Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - XjabberwockieX

Pages: [1] 2
1
Gameplay Feedback / Unbeatable Shortfused
 on: January 07, 2019, 05:11:05 AM 
At 69 mmr, there isn't a way to physically win in the current state. It's not a "get gud" scenario. Time wise it is impossible to detonate six bombs on each tank before loahts house goes boom. Please fix it Mercurysteam. And if anyone says they have done it, I need to get that link so I can see it for myself.

2
Gameplay Feedback / Mentor Matches should be Gentle
 on: December 03, 2018, 06:24:29 PM 
Mmr for mentor matches should be set to the mmr of the new player. I can't imagine many level 1's wanting to return to a game after 7 or 8 Hades division engulf them ad  nauseum at 55% mmr on Low Blow while everyone else is chasing down 4 or 5 engineers.
  It might mean an easier ride for everyone, but if the idea is to help bring them into this world and get familiarized with their characters, then that's how it should be set up. Try and see it from the level 1 perspective too. Alongside them are level 100+ players. I I don't know about you but if I'm the starting player  feeling the pressure to not let the team down, to pull my own weight as best as I can. Reality is, the level 1 is completely useless, completely ineffective at dealing damage, feeds the elites and a complete hinderence to the team. If this is the point of mentor matches, it's stupid.

3
Bug report & Technical Support / Online Play Optional No More?
 on: August 23, 2018, 04:26:10 PM 
Please tell me this isnt so Mercurysteam. As a principle I dont invest alot of money in games that I cant play the way I want to play. I bought the Founders pack of Raiders that had Online Play optional. I 'owned' the game. I 'owned' the skins and the loadouts I paid money for. Now 'Spacelords' wont allow me to access anything without network connection. That is not what I paid for and I feel cheated. I really want clarification on if this is the way it is now, if it is, I am extremely dissapointed.

4
Bug report & Technical Support / Hive bugs sometimes not draining
 on: August 16, 2018, 03:39:14 AM 
Please fix it. Exactly as described. I shoot enemy or antag and the red line is there but it's not taking any health. It is very important to me that this ability works as intended. And I know it won't drain if I'm over 100 health and the gun I use most is Shy. When I'm in a battle with an elite or antag it's life and death and when the bugs don't bite it really sucks..

5
Bug report & Technical Support / Hacker sniping?
 on: August 16, 2018, 03:37:16 AM 
So a group of my friends and I were in a match with a level 59 Harec antag who was playing on PC. He was headshotting us and even though we were fifth council well above level 150 and he was barely out of the 50's I thought, hey nice build I guess. Problem was that at no point did his damage show up on our display as damage that was received. Hacker?

6
Bug report & Technical Support / Failing cqc on downed elites
 on: July 03, 2018, 08:27:00 PM 
Please fix it. Rage inducing situation. Elites never miss their cqc, maybe Harec is recruiting the wrong people to liberate the broken planet. I have the embarrassing screenshots to prove it  :-[

7
Suggestions / Petition to remove Aneska from main page..
 on: July 01, 2018, 08:23:47 PM 
If she isnt going to be available as a playable character in the game. To this point every humanoid boss encountered in the game has found a way onto the roster (Kuzman, Schneider). With General Krausher out of the picture and Aneska failing in her mission to stop the Raiders she appears to be a lock to appear as a playable hero right? Doesn't seem so unfortunately. As it stands right now it seems we will only be  getting the new Fifth Council cyborg Valiria (spelling?) and she is the only character trophy for the 4th campaign "Council Apocalypse".
  As someone who was really looking forward to atleast 2 additional Raiders for the final campaign, her apparent exclusion is heartbreaking. It would be easier to bear if the first image I see everytime I return to the website wasnt a big tease of an incredible character I will never get to play in this game.  :'(

P.S. This is an unrealistic ask but I want to let MercurySteam know how sad I am about this.

8
Surely this is a bug right?  8)

9
On the section just before the final area where you have to flip the levers with all the turret emplacements, our team went to all the levers and flipped them. No icons left but Cortez kept saying "just one more!". The whole time we are also fighting off antag trying to flip them back up. Only after they were flipped up would we see that icon. Killed antag, flipped switch. Again and again. Elevator stayed closed, time expired. Frustrating end to a hard fought match.

10
Suggestions / We need Guaranteed Blueprints on Win
 on: June 02, 2018, 06:47:31 PM 
If we need to roll for the blueprints against our teammates fine, but I am tired of spending countless hours winning matches, tolerating rage quitting 'noobs' and long matchmaking queues for Cortez to let me know "Oh, better luck next time."

Look Mercury Steam, there are things about the game that aren't to my taste (Splitting gold/faction, Forced PVP, Cheap difficulty/bullet sponge adds at higher levels) But I try to look past these things because there is more about the game that I love than I dont.

However, there are people who like Antagonist pvp, there are people who challenge themselves to reach 100 mmr and make that climb despite the crushing difficulty. There isnt anyone that is fine with scoring a 9.5 on a level and not getting a crack at a blueprint.

Mercurysteam, Noone wants to win a map and not get a chance to get a blueprint. Everyone would be happier if a win meant 100% chance to roll for a blueprint. They may see it fall to a teammate and need to try again but EVERYONE would be happier knowing they just need to jump back in and get that W.

A hard fought loss should perhaps come down to Treasure Hunter % with a 25% chance to drop. For a win maybe Treasure hunter % affects chance of rare appearing. Listen to the feedback MS please. This change is reasonable, fair and most importantly, a change that EVERYONE playing the game would agree with me about.

11
Gameplay Feedback / New Steam Users Whining
 on: May 28, 2018, 05:36:12 AM 
Mercurysteam gifted you the first 3 campaigns and now the forums are getting flooded with your idiotic comments. Don't play the game if you don't want to. The quicker you fuck off the faster I can stop carrying your useless carcasses through the missions.  8)

                                                                           

12
Gameplay Feedback / Grapple=Finisher?
 on: May 09, 2018, 10:31:25 PM 
So if this is a silly question I need you to deal with it  8)
Is a finisher the end result of a successful grapple or cqc melee knockout or the glowing body aleph stealing climax of taking out a player or elite, or both? I was going to use a card for Mikah and instead of field test it myself I was hoping one you in this great community could let me know. Thanks

13
Gameplay Feedback / Xp boosts/Invitations?
 on: April 28, 2018, 10:18:07 PM 
Are there Xp boosts as rewards?  I got a couple after i hit level 4 or 5 and haven't seen any since.  :o I mean in like the last 100 levels...
Also, will there be anymore Invitations available? I had grown accustomed to an invitation reward every five or six matches. Its been about 40 matches and im needing my fix pretty bad.  >:(

14
Gameplay Feedback / MMR average to determine mission diff.
 on: April 28, 2018, 10:09:41 PM 
Here is my concern about this. When im not in a full squad and just matchmaking this is what happens 75% of the time.

XjabberwockieX - lv.107  MMR 60ish
Randomguy - lv.15
Randomgirl - lv.5
Ragequitimminent - lv.1

Very, very quickly the shit is out of hand, Especially WITHOUT an antagonist surprisingly. The lv.1 rage quits 3 minutes in, probably never to return because their bullets are bouncing off lowly foot soldiers instead of hurting them. And while the lv.5 is running in circles dying nonstop soaking up all the lives, myself and lv15 struggle to overcome the constant waves of reinforcements that are probably in the 35 - 40 mmr range. Needless to say I lose alot more of these than I win.
  My question being, why are the missions structured this way? At a certain point it makes matchmaking a nightmare,  getting dropped into mission after mission with a level of difficulty that particularly  isnt fair to the lower level players and when they rage quit it leaves me up shits creek.  Why not have the difficulty structured more around the average level of everyone there. It may mean an easier time for the higher level squadmate but hey, that level 85 put in the time so if they are godlike for an occasional level with beginning level team, they earned that.

15
Spacelords Universe / Ginebra new weapon/ skin discount?
 on: April 26, 2018, 09:01:58 PM 
The discount for sabretooth armor and her new weapon blueprint are not showing up for me. Im on Ps4 and i installed upd'te already.

Pages: [1] 2