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Topics - Power Penguin

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1
Suggestions / Are we ever going to get new comics ?
 on: November 23, 2018, 08:04:45 PM 
I miss them.

2
Gameplay Feedback / Outfit vs Skin
 on: October 20, 2018, 09:43:48 AM 
The one is for the devs. When looking over the road map in the customisation part they mention outfits not skins. So is there a difference between them ?

3
Just wondering.

4
Suggestions / Replace Mission Info Button
 on: October 04, 2018, 03:54:44 AM 
It almost serves no purpose since nobody really reads it or knows about it. Also when you get an antag it gets disabled becoming wasted space on a controller. Please replace with something that actually affects gameplay. What would you guys like it replaced with ?

5
Gameplay Feedback / ETA on content after Guilds
 on: September 26, 2018, 04:48:47 AM 
Basically what I'm trying to ask is if the personalisation options coming to game are arriving this year or next. Also what does different fighting styles mean ?

6
Suggestions / Give us a content Roadmap please
 on: August 31, 2018, 04:42:16 AM 
Now that the 4th campaign is out, it would be nice to know where the devs are thinking of taking Spacelords.

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Suggestions / Now that the 4th campaign is out...
 on: August 28, 2018, 01:23:29 AM 
Are you the devs going to focus on refining the game (not including weapons, skins and balance patches). Adding new systems (i.e.. new abilities and enemies) and fixing ones that are in place. Or are you just going to drop weapons and skins until the next big content drop(which I don't find viable for a healthy as a service game) ?

8
Suggestions / More contextual animations
 on: August 22, 2018, 05:24:32 AM 
Example depending on the orientation of an enemy the grapple animation changes. Front, sides and back should have unique animations. Maybe even finisher strikes.

Also make it so that when you shoot enemy AI they have more reactions to getting damage because right now they have the reactivity of log. Shooting them in the legs causes them to trip (a stumble for elites, normal AI could go to the ground after enough damage is done to their legs) , shooting them in the shoulder or arms causes them to stop shooting for a second and shooting them in the head has a unique head explosion (really register them head shots). Maybe tripping standard AI could even lead to a special ground finisher.

This is just really about wanting to see new animations in the game that aren't cutscenes or bosses (mini or otherwise).

P.S. Add more types reload animations. Over half the cast share the same reload animation.

9
Suggestions / Please remove MMR
 on: August 16, 2018, 06:29:47 AM 
I know why you implemented the MMR system. It adds more variety to the types of matches you are going to find. In theory good idea, in practice not so much. I'd rather that the matches had more dynamism within them that doesn't rely on the appearance of an antag or if this one grunt going to shotgun stomp me to death instantly. It would be much better (and easier to balance) to have a fixed difficulty system (very easy, easy, normal, etc...). Right now MMR is such a murky pool of what is going on that's its just not worth it. What MMR is considered normal ? How much does MMR affect my rewards? What's the MMR difference needed to be in an antag game so the AI actually do assist and I don't get a pineapple shoved up my butt? You know the important questions. I'd rather a fixed difficulty in which it is clearly stated how much is it going to affect the rewards, forge level recommendations and it affecting the spawn rates of highly effective super elites (just think of the specials from left 4 dead, you know what just steal more ideas from left 4 dead and monster hunter those are the golden children of mission based coop fun). As it is right now it just confuses new players and frustrates veterans.

10
Suggestions / Better checkpoints
 on: June 27, 2018, 06:08:30 AM 
Missions need better checkpoints in cases the host drops. Each mission objective completed (i.e.. destroying a tank, destroying all the tentacles,filling a lyre sphere point ) should pop a checkpoints.

11
Suggestions / Slightly alter Rak's running animation
 on: June 24, 2018, 12:36:05 AM 
Rak is such a broad character that when he runs his left elbow goes into his torso. Doesn't look great.

12
Bug report & Technical Support / Glitched trophy for Rak
 on: June 24, 2018, 12:11:06 AM 
I met all the requirements for the trophy but it didn't pop  :(

13
Suggestions / More multiplayer options
 on: June 23, 2018, 02:42:27 AM 
1. Promote to party leader option
2. Keep groups together (not premades) by taking a vote
3. Turn voice chat on by default
4. Quick mute/un-mute option
5. Vote to skip cutscenes as a group when not in premade group
6. Color blind mode

You got any other ones add em.

14
Suggestions / More visual character customisation options
 on: June 19, 2018, 06:54:14 PM 
Give more vanity items. Skin alt colours, more emotes, weapon bobbles, voice lines, funny hats, etc..

15
Suggestions / Lore content drops between campaigns.
 on: June 15, 2018, 12:12:32 AM 
Add audio logs, more character stories, character art and more stuff that fleshes out the world between campaign releases. Waiting between campaigns to get any new lore is excruciating.

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