

I don't mind the new sudden death mechanic, I just thought I could give some potential ideas that could make matches more enjoyable for both Raiders and Antagonists from the negatives responses I've seen.

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This also happened to me but with Aneseka's Solocista (Rare Weapon)

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I've started to have this problem 2 months ago where I wouldn't be able to do anything with my (R2) . At first, I thought there was something wrong with my (R2)  or the sensitivity I had to press down on it, but when I went to test it out in other games it was completely fine. The same day, I went into training so I could figure out how to get it to work and then... It worked! After repeatedly pressing  (R2) , but I was only able to shoot once after that, but when I died , I was able to shoot throughout the whole training mission with no problems.

Next, I started a regular mission, came across the same problem, except the (R2) trigger functioned "sometimes" which lasted the whole match and throughout parts of the day. 1-3 days later , I was able to use my (R2) without any difficulties until 5/21/19 and 5/22/19.

I not entirely sure what causes this but I know for certain that it doesn't involve latency nor my physical controller.

----------------------UPDATE-------------------------------------------

Turns out the problem was with my (R2) trigger where I had to press down harder than usual to get it to function in most games I play, but when it came to Spacelords, it was extremely difficult to get it to work until I figured out to press down on top of the (R2) trigger instead of directly on it (if that makes sense). I'm hoping there would be a option to adjust the sensitivity of (L2 & R2) triggers to potentially fix this inconvenience in future updates

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