Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - sonofoz

Pages: [1] 2 3 ... 24
1
Spacelords’ Advice / sooma
 on: November 25, 2019, 08:36:32 PM 
hi again every one

back again for some matchs.
but i have a question about sooma first :

i encoutered people launching up to 10 spheres with redeemer, and i find that beautifull <3
but i was unable to undrstand wich mods they were using to do so.

does anyone knows please ?

2
Spacelords’ Advice / Re: shae
 on: October 22, 2019, 06:35:26 PM 
thx for the advice.
i get used to the new way to use sadhu in the end.

3
Spacelords’ Advice / Re: advanced stats
 on: October 22, 2019, 06:32:39 PM 
oh, good thk you !

4
Spacelords’ Advice / advanced stats
 on: October 21, 2019, 03:31:38 AM 
hi,
what are advanced stats for weapons and, most important, how can we have them please ?

5
Spacelords’ Advice / Re: shae
 on: October 19, 2019, 01:33:52 PM 
no one uses shae anymore ? --'

6
Spacelords’ Advice / shae
 on: October 18, 2019, 12:58:48 PM 
hi all.

back to try new things. wont give my opinion about it...
but, since sadhu seems pretty dead now, wich weapon/cards are you using with shae ?
all shae i have encountered until now (2days) ar just poor victims... and i felt pretty useless when i tried her too...
tried some of her others weapons but none seemed usefull for pvp.
 

7
Gameplay Feedback / Re: Last Wish is Overpowered
 on: September 16, 2019, 12:37:18 PM 
each characters, especially locals, have an extremely powerfull pvp weapon.
last wish is no more OP than another
a good iune is really dangerous, but it not seems unstopable to me (on the contrary, harec or alicia can be.)

8
Gameplay Feedback / Re: Reward cycles.
 on: September 13, 2019, 12:58:37 PM 
it goes the same for loading hints.
gameplay has been updated but thats the only thing in the game who had been.
the msg you are talking about, like some others, means nothing now.

9
Gameplay Feedback / Re: Doldren is still too powerful
 on: September 09, 2019, 12:36:53 AM 
his other weapons instant kill any character on headshot.
and except maybe against locals you"ll need far more than two bullets to kill someone with jk5

10
Gameplay Feedback / Re: Doldren is still too powerful
 on: September 08, 2019, 12:26:16 AM 
concerning apparition sound, i play without game voices or music.
it helps.

about jk5 i agree with alex, the weapon is the only one a little usefull in pve and it"s far less lethal in pvp than its other ones. it needs no nerf.

11
Gameplay Feedback / Re: Doldren is still too powerful
 on: September 07, 2019, 04:11:11 PM 
doldren is about reaction time.
you can fight him with mostly any character.

12
Gameplay Feedback / Re: Game seriosly needs voice/text chat
 on: September 06, 2019, 05:24:10 PM 
we mostly lack the "follow me" (or group up) command and the possibility to give named order.

for example "someone must kill turrets elites" is good.

but "wtf are you doing harec ?? it's your fckg job to kill those bastards of turrets elite, you useless mthr fckr !!"
is definitely more precise and usefull.


13
Spacelords’ Advice / Re: Doldren astral bugged?
 on: September 05, 2019, 02:15:19 AM 
nope there is no class able to see astral until now.
so either way they are quick to react, or they use some hack

but doldren is pretty counterable when used to it.
it mostly works against new players. when ping or lock bug doesn't intefere to counter him...

14
Spacelords’ Advice / Re: Doldren astral bugged?
 on: September 04, 2019, 10:12:11 PM 
yes he's tricky.
there is a gauge who indicates if doldren can materialise or not.
the gauge take little time to fills up when doldren is near a living creature and the gauge quickly empty if he is not.

you can only materialise when the gauge is full.

but doldren suffers a bug sometimes which makes him materialise on random spots with crazy cam movements.

for players who see you, i don't think they see you, just they are waiting for you because you must be too predictible.

but, your body can be seen when you are in astral cause your stress is full.
and moreover when you materialise you do a specific sound who warn aware opponents, and, (if ping is good and when lock system works correctly...) let them time to react and counter you.


15
Suggestions / Re: Antag ammo refill.
 on: September 03, 2019, 03:36:34 PM 
sudden death should be what it means.

or 1) no more shared lives for raiders, if one dies he does not respawn. (but it would be the same as the long surviving time who came before sudden death and it would make a little less lives for raiders)

or 2) ok they have their 5 more shared lives but then, no more, if one dies he doesn't respawn but the game goes on as long as there is still one alive.

wich is the best option imo.

Pages: [1] 2 3 ... 24