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Messages - This_Is_Howser

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Spacelords Assemble / Re: Reporting cheaters and exploits
 on: October 23, 2020, 11:08:59 AM 
I suppose what I am trying to get across is that there is no system in place to stop the system from match making you with people you could have reported for being a toxic player.
Just tonight, my friend and I were paid with 1 person who ran straight to the end space for each phase and didn't help at all, 1 person who kept dying on purpose to make us run out of lives to throw the match because he didn't think we had a chance at winning and had already tried to vote to forfeit once and no one agreed with him, and 1 person who kept going afk and would come back and be completely unhelpful with objectives and then would disappear again. And we were paired with that last one twice in one night.

Players like this cost matches and ruin fun for other players,  ruin the game experience, and there is no system discouraging them from doing these things as well as cheating or exploiting. A player has no way to mark another player as toxic and to no longer be paired with them during match making. You can gor through 10 matches in a night, get 3 toxic players in different matches, and you might get paired with some of them in multiple matches. You can't back out of a match after you see who you're playing with and no it is going to be a terrible time, and there's no way to stop that.

I hope that expresses another side of the issue I am trying to explain :)
I am sure plenty of other players run into these same issues and are just as frustrated about them.

Thanks again for reading and listening Laura!
Howser

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Spacelords Assemble / Re: Reporting cheaters and exploits
 on: October 23, 2020, 08:45:41 AM 
Hi Laura!
Me and my friend are on PS.

Is there not a simple way to implement a reporting system that allows you to select the Reason (cheating, exploiting, throwing match, offensive language, etc) and then to select which Phase (or full mission) it occurred on, and the rest could be automatically pulled? Or is that an issue due to being cross platform?

Howser

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Spacelords Assemble / Re: Reporting cheaters and exploits
 on: October 16, 2020, 07:50:34 PM 
Hi Laura 👋
Great to hear from you! Thank you for that insight. Seeing as some of us are on console and may not have the ability to export a video, is there any kind of information we should be sending in our correspondence? It's easy enough to do that kind of reporting on PC, but much harder to provide proof as a console player.

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Spacelords Assemble / Reporting cheaters and exploits
 on: October 13, 2020, 06:43:34 AM 
Hey Spacelords!!! Just wondering why we still have no reporting system and when we can expect one. I know there's the whole side of unnecessary reports that some will do, but there's no way to call actual cheaters to attention. And even when they aren't cheating, but maybe exploiting, it will still point it out to the devs.
Thanks!!

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Gameplay Feedback / Re: PLEASE DO SOMETHING ABOUT HANS
 on: February 11, 2018, 04:04:42 AM 
Nothing against Dracco here, but if our Kuz had been focused on the antag instead of the lesser AI, our chances for winning that match would have increase exponentially. It's not like he was untouchable. Even you (Alicia) and I (HIVE) teamed and got a few kills on him.

We had some flaws, but we still got to stage three of that mission. I've been an Antag for the same prolouge mission as Loaht and taken the team down half way through the second section, and their Alicia was dominating me, and they had a Kuz. It wasn't an easy match, and I'm not the best player, but I can time it right and charge on one person, single them out and take them down. As an Antag Loaht you almost NEVER get your beast mode unless you self inflicted, and even then they probably take you down before you get it. I wouldn't call Loaht OP though.

Focus on teaming with someone on your team and you 2 focus the antag while the other 2 focus the mission objectives.
Or just play Kuzman lol he always seems to have a one up on antags.
Or, last but not least, keep practicing at getting better at PVP interactions. Yes it sucks that it's forced right now, but it's a part of the game. If you want to play, you've got to deal with it and get better at it, not back out of the match or feed the antag. Screwing your team like that because you can't match up against a Hans antag is garbage. I've seen solid teams win and lose against skilled Hans, Kuz, Loaht, Lycus, and even a Herec.
If you really hate it that much, there's talk of it being worked on - don't play until they change it. Don't screw others because you don't like it/can't handle it.

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Gameplay Feedback / Re: PLEASE DO SOMETHING ABOUT HANS
 on: February 09, 2018, 01:34:48 AM 
Hey guys, Hive here.
I just want to throw my two cents in for thought here.
I'll be the first to admit I know my limitations when gaming and I know when I screw up. So I try to play with my faults in mind with character selection, play style, etc.
So obviously every raider has pros and cons and some have stronger benefits to certain missions, absolutely. Personally, I do think Hans and Kuzman are the 2 strongest characters in the game, but I'm not sure I'd say overpowered. You can definitely take them both down with the right combination of raiders and proper teamwork.
I'll admit, I'm still learning Hive, and getting caught against an Ant when learning a character is always a hard run, but I also think Hive is a less than optimal choice against a Hans due to her ark shot vs his quickness, so I was kind of behind the 8 ball by my own fault.
This said, Hans, you are definitely a skilled player, no doubt, and I was no match for you that mission. Didn't help that I tried to grapple you a couple times and got immediately diverted to the nearest AI, but hey, timing is everything, right?
For our own team, our Kuzman was def focused on the wrong element which did not help. Kuzman can already hit from a real good distance, but against Mr. Fly (Hans), a steady stream attack like Kuzman from a distance could have made a huge difference in leveling the playing field.
Sure, the ending was poor, we very quickly got ourselves into a corner we couldn't get out of, but it wasn't because Hans is cheap or OP. He played the game and capitalized on our mistakes. Our team didn't have the right coordination to take down the skilled antag. Simple as that.
Yes Hans is strong and a little harder to take down with his quick mobility, but Loaht went after him a good amount with some successes, Alicia and I teamed a couple times and got a few kills, we had our moments before everything really went down hill. It's all timing and teamwork and we did not have either in that match.
May we square off or rally together again sometime, I look forward to the challenge.

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