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Topics - ElvenNeko

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Don't get me wrong, i don't hate the game itsef. It has great visual style, great idea, combat, animations, voice acting, etc... But it feels like the entire game design exist just to torture players and to be anti-fun in all possible ways. It's even worse than dbd, but let's rewiev it step by step:

1) First that gets noticable - is progression system. Each new level increases all of your stats, eventually creating huge gap between players. So if you face lvl150-200 with lvl10 - you can just afk, nothing will change - your bullets are not doing damage, your hits - either, and he will instantly down you in most situations.

Why this system exists? To give expirienced players chance to grief newbies? This is the only thing it does to the game.

Also, since you can pay for credits with real money, and then buy xp boosters with them - game can be concidered as p2p, since you can grind your invincible status much faster with boosters.

And, of course, if you leave game instead of playing spawn-die "fun" - games says "nono, you must entertain them or you will be punished". And, of course, you can't see your opponent's level and map when you play as antag before you decide to accept the game, because developers want you to join all the unfair fights and suffer there.

This alone is already a good enough reason to uninstall and forget about this nightmare, but let's continue.

2) If having a stat advantage is not making game easy enough for high-leveled players, they alsy can draw a powerful level-locked cards that also giving them more abilities to dominate those who don't have the cards. I have nothing more to add here, seems like "grow big, grief newbies" is a motto of this game.

3) Grind wall. So you want to try new characters? Grind dozens of missions until you have enough gold. You want the card? Grind archetype, grind fraction points, and then prey you will get the right card with max stats. Want weapon? Pure random. You can play mission 20+ times and never see right bp. And when you finally do - someone else can randomly take it away. Ffs, you can't even read the lore without paying for it!

I could understand this shit if it was some corean f2p trash. But people are suposed to pay for the game, and then face a grind wall that also gives godlike advantages on other players? Seriously?

Look at how the proper games in the genre do. Take left 4 dead 2 - it had more maps (with more variety) on the start, and FREE addons later, while also featuring ZERO grind and advantages over other players. That's why it still played so many years after the release, and this game won't survive another year.

4) Disballanced weapons. So you finally grinded them? Well, now press your kill button, like here -

5) Shitty antagonist system. Unless it's an overpowered high-level with some op gun squashing newbies, antag exists just like a beating guy. All that raiders need to do - is stay in group, and they win: you can't outshoot 4 guns, and even if you will be lucky enough to take anyone down from the ambush, others will instantly spam melee attacks and grabs on you, not letting any chance to escape of fight back. Mobs? They become totaly worthless when antag joins the game. When raiders see the antag - they rush to him trough entire map, simply ignoring all the mobs like they do not exist. Antag is alone against 4 people, and even if they all have less skill - they will still farm him as long as they stay close. Levels are usually tiny arenas, that allowing raiders to camp antag's spawn points (why they not spread across the map, allowing him to spawn anywhere?), but even if they do not - they don't have any reasons to split, they are always close enough to cover each other, making any attack on them a useles task since npc's can't even get their attention, not even telling about doing some damage. No, there is some attempts to split them, like engineers, or mining pods that must be filled with alepth whie other destroy them - but the maps is so tiny that raiders simply doing objectives one by one instead of splitting, being perfectly safe from any possible attack.

Main feature of the game is simply broken, and dev's never did even a slight attempt to change how it works.

6) Lag. P2P is not a good thing for the multiplayer games. People teleporting, turning lagswitches to grap people who are punshing them, attack when you are in cover, punch without ability to avoid punch, etc. This can't be called a fair game if so many players using lag to their advantage.

7) Matchmaking and reward system. Player left the game? Resstart almost complete level! And no bonuses for you, even if two players leave the game for good - system not only not letting someone new to connect instead (and have additional rewards for joining mid-fight), but even not making game either easier or more rewaring for those who must endure it with half of the team. End-mission counter is kind of a trash too, it punishes raider who actually had a hard fight with the antag and rewards those who sepeedrun against afk antag, also it punishes antag for keeping raiders in game for long, and completly destroys his rating if raider team win (and with current ballance it's almost impossible for them to lose). No matter how good are you player or how many you killed - you lost, you suck!

And i didn't even mentioned lesser problems, like staying without ammo and without enemies to get it from, objectives that hardly can be completed by certain characters, low amount of content and only small variations in some missions, making game very repetitive.

So, in general: you join the game, getting beaten by invincible grinders with op guns, see how useles are some of your basic weapons to do some objectives (just because), see the giant grind wall between any unlock, see how weak and useles antag is, see how people with lag are the best, realize that the game is 95% suffering from all those issues combine, and you leave. It feels like game designer secretly hates humanity, and designed the game with this amount of suffering on purpose, while also letting a small amount of people, those who having fun from beating deffenceless opponents (yes, i saw a lot of them - lvl200 guys who spam emotes while being shot, enjoying their god modes) to be the torturers. So it's the game for those kind of guys? Or what is the resons for all this game design choices, mr. designer? Oh well, he probably can't even explain it, and this game will most likely be remembered just as "perfect example of how online pvp games should not look like".  This is sad, because i see how much effort other people in the team put into this game. It's a real shame that all their work are nullified by just one guy...

Gameplay Feedback / Price
 on: September 23, 2017, 12:15:07 AM 
I quess i mentioned it here... 3 times? I tried my best to explain the developers to not use automatic steam pricing for regions, that not really works fine, but... Game is 3$ cheaper in Russia than it is in Ukraine. But it's the same region locked copy, so there is zero reason to buy it in steam, and we have to wait for someone to start re-selling codes on other websites...

I wonder, is there any specific reasons that not allowing to set prices manually, depending on average income in country? People in Ukraine recieving at least TWICE less money monthly, than people in Russia. So why exacly games should cost more here? We have to pay more because we earn less? Please, i beg you, explain this to me...

Gameplay Feedback / New content is a total crap
 on: July 31, 2017, 12:51:17 AM 
I am sorry if that will look rude, but i don't have other words to describe it. In last part of the (suposed to be hard?) mission 4 people advancing in group. If antagonist shows up - he just getting devastated with 4 guns. And then they just sit behind the turrent, and not a single mob can approach them, and, of course, antagonists dies without any chances to approach at least for the middle-range (rifles) combat, because turret devastating him in seconds, and there is no way around it. Basicly only sniper can do anything on that map, but concidering that he will be always counter-sniped, that is hardly an option too and leads to a very boring gameplay when only one character can even hope for to do any damage at all. That was a problem in previous missions, but now it's even worse.

Also it's not helping at all that Antagonists spawns without new ammo. It's already imossible to approach Lycus if he bought oneshotting cheatgun, that does not need aiming at all and always if not instakills - then putting into wounded state, so when he covers the team - there is no way to refill the ammo. But even without him jumping into melee with more than one person is a 100% suicide because of the grapple.

Basicly you can't shoot, you can't refill ammo, you can't melee. That is not even unballanced - it's simply broken and needs HUGE rework in everything, starting from refilling ammo upon dying and ending on level design changes before it can be called at least playable, if not ballanced.

p.s. Did i meantioned that protector's shield also regenerates his hp to full every time it applied? What is that? You must destory him in one attempt?

Gameplay Feedback / Russian translation are not good enough
 on: June 18, 2017, 12:22:55 PM 
"Son of a thousand dignos" became "son of a bitch", and "go fuck yourself with a can opener, wanker!" became "go to ass, douchebag", and that is only the beginning. Would recommend to perform quality-checks of translation before releasing the game.

Gameplay Feedback / No keys! Again?
 on: June 16, 2017, 11:33:49 PM 
Me and my friend registered long time ago. I recieved mine about 4 weeks (or two betas) before, he still not recieving any, and his friends also. I no wonder why in HOURS of waiting i can't find any games at all (and that's in eu region that should be pretty populated), if new keys are just not being sent, or not being sent in enough amounts to recieve it in months of waiting.

Seriously, please: send more! We are the people who want to play. You are people who want us to play and give feedback. We both can't achieve our goals without keys.

I know that beta exist to find stuff like this and fix it, and i hope that something will change in release version, because current version of the game is just not worth playing because of ballance issues.

And that issue is - any premade team is impossible to beat. Even if they are worst players in this game, they simply need to do a few easy steps to never lose to anyone at all.

First - they stay together. Most of the levels allow to do that with ease, and that makes all antagonist character except snipers useles because if you try to shoot or approach - 4 man will shoot back at you, and you are dead. And if you snipe - there is 50% chance of being sniped back.

But let's say they split. Dunno why, maybe someome is dead, maybe they stupid. And... it's still impossible to kill anyone. Why? Even 1v1 fight is a gamble. This game is different from other assymetic games because here instead of playing a totaly different character you are just allied with bunch of stupid bots instead of humans. But you still are just as weak as 4 players opposing you, and it's totaly possible that only one of them will be enough to kill you all the time if your skills are very different.

But to show how bad things are in this game - let's assume that we are fighting 4y.o. children, who will always lose in 1v1 fight just because they are bad. How do they win then? As i said - staying close to the friend. If you start firing at them - they shoot you back, and even if they are terrible - 2 guns is still twice more bullets than one gun, and they probably will outshoot you. They did not and you downed one? While he runs to recover other is backing him up with covering fire. You can't finish him, if you shoot another one - first one will be already recovered and ready to protect second one.

So, go fore melee? And that is a 100% way to lose. Why? Grabs. They just spam grabs, all of them, not even trying to shoot or anything.
- You punch someone? Other guy grabs you.
- You performing the finishing animation on someone? Other guy grabs you. Why do they even allowed to grab in finishing animation?
- You try to avoid being hit? Other guy grabs you while you recover from dodge animation.
- You counter one grab with a hit? Get grabbed by other guy right aftar that.
- You try to shoot back? See how both of them charge on you and grab you.

This is stupid, but as long as they can grab you from any possible animation and without effort at all - any attempt to go melee 1v2 will fail. Even if you catch someone alone - he will dodge your attack long enough for his ally to arrive and perform grab. Already several times i met people who almost never tried to shoot, they just charged and spammed grabs, making killing them totaly impossible.

Oh well, no, it's possible if you wound someone and there will be bot nearby to finish one of them. But that does not matter because levels are short, and they have a lot of lives. Usually raiders run of aleph twice per level, and when they do - they either group up at the start and put a bullet wall between you and them, or, if there is no hall where they can group up - they just split and run to the opposite directions. 60 or 80 seconds not enough to even run close enough to every of them, not even talking about killing them (they might kill you instead with ease if they protact each other with grabs).

So there is only two easy rules - stay together, spam grab. Only snipers can counter that, but since in many locations spawns are too predictable - its easy to counter snipe them, or even rush for the grab - he won't be able to counter attack since other people will cover the grabber. I don't think that any player who played more than few games are capable of dying in 2v1 fight, it's just too one-sided.

It really feels like you are playing regular arena shooter buth in 1,5v4 mode. Arenas are too small, spawns are too limited to allow spreading enemy team and attack from different angle - in most situations you are coming exacly from where they expect you to come. And bots here are simple ignored by the players in most situations, they are too weak to provide any meaningful help at all.

To counter that antagonists should  have special powers that standard raiders don't have (for example, forcing bots to attack certain target to make them busy and unable to help partner), and raiders should be nerfed (unable to grab at all - they still can beat anyone just as easy if they will attack in melee combat together, but at least it won't be instant). Other option is making the bost stonger, so raiders would pretty often die to them even without antagonist help.

And for those who will try to make excuses - right now i'm  on the top of the antagonis league (for what it's worth among 5 total players) . And yet i understand that i can win only against people who yet have no idead how to play this game. Against those who played at least few games and understood 2 rules i can do nothing at all, only constantly die.

Maybe there is other things that could be done - dev's should see it clearer. Best way would be splitting the objectives, making team spread out so they could not assist each other so much, but probably that will be impossible for current level design and level size.  But anyway, if on release ballance won't change dramaticly - people will figure out this fast enough and there will be no antagonists left at all - even now, with a lot of noobs to kill they have very few reasons to play without player progression at all, and when they will be unable not only win, but even kill enough players to leave them without aleph at least once... This game will turn into regular pve shooter with only few mission to play, and that will be the end of it.  Or at least this is how i see it from here.

For example, Friday the 13th in Russia (with regional discounts) costs 12$ in steam. And that is not cheap at all, it's average full price of the game. Many indie games cost a lot less. Month income in all other post-soviet countries even lower, so people there won't buy game for higher price than russian. So, what price can be counted as "extremly cheap" in this situation? 1-3$ per season?

Gameplay Feedback / Feedback
 on: May 27, 2017, 02:04:22 PM 
You have a real problems with ui for now. For example, i can see the descritions for different guns available, but have no idea how to  switch to them. It's not explained anywhere at all, i can only zoom in, and that's all. What character points and other values doing? What everything else does? I don't feel comfortable with menus that not really user-friendly.

P2P mode is a terrible choice. in 80% of games i played i had sudden host migration and mission chapter resstart because someone decided to leave or was disconnected... That's especially great with boss almost dead and going back to full hp.

Not sure if beta has only 2 missions or there is no info about how can i unlock new ones.

Also, the antagonist gameplay is not rewarding at all. Who cares for silly rating board? Why can't we recieve at least half as much as players get for their play (and more if you defeat them)? In this game, if you want to play as antagonist - you must chose between progression and fun. And that's a terrible choice.

Rest of the game feels fine, but antagonist's spawn points should be adjusted. There is a few locations where he always spawns too far away and only from one side, no way to make and unexpected attack, people always see him coming. Spawns should be everywhere around, so players have to keep their guard up all the time.

Also you should really sent more keys out. Me and my friend were waiting for so long but got only one key and can't play together... And matchmaking takes from 30 minutes to full hour to find a game. You need more active players to actually test the game...

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