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Messages - Whatever

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1
Gameplay Feedback / Deleted
 on: June 01, 2019, 05:43:25 AM 
I wanted this game to be good but now it’s just a pile of bad decisions and poor choices played out over the same 17 levels.

New wound state is so short it may as well not be there.
Picking up aleph - not fun
Picking up ammo - not fun
Same 17 levels - boring
Unnecessary difficult spikes - not fun
Weapons that are not viable in any scenario - pointless
Matchmaking - grotty
MMR - perhaps the worst, yet most persistent bad choice made

I can’t be arsed with it.

It’s not anywhere near as much fun as it should be and this is a result of a selection of wide decisions and changes made to the game that, frustratingly, are not the correct changes that should have been made.

Honestly, if you still get some modicum if enjoyment out of this game then good for you but I would rather spend my time on something that actually isn’t antagonising, irritating and unfair.

Bye.

2
In another post it was said that survives is a reward for those who manage to stay alive during the survive phase. That’s great and good players should be rewarded.

In that very same vein, players and teams who never enter the survive phase - probably because they’re good - should be rewarded.

The current system doesn’t reward players when they play a game so well they don’t use up all 16, or more, lives.

3
Gameplay Feedback / Re: Sudden Death is Unnecessary in PVE
 on: May 31, 2019, 02:33:57 PM 
Ok, thanks for the info. Can you give an example of what you mean by affecting in a negative way?

Thanks.

4
Gameplay Feedback / Sudden Death is Unnecessary in PVE
 on: May 31, 2019, 11:47:47 AM 
I can see why it’s been implemented in PVP for those outlier matches but it doesn’t add anything to the game as PVE.

Secondly, outlier matches are exactly that. Outliers, why are we making major changes to the core game for matches that youve said aren’t very often?

5
Gameplay Feedback / Survives isn’t a good score category
 on: May 31, 2019, 07:19:40 AM 
It doesn’t really make sense. If you don’t enter the survive stage you get a zero score for it when it should be 100% and go down with every survival stage.

Assists is a better measure of skill than survives.

6
Gameplay Feedback / Can we Have our Levels Back please?
 on: May 31, 2019, 07:03:58 AM 
I understand that it might not give the best impression when new players are destroyed by a level 377 but can I at least see my level? Or the people in my guild?

This whole “Max” malarkey doesn’t do it for me at all. What’s the point in levelling up anymore? People (especially gamers) like to see a number increasing.

7
Gameplay Feedback / Re: Ya finally gone and done it...
 on: May 14, 2019, 03:49:03 PM 
Mate, calm down. There’s a lot that’s not perfect here but also a lot that’s much better - the rewards etc and most of all, it’s just a game.


8
Gameplay Feedback / Re: 2 Player Start in a 4 Player Game
 on: May 13, 2019, 03:33:15 AM 
Same here and as most of the other players (batting those who are new) choose to do the same I would say it’s perhaps not working.

9
Gameplay Feedback / Re: Points for ‘Survival’
 on: May 10, 2019, 12:28:17 PM 
Yeah, either way it doesn't really make much sense. Kind of like you're being penalised for doing well?

10
Gameplay Feedback / Re: High Concentration of Antags
 on: May 10, 2019, 12:25:10 PM 
I think that the majority of players are trying it out to get the monthly scores and imagine it'll calm down once they have something they deem decent or get bored.

11
Gameplay Feedback / Re: The MVP
 on: May 10, 2019, 12:23:49 PM 
This is going to have to get broken down for me.

I just killed 106 enemies with Schneider, so not even including the ones killed with his drone as they currently don't count, refilled that old git's shield three times and saved the other Raiders multiple times/gave assists yet a rank 6 Kauzman beat me? Nah. I don't think so.

This might sound bitter as I am a bit. I totally owned that game.

So, MS, can you please give us some information as to how the MVP/Featured player is decided upon?

Cheers!

12
Gameplay Feedback / Points for ‘Survival’
 on: May 10, 2019, 10:08:38 AM 
Hello!

I just played a game where I didn’t die nor entered wounded state and the end tally gave me a zero for survival.

Shouldn’t it be 100% if you don’t die at all, thus never entering a wounded state? And a fraction thereof for when you do enter wounded and recover?

Thanks!

13
Gameplay Feedback / 2 Player Start in a 4 Player Game
 on: May 10, 2019, 09:53:02 AM 
Hello,

I do understand why starting a level with two players (& Cortez Bros) was implemented to reduce waiting time however can I please have the option to turn it off? 60%ish of my Raider games start like this. The chances of a successful game with me, baby Harec and the Cortez Bros on MOM is zero.

I think the concept is good but I’d like to be given the choice of playing now or waiting for two more people.

Thanks.

14
Gameplay Feedback / Re: Adventure
 on: May 10, 2019, 09:45:48 AM 
Awh. If you’re on PSN NA then I’ll be your friend :) happy to team up if you’d like :)

15
Gameplay Feedback / Re: Adventure
 on: May 09, 2019, 10:02:22 AM 
You can apparently get a score of up to 12 if you play as a high level raider against a high level Antag. I don’t think it’s likely to be achievable for the majority of players - me 100% included in that - but stretch goals are supposed to be aspirational.

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