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Topics - Teehee

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Bug report & Technical Support / Reporting a Player
 on: August 25, 2020, 04:10:47 AM 
Greetings to everyone reading this! I couldn't find an email I could send this out to so I'm  hoping a mod sees this. I have the same issue as here: https://www.spacelordsthegame.com/community/index.php?topic=31780.0
About 1-2 hours ago the player (MaxLv_100)  continued to waste our lives on purpose.

This is not the first time this has happened. He did this at least 3 times. I have video evidence of two such times.

In the first video (https://youtu.be/xbwRyJ6FgUg), he was jumping off a ledge, but every time he saw me watch, he pretended to be playing. But as soon as I turned away or was engaged in battle, he jumped off the ledge again. Although the video does not always show the player himself, please pay attention to his nickname, which is visible even through walls.

In the second (https://youtu.be/_e1PBJTshGk) and third (https://youtu.be/epWsAKEgNTM) video, he does the same, but since I searched for a very long time how to record the video, I managed to record only a few of his deaths. But he actually spent much more.

I really hope that he will be banned and I will never meet this "player" on my team again. After the first time, I blocked him (right click on the avatar and nickname), but we still got into the same match. What does such a blocking do?

2
Всем привет. Есть игрок, который специально прыгает с обрывов, тратя общие жизни. Это весь его "геймлпей". У меня есть видео-доказательство этого. Правда, пока нашел способ как снимать видео, удалось только 3 раза это заснять, но вообще он так почти все жизни наши потратил.

Есть ли смысл как-то обращаться к разработчикам или комьюнити-менеджеру  с этими видео? Какое-то наказание ждет этого игрока? Или так, дадут пятиминутный бан и все?

3
Gameplay Feedback / The last mission.
 on: October 20, 2017, 05:09:02 PM 
1) Lichtbogen ZXX. Did anyone get a blueprint? I spent about 20-40 hours on the last mission, and the blueprint didn't  even appear. Bug or bad luck? A little bit more and I will hate the last mission :). I don't even know if I'll like this weapon.
This made me think:
a) why not make a trial period for weapons (For example, for a day or 3 attempts to go through missions.)
b) Similarly for characters. So that the players decide if they want to buy Mikah, Kuzmann, etc.
c) Maybe somehow change the system of rewards? For example, the chance to get a blueprint is the same, but everyone gets the blueprint they doesn't have. Or any other algorithm you want, but without the problem mentioned above. I'm not against grinding, but dozens of hours without result is too much.

2) Cute tentaclehead monsters. Hundreds of kilos of pure stealth. With absolutely noiseless movement. Typical situations: I look around, then a) I see that there is no one, and a second later they eat me up, appearing out of nowhere. b) they eat me while I look around. c) I see monsters and run away / shoot d) there's really nobody around.
Yes, sometimes they scream before they attack, but it's not clear, they shout behind my back or shout at an ally at the other end of the map. And during the aiming up they can't be seen at all, even if they are right in front of the player.
What I suggest: a) Place the camera a little further behind the player's back. As during the observation of the ally, while waiting for the rebirth. Although this will complicate the life of the antagonist. b) Or add a sound of heavy steps\tramps when monsters approach. Or in future missions make them invisible, flying with sniper rifles, just to make our asses burn.  :)

3) A fight with a doppelganger. Shortly before the fight, I'm starting to spam grab. If the doppelganger also uses the grab, it will hit first. Similarly with punches. Is this a bug, feature or ping issues?

4
Gameplay Feedback / Seriously?
 on: October 09, 2017, 07:21:37 PM 
I do not know if the developers read the discussion in Steam, so I'll duplicate the feedback here.

First of all, I will say that earlier I did not like multiplayer online shooters. Until I met this game. I like it, despite some of its problems, which I hope you(devs) will correct with time. The reason I like this game is because it has a story. Different characters, with their prehistory. The original Universe. I like the lore of the game.

And the reason for such an expressive title is a big fat middle finger in front of my face when I want to know the whole lore. I am talking about Uras-Beherit (Sorry, I do not know the name in English, I hope it's the same). To unlock the full info, you need to have the 18th rank of the antagonist. I've looked at the League of Antagonists...
It seems that only the top-5 antagonists from around the world (or the server) can get this rank. Seriously?!!

What was the purpose of this decision? This decision would be controversial, even if it is necessary to enter the top-100 of antagonists. I just want to know lore.

I've noticed that 70-80 percent of all discussions, reviews, feedback is discontent with the need to have the rank of antagonist. It's a terrible game design decision to force players to play for an antagonist if they do not want to. Especially, if they must be top-№ of the world.

There are players who do not want to play with an antagonist. There are players who want to play only with an antagonist. Now everyone suffers. There must be an option to play only with\without the antagonist.

And for those who like me, want to open the lore (or make a weapon), but do not want or can not (for various reasons) play for the antagonist, you can add special points, given when you defeat the antagonist. To the entire group at the end of the mission or personally to the player who killed the antagonist.

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