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Ship's Log / Patch Notes 15
 on: May 31, 2019, 12:46:13 PM 
The Team-up or Die update is now available, so here are all the changes and bug fixes included in this update.


Team play is extremely important in Spacelords and players need better communication tools than they have now. At the same time, Spacelords is committed to be a cross-platform, language-barrier free, harassment-proof game. This is why we've implemented a new, deeper and more flexible communication system.


- Communication messages have been renamed as Initiatives. They are written in a more literal way to better represent what players are going to do next.

- There will be two types of initiatives: generic ones ("I'm going for ammo") and mission-specific ("I'm going to defend the Protector").

- When a player chooses an initiative, an icon of his/her character will appear under that initiative in his/her teammates respective panels.


A new team leader figure has been implemented. At the beginning of the match one of the players will be selected by the system to be the leader. This player can either accept or decline the leadership. If they decline, the leadership will pass to another player.

- Leaders will have the option to send orders to their team, these orders can be accepted by any other member of the team.

- Each order can only be accepted by one player, and each player can only have one order accepted at the same time.

- At the end of the match, non-leaders can "thumbs-up" the leader to congratulate them. The leader will gain Status* for each "thumb-up" received.

The initiative and order flow will show up to all Raiders in their interfaces, so everyone will know what objectives and tasks are their teammates doing.

*Status Coins players obtain when leveling up and in the Adventure have been reduced. Instead, leaders will receive more Status at the end of the match when they receive the teammates' approval.


Recruiting a new Spacelord is one of the most important decisions players will have to make in their time in Spacelords. We want players to have all the necessary information when deciding which Spacelord they will recruit next. Now that the player has all the necessary tools, we've given up on feeding the decision for them with pricing and level requirements, groups of four Spacelords each will share the same level requirement and price instead.


We've implemented a character trial system. Players will now be able to play for a limited time with any Raider that is available for recruitment. When the trial period expires, players can choose another -or the same- Raider to start a new trial.

- Trials have no cost.

- Spacelords on trial will have their default weapons and Cards equipped.

- Spacelords on trial cannot be modified: Blueprints cannot be built, cards cannot be drawn.

- Blueprints you acquire for a Spacelord in trial will be usable when the character is recruited.


- Group 1 (level 4 // 25000 gold each): Hans, Kuzmann, Shae, H.I.V.E.

- Group 2 (level 18 // 90000 gold each): Mikah, Ginebra, Doldren, Rak.

- Group 3 (level 33 // 180000 gold each): Ayana, Loaht, Iune, Schneider.

- Valeria and Aneska will remain ungrouped, but they have decreased their level requirements to 44 and 48, respectively.


Most matches last for 15 minutes or less. Win or lose, this is a healthy behaviour for any mission. A small number of matches, however, get stuck in a situation where neither side can win or lose. These matches have a considerable number of survive phases. Some of these can be rememberable epic victories, but more often than not, they feel drawn-out and exhausting. These relatively small number of matches were skewing mission balance too much. Too many adjustments had to be made around this problem to make sure the occurrence was kept low, which impacted our ability to focus the balance on the enjoyment of the majority.

We've implemented the "Last Chance" phase: a new stage where the match will end as a defeat if the Raiders lose all their lives.

- Matches are now limited to two Survive Phases.

- After the second Survive, the match will enter in the "Last Chance" Phase.

- During the Last Chance phase, Raiders will keep respawning and losing lives. When the Raiders lose their last life, the game will be over.

- Decreased Raiders' lives from 16/16/16/... to 16/12/8 when playing against an Antagonist.

- Decreased Raiders' lives from 10/10/10/... to 16/12/8 when not playing against an Antagonist.

- Mission difficulty has been re-adjusted accordingly.



The wounded state has been reviewed to be more forgiving:

- It takes 2.5 seconds without receiving damage to recover from wounded (from 5.5 seconds).

- Character control is increased overall (faster turns, shorter animations when entering wounded).

- The amount of health with players recover from wounded has been decreased to 25% of the character's total health pool (from 50%).


Antagonist spawn zones have been enlarged in Hanging by a Thread, In Shock, Destroyer of Worlds, A Fistful of Sand, Short-Fused and The Enemy Within.


- Ammo drops are now only pickable by human players, AI enemies/allies just walk through by them without being able to pick them.



- Decreased Easter Egg's mine damage (-15%)


- Decreased Popcorns' damage (-20%)

- Popcorns' grenades no longer do push.

- Decreased Bubble Gum's damage (-10%)


- Removed Earthing's recoil.


- All Gatlings now shoot some bullets while gaining speed.

- Now O.Shtorm bullets pierce enemies.

- Now the bullets from each Hornet HH3's shooting mode have different types of bounce.


- Invicta projectiles can now be detonated through enemies.



- Decreased Integrity's damage reduction from 30% to 20%

- Increased Integrity's duration from 2s to 6s

- Increased Hard's damage reduction from 30% to 35%

- Decreased Hard's duration from 4s to 3s


- Fixed a bug where DLC "Starter Pack" was not giving some Blueprints properly (missing Blueprints will be returned to those users who already bought the DLC).

- Fixed a bug where sometimes Antagonists respawned under the ground.

- Fixed a bug where Aequilibrium events were not registering properly.

- Fixed several bugs were some bullet trails' position were not appearing correctly.

PlayStation Plus

PS Plus subscribers will receive 80000 Gold for Spacelords every month.

Ship's Log / The New Team-Up or Die Update is out!
 on: May 31, 2019, 12:43:52 PM 

Independent development studio MercurySteam launched today Team-Up or Die, the third milestone in Spacelords’ Roadmap, adding demand-driven features meant to improve player communication in its coop games. This awaited update is now available for all PlayStation 4, Xbox One, Windows 10 and PC Steam players of MercurySteam’s Free to Play shooter.

The new Communication System introduces the figure of the Team Leader, who can issue orders to the rest of the team. Players can accept those orders, but can also propose other initiatives, and evaluate their leader’s performance with a “thumbs-up” at the end of the match.

Along with this new and useful communication tool, MercurySteam is adding another highly demanded feature to Spacelords: the Character Trial. Players can now play with unrecruited characters for a limited amount of time and decide if they want to acquire them before investing Gold –Spacelords’ in-game currency– in unlocking them. The character recruiting tiers have also been simplified, with players now being able to recruit 4 new characters instead of one after hitting a certain level.

“The arrival of Team-up or Die implies better communication between new players and veterans who can now mentor them,” commented Enric Álvarez, Game Director. “Spacelords’ players have also expressed their desire to try Characters before recruiting them, and we have made good to our word of listening to our community when adding new features to the game.”

Watch the trailer and discover the 3 game changing features included in the Team-Up or Die update:

See you on the Broken Planet!

Ship's Log / Patch Notes 14.0
 on: May 07, 2019, 01:22:53 PM 
The Spacelords Identity update is finally spreading to all the platforms and regions! The changes on this update are very extensive. These patch notes will only cover them superficially. Make sure to log-in and check them out.


 With the new Adventure score system, players will now gain rewards at the end of each month. With this we want to heavily increase access to gold and weapons for everyone.

 - Rewards are based on the total sum of the best scores you get on each mission as a Raider and as an Antagonist throughout the whole month.

  - Up to 310,000 Gold, 9 Common Blueprints, 6 Rare blueprints, 12 XP Boosts and 5600 Status

 - Regular income at the end of each mission has not been modified.


 Veterans will now distinguish themselves from other players with the new Status system:

 - Players with levels from 120 to 200 will gain Status periodically.

 - XP gained after level 200 will not increase the level but will yield much bigger Status gains.

 - Very high scores in the new Adventure give out Status as well.

 - Players whose level was beyond 200 after the patch will be instantly awarded Status currency when they first log in.

  - They will receive 5 Status per level beyond 201.

 - New Status icons show along the player's name in the HUD while in-game.

  - There's a new Status level at 120/140/160/180/200.

 Status is a currency that can be used in the in-game shop to purchase exclusive fungible cosmetics.


 The in-game store has been completely remade!

 - New cosmetic items types:

  - Weapon skins

  - Melee weapons

  - Emotes

 - New "pack" system offers discounts for buying in bulk:

  - All packs have a 10% discount by default

   - Some packs will temporarily increase its discount to 20% or 40%.

   - These temporal discounts will rotate every 24h (20%) and 7 days (40%)

  - Some packs are only available during short time-spans and will feature a 30% discount

   - We will announce in our social networks when one of these packs appears!

  - If you already own some items contained in a pack, these will be discounted for you.


 Spacelords is a team-based game but we want to properly reward players who stand out from the rest of the team.

 - Each Raiders will have an extra score based on their individual performance.

 - The player with the best performance will be highlighted at the end of the match.

  - This player's Weapon and Card setup will be visible to everyone on the rewards screen. Emotes will show up to the rest of the team in the rewards screen.


 Enemies now drop their ammo and Aleph on the ground when they die by melee attacks. These items can be collected by any player or AI on the map.


 We've reworked the Antagonist respawn system, so they can better plan their evil strategies.

  - Antagonists now will have free movement while in the respawn camera mode.

  - Respawn points are now big respawn zones. Antagonists can respawn in any place inside these zones.


 A new panel in the Main Menu which works as a quick access to the most relevant information: news, shop discounts and your current Adventure progress. You won't miss anything!


 We've improved the in-game mission information for the players.

  - The mission-objective text box has been replaced with a whole new panel with better and clearer information.

  - Raider and Antagonist MMR will be shown there along with the AI's current difficulty level. We hope this will help our players to better understand the relationship between mission difficulty and MMR.


 All of our social networks are now just one click away. Don't miss any of Spacelords' news and get some XP boost as a gift when you visit them for the first time.


 There's a new DLC in the different platform's stores available.

  - 2500 Mercury Points.

  - 8 XP Boosts (x1.5).

  - 25,000 Gold.

  - 4 Blueprints: Vinc "Eager" 23-1 for Alicia, Pepper Pot for Lycus, Ferox Impetus for Harec & O. Tolchok E10 for Konstantin.


 The ability to use gold to trigger Cortez to immediately show up with Aleph during survival phases has been removed.


 Surrender is a valid option to leave a match the team doesn't want to continue playing on, but it may not be as clear and accessible as it should for the newcomers. We have improved the system to be more understandable for the players when voting a surrender option.


 - The game now uses less system and video memory on all platforms.

 - New 3D rendering option on settings (only on PC).


 - Added a bunch of new and cool images to the load screens.


 - Emotes and dances animations can now be cancelled by performing any action.



  - Decreased gunship's health points in low MMR matches (-25%)


  - Decreased the extractor's health points in low MMR matches when not playing against an antagonist (-25%)

  - Decreased the amount of Aleph charges needed to overload the extractors in low MMR matches (-25%)


  - Decreased the speed at which the charge bar of the barge diminishes in low MMR matches when playing against an antagonist (-14%)


  - Decreased all of the barriers' health points in low MMR matches (-30%)


  - Decreased engineer spawn rate in low MMR matches when playing against an antagonist (-22%)



  - O.Tsiklon UV9 now stops shooting when charging the missile.


  - Granny increases its damage as well as its firing rate when reloading with enough charge for the duration of the next clip.


  - Decreased Rak's Pishachas damage (-10%)

  - Decreased Rak's Pishachas healing (-10%)

  - Greatly decreased Nilben Launcher's damage (-20%)


  - Ignis Fugit now only gets critical bullets with headshots.


  - Increased Shit happens' damage (+10%)

  - Decreased Pepper Pot's small-spread damage (-10%)

  - Increased Peppers Pot's small-spread damage in long-distance shots (16+ meters).

  - Increased Pepper Pot's big-spread damage (+5%)

  - Decreased Pepper Pot's medium-spread damage (-10%)


  - Whip has been reworked: The quantum projectile won't react to Valeria's shots if she's not nearby.

  - Slightly increased Whip's quantum projectile spark damage (+5%)

  - Greatly decreased Whip's quantum projectile speed (-30%)

  - Earthing has been reworked: The quantum projectile launches three explosions in a row after being shot.

  - Greatly decreased Earthing's quantum projectile damage (-20%).

  - Slightly decreased Shakura's quantum projectiles damage (-5%)


  - Tarasque F-750 has been reworked: Its falling projectiles now fall in a 90º angle (the boomerang effect has been removed).

  - Added a new firing profile for Tarasque F-750: The player can now choose between short and long-distance behaviour for its falling projectiles.

  - Increased Ansgar "Warm" MM1's damage (+5%)

  - Increased Heaven's Bane K8's last projectile damage (+10%)

  - Decreased Heaven's Bane K8's three first projectiles damage (-10%)

  - Decreased Heaven's Bane K8's three first projectiles explosion radius (-10%)

  - Increased Heaven's Bane K8's reload time (+10%)


  - Decreased all of Schneider's drone's health points (-30%)


  - Increased JK-5's damage (+5%)

  - Increased JK-5's clip by 5 bullets.

  - Increased KLT-13, JK-5 and Bloody Mary's located damage exponents (+0.1). This translates into a higher damage difference between a headshot and a foot shot.


  - Now Aneska's weapons do more damage when she is near her Mech.

  - All of the Mech's grenade's areas now stay active until another one is launched.

  - Reworked Invicta's grenade states: There are only two states for this grenade now.

  - Greatly decreased Invicta's grenade damage (-20%)

  - Greatly decreased Ionizer's grenade damage (-20%)


 - XP Boost can't be used before level 4.

 - All character cards can be drawn at level 11.

 - Decreased the level requirement to shuffle character cards from 26 to 19.

 - Changed the level requirement to unlock a new set of character cards from 26/33/50/72/105/158/200 to 19/30/50/73/103/143/193.

 - All faction cards can be drawn at level 3.

 - Changed the level requirement to unlock a new set of faction cards from 10/28/38/63/92/143/180 to 15/26/37/63/93/133/183

 - Increased the level requirement to recruit Hans from 3 to 4.

 - Decreased the level requirement to recruit Shae from 16 to 12

 - Decreased the level requirement to recruit HIVE from 23 to 17

 - Decreased the level requirement to recruit Mikah from 30 to 22

 - Decreased the level requirement to recruit Ginebra from 36 to 26

 - Decreased the level requirement to recruit Doldren from 41 to 30

 - Decreased the level requirement to recruit Rak from 48 to 39

 - Decreased the level requirement to recruit Ayana from 52 to 44

 - Increased the level requirement to recruit Loath from 44 to 48

 - Decreased the level requirement to recruit Iune from 55 to 52

 - Decreased the level requirement to recruit Valeria from 57 to 55

 - Decreased the level requirement to recruit Schneider from 59 to 58

 - Decreased forge level requirements from 87/98/108/118/129/140/151/163/175/187/199 to 86/96/106/116/126/136/146/156/166/176/186


  - New Tribal Hunter skin for Rak

  - New Lady Hasselti skin for Ayana

  - New Space Tourist skin for Valeria

  - New The Scourge of Phobos skin for Aneska

  - Decreased Ginebra's Slave Unit skin price from 4500 to 3500 Mercury Points

  - Decreased Loaht's Grendel skin price from 3000 to 2500 Mercury Points


 - Fixed an exploit in Short-Fused where the tank on the hill could be destroyed by a canister placed in the lower zone.

 - Fixed a bug where the damage sound was being played when a player was healed.

 - Fixed a bug where the communication menu could not appear after a host renegotiation.

 - Fixed a bug where Cortez brothers continue dancing even if an enemy was attacking them.

 - Fixed a bug where the grunts could not show their Aleph trace through walls.

 - Fixed several issues with Kuzmann's AI when Shae is being electrocuted.

 - Fixed a bug where Shae's voice was playing while playing with Ayana.


 - On PS4, some skins can be bought as part of a pack but not individually, this will be fixed in the next patch: Harec's Red Death, Alicia's Reborn, Lycus' Prussian Mercenary and Konstantin's Rusty Pilgrim.

 - Releasing Sa-Dhu's pressure while using the card Strain in melee can prevent the weapon from firing again until Shae dies.

Ship's Log / State of the Game Address #3: A new Roadmap!
 on: March 29, 2019, 04:27:42 PM 

Dear Raiders and Antagonists,

It has been a while since we published our latest State of the Game Address, but there’s been a really good reason to this delay: We are working hard to bring you the next big event in the Spacelords Roadmap: Spacelords Identity. We cannot give you a definite release date right now, but we are confident it won’t be a long wait.

We are burning the midnight oil to fix the last few bugs before sending the update to the Console systems’ owners for approval -the final steps before release. Spacelords Identity is a huge update, full of new features, and we can’t wait for you to see it. Including all that content is taking us longer than expected which, as our beloved Lycus Dion says: “…that sounds very uncool”. So, aiming to give you new content more frequently, we have reworked the Spacelords Roadmap adding some serious items that will come right after the Spacelords Identity update. Have a look at it!

Having new milestones in the Roadmap doesn’t mean you will have to wait longer for latest instalments to arrive, only that you will enjoy new content before we get there! Of course, we will be continue to release new characters (Sööma will be just the first), weapons and cosmetic items along the way.

We are looking forward hearing what you think of this new Roadmap. If you have any questions or comments, please let us know in our Twitter, Facebook and Instagram accounts, in the Spacelords Official Forum or in the unofficial Discord channel.

Thanks for playing!

The Spacelords Team

Ship's Log / First Look at Stefanie Joosten as Sööma
 on: March 26, 2019, 10:14:46 AM 

MercurySteam reveals today the first images of Sööma, a brand-new playable character for Spacelords interpreted by Dutch actress and model Stefanie Joosten. This new character will be available in Q2 2019.

Working in conjunction with MercurySteam’s artists and animators, Joosten has lent her image and voice talents to play the role of Sööma, a member of the Umbra Wardogs faction, born in the Cydonia region, on distant Mars, as part of a seclusive cult devoted to helping those who suffer pain and oppression.

"Sööma is a really interesting character to play with,” said Stefanie Joosten. “She can absorb the damage suffered by her allies, but that power comes with a price for her to pay. It is really exciting seeing my character coming to life, and can’t wait for Sööma to be released!”

You can watch her teaser trailer here:

Ship's Log / Patch Notes 13.1
 on: February 06, 2019, 12:58:01 PM 

This latest game update is focused on solving some technical issues:

-   Fixed a bug in the Mind over Matter mission: when playing with Iune and a “possessed” grunt, the game crashed at the mission’s end.

-   Fixed a crash in the network replication.

-   Fixed a crash that triggered after losing a mission.

-   Fixed a crash relating to Russian SpaceGuilds in PS4 when searching for a match.

-   General bugs and performance fixing.

Ship's Log / Patch Notes 13.0
 on: January 30, 2019, 04:04:45 PM 


Reborn from her ashes, the Scourge of Phobos joins the Raiders!

- Aneska can now be recruited by players with 61+ level.


We've identified a long-standing bug that caused some entities to bypass some game-mode damage multipliers. Those entities were dealing less damage than expected in training mode and when playing as a Raider against an Antagonist as well.

The affected entities are:

- Schneider's drone.
- Iune's converted grunt.
- Rak Mayura's Pishachas.
- Valeria's Einstein-Rosen bridge.
- And with this new patch, also Aneska's Mech.

Note that this hasn't been affecting game balance. The game has always been balanced around that bug, however, we had less control over damage input and output than we thought. When this bug is fixed, all numbers will be adjusted accordingly and we'll be able to more correctly adjust these abilities' power levels.

This is fixed in our internal version but is not published along with this patch yet. A patch will follow soon featuring these adjustments.


In Spacdelords, we've structured player advancement in terms of levels. Players gain levels fairly quickly, specially at the beginning, gaining close to one level per match for the first 10-15 levels. Most of those level-ups, however, don't provide much direct player power. Spacelords is a shooter and ultimately, a game of skill. Power imbalance is only actually meaningful at around 20-30 level differences.

This contrasts heavily with how level differences convey power in most other videogames. A PVP battle with a 20 level difference on most MMO or ARPG games is not a fair contest at all. Veteran players know Spacelords well and adjust their expectations accordingly. New players, however, have previous knowledge from other games and have negative reactions when they see these differences.

Spacelords also structures players into Tiers. Tiers are a much better indicator of power difference. If a Tier 6 is playing against a Tier 5, it looks like there's some power difference. When a Tier 6 faces a Tier 4, the power difference is clearly bigger. Clearly put, tiers better represent power differences between players than levels do.

- Players now show their Tier Rank in matches instead of their level.

Some players have achieved levels far beyond the level 100 required for Tier 1. This is a great accomplishment and we want to properly reward that in terms of prestige towards other players. We are very concerned that with this change we're removing the only feature that shows everyone how hard those players have worked. Our next update will feature a new system that will properly reward these players with much more that just a level show-off, however, in the meantime, we appreciate your patience and understanding.


There are many aspects to match difficulty, enemy health, damage, AI behavior and sheer amount of on-screen enemies. We've tuned how we apply difficulty increases to make sure that difficulty is felt as an interesting, challenging change (more enemies, more intelligent) rather than straight power upgrades (damage and resistance upgrades, commonly known as bullet-sponge enemies).

- All game difficulties has been adjusted. Simply put, this should feel like more but less powerful enemies.


Playing as a Raider or as the Antagonist should be a matter of personal preference. Playing as a Raider is a cooperative, very tactical experience. Playing as the Antagonist is stressful and a massive check of skill. This decision should not be about how to maximize your gold income.

- Greatly increased the defeat score range for the Antagonist. Antagonists can now get higher scores when losing if they performed well.


As the MMR system stood, Raiders and Antagonists were experiencing the same amount of MMR change after each match. There's a few problems with that; It creates MMR inflation and it doesn't properly reflect the skill check that each player has gone through.

- Antagonists experience much bigger (x4) MMR changes after each match than Raiders do. This cancels out overall MMR gains to keep inflation on check and also distinguishes playing as the Antagonist as the big skill check it is.
- Raiders playing against an Antagonist experience smaller MMR changes than they did before this patch. Of all matchups, this is the one with the most uncertainty. The system can draw less accurate conclusions from it.
- Raiders not facing an Antagonist will experience bigger MMR changes than they did before this patch. Of all matchups, this is the most accurate one (AI difficulties are very consistent) and the skill check is quite accurate, if only a bit dissolved across four players.


Aequilibrium was balanced around (public, non-guild) Tiers, where the number of players oscilates between 20 and 30. Guilds brought new private and smaller groups, which were being excessively affected by Aequilibrium drift.

- Increased Aequilibrium drift starting time from 2 to 4 hours.
- Increased Aequilibrium drift speed increments after 6/18/48 hours to 12/36/96 hours. 


The gameplay team has been very focused on Aneska lately. We're only using this patch to attack a few of the more outstanding issues.


- Decreased Ignis Fugit's damage by 10%.
- Decrased Nilben Launcher's damage by 10%.
- Decreased Shy's infection and bullet damage by 10%.
- Decreased O. Tsiklon UV9's damage by 5%.
- Decreased Hornet HH3's damage by 5%.


- Difficulty no longer affects Wardog Slicer's health points.


- Fixed a rare bug where the game was not starting some matches.
- Fixed a bug caused by the Beholders' attack that could crash the game.
- Fixed a bug where the game could crash when using Rak Mayura's ability right before winning a mission.
- Fixed a bug where Harec could become invulnerable when using Firmness card.
- Fixed a bug where HIVE's Shy was unintendedly piercing through shields.
- Fixed several bugs related to projectile generation.
- Fixed a few behavior issues affecting Guardians in A Breath of Hope.
- Fixed a bug where extraction missions were not ending properly if there was any Cortez brother on the game.
- Fixed several bugs related to Chat.
- Fixed a bug where the Squad invite system was not working properly.


Aneska's rare weapon's name is "Solaris" in-game and "Invicta" on the store, this latter is the intended name and will be changed in the next update.

Ship's Log / Aneska Now Available!
 on: January 30, 2019, 04:00:04 PM 

After her defeat at the hands of the Raiders, Aneska found herself alone in a hostile planet. After considering her options and reuniting with her loyal war machine, Aneska decided that the time had come to fight for a cause she deemed worth fighting for.

She grudgingly admired Harec’s courage and skill as a leader. In the past, Aneska had thought the Raiders to be a ragged brotherhood, composed by outcasts and defectors and pariahs, but now she realized that description fitted her only too well…

You can watch her trailer here:

Ship's Log / New "Tarasque" F-750 weapon for Hans
 on: December 21, 2018, 12:41:48 PM 

Hans is the kind of guy fond of sharing war stories. For him, there’s nothing like the old times, and some of his grumpy witticism might sound odd to the newer generations, but that doesn’t mean he’s wrong. “Back in the day, if you couldn’t solve a situation with Napalm, it was because you weren’t using enough Napalm”, he always says when remembering the Terraforming Wars on Mars, where Hans earned the nickname “Vulcano” thanks to using his Tarasque F-750 -a weapon able to fire Napalm munitions, ideal for covering an attack or a retreat with a wall of fire. Armed with the F-750, Hans single-handedly managed to stall the Humblebee clan’s offensive, becoming one of the heroes of the war.

Hans' new weapon, the "Tarasque" F-750, is now available in Spacelords:

Ship's Log / SpaceGuilds Available Now!
 on: December 12, 2018, 12:59:00 PM 

SpaceGuilds, the first milestone in Spacelords’ ambitious Roadmap is now available. This new, game-changer feature is now available for all PlayStation 4, Xbox One, Windows 10 and PC Steam players of MercurySteam’s 4 v 1 Free to Play shooter. You can watch the trailer here:

Upon creating a new SpaceGuild, players will be able to team-up with friends and fight for better rewards and beating the highest scores in each of Spacelords’ 17 free missions. These SpaceGuilds can even be formed up by cross-platform players, with Steam users allying with PlayStation 4 players, or with Xbox One and Windows 10 players.

Each SpaceGuild can be customized with its own unique name, emblem and pennant, proudly displaying the Guild’s colours for all players to see. Admission to a SpaceGuild can be made public or private, and all members will have access to a team chat, to better coordinate their missions and set up the right strategy.

But the SpaceGuilds update is also packed with many other new and exciting features based on the Spacelords’ community feedback. These new additions have been designed for both new and veteran players alike, in the form of revised weapons and missions, the inclusion of an ingame radar system, over 200 new Character Cards and an integrated troubleshooting system.

Join a SpaceGuild and conquer the Broken Planet!

Ship's Log / Inside Spacelords 04: SpaceGuilds
 on: December 07, 2018, 04:09:05 PM 

Spacelords Roadmap’s first major update, SpaceGuilds, is around the corner. These last days we have revealed some of the adjustements and new features coming to the game, like the Radar or the Cortez Brothers, but there’s a lot more to come! In a new episode of Inside Spacelords, Community Manager Karen Hernández explains all the changes, including the arrival of the awaited Guilds.

Check it out:

Ship's Log / Road to SpaceGuilds #4
 on: November 30, 2018, 06:46:23 PM 

As it happened with some of the maps we built for Spacelords, a number of the first weapons we introduced earlier in the game felt a bit outdated compared with more modern options that have been added later on.

The upcoming SpaceGuilds update will see some of the most emblematic weapons overhauled. For some, that means an update of their stats, but in some cases the design team has devised new properties and even alternate fire modes!

Let’s have a look at the weapons that have received this special treatment:

•   Harec’s Ignis Fugit: Each successful shot will add a bullet to an alternate magazine -to a maximum of five. Each bullet in that alternate magazine will score a critical hit.

•   Doldren’s Bloody Mary: This gun is now easier to use, with a simplified version of its firing mechanism. The sound effects and animations have been updated to better reflect the quality of the ammunition used.

•   Iune’s The Vortex: When fired with maximum Aleph pressure, it shots a focused, precision shot. Subsequent shots with reduced pressure fire explosive ammunition.

•   Konstantin’s Hornet HH3: Alternate fire mode that concentrate the ricocheting bullets, but overheats the weapon faster.

•   Konstantin’s O. Tsiklon UV9: Firing this weapon builds up a secondary segment of the overheat bar. After completing the segment, the weapon fires a missile.

•   Lycus' Shit Happens: Alternate fire mode that shoots pure malevolence weaponized long-ranged fireballs.

•   Mikah's Granny: Each successful shot fills a gauge. The more you fill that gauge with one magazine, the more precise the next one will become.

Revisiting old weapons in the Raiders’ arsenal has been a lot of fun for the development team. Please, let us know how you like these revamped weapons in the Spacelords Official Forum, Twitter and Facebook.

See you on the Broken Planet!

Ship's Log / Road to SpaceGuilds #3
 on: November 29, 2018, 04:54:20 PM 

As a Free to Play game, Spacelords welcomes lots of new players who try the game for the first time every day. Most players are curious about Spacelords unique features and gameplay, but inevitably there are some who decide it is not a game for them, and quit the match. That’s perfectly fine -you can’t please everybody- but the rest of the team will be left in a disadvantage, having to face the invading factions and maybe even an Antagonist with an understrength squad.

It may be also the case that players lose their connection to the game, and while they try to reconnect their teammates would struggle to achieve the mission’s objectives. Well, no more. The Cortez family comes to the rescue!

When the SpaceGuilds update goes live, if a player disconnects from a game one of Cortez’s brothers will teleport into the fray, taking the player’s place. Far from being mere AIs, the Cortez bros are quite capable allies, able to hold their ground against the toughest enemies. Moreover, when they are killed, their demise won’t detract from the Raiders’ lives pool. Of course, if the missing players reconnect to the game, they will rejoin the fight and Cortez’s brothers will teleport back to the Beluga.

We reckon this is a useful (and fun!) new feature that will help solving a recurrent but unavoidable problem. We hope you enjoy it and look forward hearing what you think of it in the Spacelords Official Forum, Twitter and Facebook.

See you on the Broke… Wait, what? Didn’t you know Cortez had brothers? Didn’t we mention that before? And what are those rumours saying that Dr. Kuzmann was seen leaving Cortez’s dormitory with his toothbrush in a medical sample container? 

Ship's Log / Road to SpaceGuilds #1
 on: November 27, 2018, 04:48:37 PM 

SpaceGuilds, the first major update in the Spacelords Roadmap, is almost upon us. As you can expect, the Guilds are the main focus of this update, and we will offer much more information about how they work in the following days. But there are many, many new features, tweaks and refinements included in this milestone that deserve their time under the spotlight. Today, we will focus on a new feature that will be quite handy for Raiders and Antagonists alike: The Radar.

We have been considering adding a radar for some time, and the feedback received from our community convinced us to finally implement it in the game. We have gone through many different iterations until we settled for a version that worked along the game’s mechanics. 

As you can see, the radar itself is simple and functional. Located in the lower left corner, it will pop up when you have enemies in your vicinity. Your foes will be shown as red blips of varying sizes -those located on your same altitude will be shown as dot of equal size as yours, while others above and below your position will appear as bigger and smaller blips, respectively.   

The inclusion of a radar makes the tactical management of Aleph and the stress levels even more important. Raiders and Antagonists will only be visible on the radar when they are stressed.

You can use this to your advantage by keeping your stress level under control and moving literally under the radar, or doing the exact opposite and luring your rivals to an ambush, or divert their attention from the main objective. The choice is yours!

Enemy elites and special enemies, like a final boss, will be also shown in the radar with special icons.

The inclusion of the radar will hopefully add a new dimension to your Spacelords games, and we are looking forward seeing new strategies emerging around it when it goes live along the SpaceGuilds update -coming really soon!

What do you think of this new feature? Let us know your opinion in the Spacelords Official Forum, Twitter and Facebook.

See you on the Broken Planet! :D

Ship's Log / Stefanie Joosten joins Spacelords!
 on: November 22, 2018, 05:01:32 PM 

MercurySteam is working with actress and model Stefanie Joosten on the creation of a brand-new playable character for Spacelords! This new character will be available in Early 2019.

 “I met with several MercurySteam team members at a gaming convention last year, where I had the chance to play Spacelords for the first time and was very impressed by the unique visual style of the game,” commented Stefanie Joosten. “We agreed it would be cool to collaborate in the future if the opportunity ever arose, and I am really happy to say that the time is here and now!”

After playing the character Quiet in Konami’s Metal Gear Solid V, Joosten will now lend her image and voice talents to play the role of Sööma, a member of the Umbra Wardogs faction, born in the Cydonia region, on distant Mars, as part of a seclusive cult devoted to helping those who suffer pain and oppression.

Sööma joined the ill-fated expedition to the Broken Planet as a rite of passage into her Order’s senior echelons. But the terrible reality of the war raging over the Broken Planet will put her beliefs and natural kindness to the test.

“Sööma is a really interesting, layered character to play,” adds Joosten. “She possesses great inner strength and fights with the conviction of someone who is certain her cause is just, but still harbors a naivety that will clash with the conflict she is about to become involved with.”

“We have a standing commitment to our community to continue adding top-quality content to Spacelords, and creating this new, iconic character in collaboration with Ms. Joosten adds a whole new level of depth and charisma to Sööma,” said Enric Álvarez, Studio Director. “It has been a real pleasure working with Stefanie. We are sure Sööma will become a major “fan favourite” for all our players!”

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