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Messages - LordDraco3

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Gameplay Feedback / Re: Antagging is currently dead
 on: Today at 02:37:33 AM 
I used to quick play antag. Now, under no circumstances do i queue:

HBaT, this mission is a joke. Every change that just happened to it was to raider advantage, to a MASSIVE degree. Antag spawn points are also awful.

In Shock, Beholder is weak, Kuzmann is weak and does NO damage. Even locals can CQC fistfight me in the middle of the arena with kuzmann shooting them and they take hardly any damage. Barrier also makes this fight a JOKE. Why is Kuzmann's AI the dumbest in the entire game?? Should he not advance until he can blitzfaust, instead of stopping his movement like an idiot? Also, with antag present, blitzfaust barely does any damage. It doesn't even wound most characters.

Low Blow, another joke of a mission, free raider win. It has been awful ever since the final platform antag spawn points were moved 50 miles away from the gate that dies in 10 seconds. Stalk is literally the only way to get back up to the raiders in time once they reach the end, if you're lucky.

Weapon from the Past, 0-3 wardogs on the map at any given time. They also always spawn from the same exact places, extremely predictable and easy to spawn camp.

Enemy Within, acolytes are awful support units and it's just a 4v1 tiny arena.

Destroyer of worlds, aneska is a wimp now. I once had a match where they picked all short range raiders. They messed me up easily, but barely hurt aneska, fight took 30 minutes. She used her ULTIMATE POWER 6 times or something like that, and didn't even wound a single raider in any of the attacks. Instead of covering the area with golden death balls, she sprinkles them around here and there, it's pathetic! Oh and antag spawn points are THE WORST.

My wins all feel like either A) I am being extremely cheesy, by stalling timers like Loaht's House or Schneider hacking on In Medias Res, or killing the protector, or B) the raiders royally fucked up their character picks, and can't deal with the mission or myself, or they are low levels.

My losses only feel like I have no support and just get dogpiled 4v1 the entire match with no chance of countering the raider team because my AI support does no damage, trips and jams constantly, just plain doesn't spawn, or in the case of bosses, they are armed with nerf guns and they die in mere seconds. I never feel "outplayed" anymore because I can't call 4 people punching, shooting, and grabbing you all at the same moment to be "playing better" than me, because the rest of the mission is so weak and not threatening that they can just ignore it completely from the moment i spawn, until i'm dead.

Only a few characters even feel viable anymore. Harec, Alicia, and Hans (sometimes), because they all have the power of movement. I used to play Hive and Konstantin and Kuzmann a lot as antag, but they don't cut it anymore due to mobility of being dogpiled, or in the case of kuzmann, the lichtbogen nerf ONLY removed his ability to be antag, it didn't hurt him at all on the raider side.

This is what my rewards look like almost all the time now. I have been asking myself every day I play, "why do I even bother?" because this sure looks like antagonists have been removed as a viable way to play the game and make any sort of progress.

Spacelords Universe / Re: Aneska Questions
 on: Today at 12:07:48 AM 
1. 4 Raiders kill hundreds of grunts every mission, it's a game and something like this wouldn't make sense to analyze too heavily.

2. We'll know in a few days, but I don't think it will have legs based on past data I've seen.

3. She was already basically complete and ready to go in the game files, a lot more already existed for them to work off of compared to building a full player character from scratch like Sooma. And yes, she's popular :P but they are still working on Sooma's model as of a few days ago last I heard.

It wouldn't make sense to hold back releasing something that is already finished for arbitrary reasons or just because Hades already has 5 characters.

4. Have to wait and see! It doesn't sound like something she would do out of mercy or kindness. Would you want to be kept alive as only a head without any of your senses? His jaw isn't even attached. We aren't even sure if it's conscious yet, as her pilgrim story makes it seem like she is imagining his speech.

Gameplay Feedback / Re: Antagging is currently dead
 on: January 18, 2019, 12:04:22 AM 
Not my video, but Marmalade dead in 8 seconds with antag present. Bosses in general become hilariously weak when an antag is present. Kuzmann and Aneska also become unable to kill anyone at all, because they damage gets so low.

It takes 20 seconds to respawn if you're lucky, from death to full control of character, but the mission objective is over in half that time :(

Suggestions / Re: Faction points grind needs adjustment
 on: January 17, 2019, 11:34:11 PM 
Adding new characters is not just fluff though, it's content to be played. If the game goes too long with nothing "new" added to it, the playerbase declines. This is true with any ongoing game, the playerbase swells around updates. New characters add a lot of replay value and stuff to do in a game like this due to different matchups.

New content, bug fixes, and quality of life are 3 things that a f2p must constantly be juggled to survive. Different teams work on different things. Someone making a character asset is not going to be the same person fixing a bug, for example. This studio is still quite small for a game of this scale, at a little over 100 people. It is also on a multiplatform concurrent build with cross-platform play, so it takes more time for updates to go through the cert process. I highly recommend watching the Warframe documentary on youtube to understand more of what the dev process for a game like this is.  They are half the size, but they seem to be following that same process.

Gameplay Feedback / Re: Aequilibrium
 on: January 17, 2019, 11:21:01 PM 
Yeah the benefits are debatable due to the values, but they may always adjust it in the future. When the aequilibrium system was first added it was always 0% Raider because you have a lot morep layers leveling up that way. 4 players getting games and XP faster level up a lot faster than 1 person, obviously. So over a couple of updates they lowered how much raiding affects the meter, and greatly buffed how much antag affinity moves it.

Guilds were our most recent patch, so after they have more data, they may adjust how fast it decays

Gameplay Feedback / Re: Aequilibrium
 on: January 17, 2019, 08:01:31 PM 

Bug report & Technical Support / Re: Aequilibrium Dropping
 on: January 17, 2019, 02:10:58 AM 
Karen did explain on another post in the forums, that in guilds the aequilibrium will drop when no one is playing towards the 0% sides, in order to encourage playing more often

Gameplay Feedback / Re: White Noise Needs Work
 on: January 16, 2019, 07:47:24 PM 
Just don't be in the float range when it goes off. Watch the floor for a blue glow, that's the area that it hits. No, you cannot hide from it, but you can stand somewhere else when it shoots. It shoots in a cone shape so it covers more ground at the back compared to being closer to nimrod.

I do agree that mines and miners have wayyyyy too much HP. It's crazy that they have 100-200+ health when all the other bathonymous in the game have 1 health.

Gameplay Feedback / Re: Aequilibrium & gold after update
 on: January 15, 2019, 01:42:51 AM 
Hello guys,

It's important to distinguish between the MMR and the Aequilibrium. Jester278, I think you are talking about the Aequilibrium which, precisely, decreases when nobody in the Guild is playing. It's meant to incentivize players to play and balance their Aequilibrium.

This is good to know, I was wondering why my only-antag guild was so far into raider territory lol

Suggestions / Re: Antagonist CPU stand-in
 on: January 11, 2019, 08:28:31 PM 
Theirs an 80% chance that you'll have a regular mission, which is often, that's not good enough? Is the thought of of PVP in this game that bad?

Also, if it's an AI bot, it can't be considered PVP because there's no player controlling it ;)

Anyways I have no opinion on the topic

IMO the gun has quite a slow base reload. But if you feel reload is sufficient, that's totally your prerogative.

Just remember Dynamic boosts both the reload (which is required for dropping the shields, since it drops the mag) AND the fire rate. More bullets put out = more DPS, and less time spent in reload animations = more time spent shooting.

Also consider this- even though the DPS is low compared to other weapons, the ability to completely nullify all incoming damage means it will win any DPS race. Kon or Schneider shooting at you? Drop a shield and their DPS becomes 0, you will win that firefight. I personally consider it an extremely frustrating and OP weapon to fight against due to the fact that, even with low shot damage, it will win any shootout, or force the enemy into CQC, which is to Mikah's advantage with her clone tricks.

tbh I'm fine with it since it's mostly just grunts, but Lycus's voice in the Council mission comms, yikes :(

Barrier isn't a DPS weapon, it's support. Max dynamic is an absolute must. Then caliber, with leftover points in lethal.

Spacelords Universe / Re: Sooma or Aneska?
 on: January 10, 2019, 08:41:30 PM 
Aneska has more finished game files, if not fully complete. Hopefully they make her available soon!!!

Gameplay Feedback / Re: Unbeatable Shortfused
 on: January 10, 2019, 08:36:18 PM 
Hey, guys! :)

I've checked the issue and it's a bug, it was never intended to work as it does now, which could almost be described as a "canister frenzy".  x_x
We've readied a fix and will be added to an upcoming update, thank you for letting us know about it! ;)

Sweet! Looking forward to it

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