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Topics - Blue27

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Gameplay Feedback / Is the O.Tsiklon UV9 OP?
 on: April 08, 2018, 04:34:48 AM 
I just played a game as an antag against a Konstantin with one, and it killed me at a ludicrously fast rate. To be fair, he was a higher level than me, but my goodness that thing has high dps. I don't have one myself due to this games terrible blueprint system, so I don't know if it has some kind of downside or not. It certainly seems way better than his other guns.

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Gameplay Feedback / Issues With The New Patch
 on: April 04, 2018, 08:46:59 AM 
The new patch is promising, but I feel it has introduced some serious flaws and failed to correct the most annoying part of this game. The level up system should not include stat increases. It was hard enough for new players without the antagonist suddenly having higher stats than them. In addition, the stat that increases your resistance to player bullet damage has made fighting other players less fun. It feels like I am shooting rubber bullets when I fire at a high level opponent, and it will only get worse as people continue to level up. I hope my guns won't feel so weak once I get advanced blueprints, but that brings me to my second major issue with the new patch. You still have to roll again other players for blueprints.

Rolling against other players is probably the most hated part of raiders. It should have been removed with this patch. Blueprints seem to be slightly more common now, but you need more blueprints than before since every time you upgrade a weapon in the forge it consumes a blueprint. This leads to more players choosing to roll for blueprints which makes them harder than ever to get. As I noted above, if you don't use an advanced blueprint to upgrade a weapon, it feels incredibility weak due to the new armor stat. Weakening ranged weapons has made melee combat more important, but unfortunately, melee combat in this game is pretty simple and absolutely awful if you don't have a great connection to the host (as any antag player will tell you). This game would be better without the increased stats and blueprint lottery.

Despite the above complaints, I still enjoy this game and hope it can find a larger player base.

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Gameplay Feedback / Hans Overpowered as the Antagonist
 on: October 20, 2017, 02:37:36 AM 
Anyone else think that Hans is overpowered as the antagonist? I am not saying he can't be stopped but he seems far better than most of the other raiders at that role (other than the one map where it is best to snipe). I am near the top of the antagonist leaderboards on xbox and got there by using Hans.

 His burst damage and mobility are so high that he can effectively kill any character in the aliens faction at will. If you combine those easy kills with the card that increases the amount of time you are invincible, you can chain kill a lot of teams. Like all characters in the Hades faction, he also has a lot of health. So he has high mobility, high burst damage and high health. 

What do you guys think?

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