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Messages - MSE_Karen

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1
Bug report & Technical Support / Re: Aequilibrium Dropping
 on: January 18, 2019, 06:33:10 PM 
Hello guys,

I just posted this in another thread, I hope it helps understand how the system works:

As you know, the Aequilibrium oscilates between the Raider or the Antagonist orientation depending on the matches you play, the victories and defeats, etc.

As it is concieved now, if the members of a Guild don’t play, the Aequilibrium tends to move toward the extremes. In general, it tends to lean to the Antagonist side because there are more matches played as a Raider than as an Antagonist. In other words, if you play the same amount of matches, let's say 10, as a Raider and as an Antagonist, the Aequilibrium bar is going to favour the Antagonist side because it's "heavier".

This happens because we established a higher variable, which is related with time, before the arrival of the Guilds. This percentage worked fine for the Tiers since there were a lot of players playing in different time zones and the Aequilibrium was always oscilating, but it's different for the Guilds. They are smaller, so if their members don’t play during a weekend, for example, they will see how the Aequilibrium increases or decreases drastically.

To solve this issue, we are going to tweak these numbers, making them more fair for the Guilds. We are working on it right now so you'll most likely see these changes applied in the next updates.

We apologize for the inconveniences this may caused to you. Your feedback has been very useful in order to locate this issue, so thank you very much for your help! ;)

2
Gameplay Feedback / Re: Aequilibrium
 on: January 18, 2019, 05:30:49 PM 
Hi again guys!

As Draco stated, we are always making adjustements based on your feedback.

As you know, the Aequilibrium oscilates between the Raider or the Antagonist orientation depending on the matches you play, the victories and defeats, etc.

As it is concieved now, if the members of a Guild don’t play, the Aequilibrium tends to move toward the extremes. In general, it tends to lean to the Antagonist side because there are more matches played as a Raider than as an Antagonist. In other words, if you play the same amount of matches, let's say 10, as a Raider and as an Antagonist, the Aequilibrium bar is going to favour the Antagonist side because it's "heavier".

This happens because we established a higher variable, which is related with time, before the arrival of the Guilds. This percentage worked fine for the Tiers since there were a lot of players playing in different time zones and the Aequilibrium was always oscilating, but it's different for the Guilds. They are smaller, so if their members don’t play during a weekend, for example, they will see how the Aequilibrium increases or decreases drastically.

To solve this issue, we are going to tweak these numbers, making them more fair for the Guilds. We are working on it right now so you'll most likely see these changes applied in the next updates.

We apologize for the inconveniences this may caused to you. Your feedback has been very useful in order to locate this issue, so thank you very much for your help! ;)

3
Gameplay Feedback / Re: Ginebra's Fifth Weapon...
 on: January 15, 2019, 03:53:34 PM 
Hello guys,

As you commented, Ginebra's weapons feel situational because we want them to be equally effective, but also that you choose one or another depending on the map or the situation. Just like the characters, we promote diversity, but we are going to revise all her weapons to see what we can do.

Thank you for letting us know your concerns ;)

4
Gameplay Feedback / Re: Antagging is currently dead
 on: January 15, 2019, 03:10:03 PM 
Hi guys,

Indeed, when a high level antag like Draco invades a match, the game balances the AI, but it also generates a higher number of allies. As you guys know, we are always making adjustements and we can assure you there will be deep changes related with the AI and the Antagonist in the next update.

We want the game to be a challenge, but our goal is to reward players because of their performance, not just because they win or lose a match.

5
Hello KingNovak,

Indeed, there was an issue related with Windows 10, but it's now addressed. Once the game is updated with the latest patch, it should work properly.

Thank you very much for your patience! :)

6
Hi there,

Regarding the Short Fuse ratio, we have tweaked the difficulty so it doesn't affect both the tank's life and the bombs you need to destroy them.

7
Bug report & Technical Support / Re: Server Issues
 on: January 15, 2019, 10:50:49 AM 
Perfect. Thank you very much for your help!

8
Hi Nemo,

Thank you very much for taking the time to express your concerns. I think you defend some very good ideas that would help improve the game.

I can tell you we are working to make the rewards more fair and that means considering the individual performance of each player. I can't give much detail right now, but we think these changes are going to please the community.

As always, we are testing/ considering different options while we work in other things (Spacelords' Roadmap, characters like Sööma, etc.), so please, be patient (and excited!) ;)

9
Gameplay Feedback / Re: Aequilibrium & gold after update
 on: January 14, 2019, 06:25:28 PM 
Hello guys,

It's important to distinguish between the MMR and the Aequilibrium. Jester278, I think you are talking about the Aequilibrium which, precisely, decreases when nobody in the Guild is playing. It's meant to incentivize players to play and balance their Aequilibrium.

10
Gameplay Feedback / Re: Training Mode
 on: January 14, 2019, 06:07:33 PM 
Hi guys!

As you know, we are focused on the new characters and the Spacelords' roadmap, but we don't rule out the possibility to include it in the future.

11
Gameplay Feedback / Re: Cross platform matchmaking...
 on: January 14, 2019, 06:01:00 PM 
Hi there!

This option is missing in the Spacelords' menu because you need to activate it from your Xbox One. You should be able to find it in Settings / Privacy & online safety / Xbox Live privacy / View details & customize.

12
Spacelords Assemble / Re: A Break from Controversy...GUILDS!
 on: January 14, 2019, 05:49:17 PM 
Hello guys!

I just commented the idea to the team. Let's see what we can do about it ;)

13
Bug report & Technical Support / Re: Server Issues
 on: January 14, 2019, 05:38:18 PM 
Hi Jester,

We are sorry you experienced this. We are aware of this issue and we are working on a solution. Just a question: Are you trying to invite players from Xbox One or from Windows 10?

Thank you very much in advance.

14
Suggestions / Re: Spacelords causes PS4 fan to run loudly
 on: January 14, 2019, 05:24:47 PM 
Hi guys!

As some of you commented, the fan is specially loud while being on menus, specially on consoles, because the animations aren't locked. I have spoken to the team and they are working on a solution for the future.

15
Suggestions / Re: Faction points grind needs adjustment
 on: January 14, 2019, 03:23:27 PM 
Oh my! I meant the shuffle system, thanks for noticing. We'll keep you guys updated ;)

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