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Messages - Jester278

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Bug report & Technical Support / Re: Aequilibrium Dropping
 on: January 15, 2019, 03:39:28 AM 
FYI This never did get fixed & the bonus dropped continuously until it reached zero, despite me being the only alliance member & only levelling up as antagonist.

I disbanded the alliance & the aequilibrium became 20% and worked properly afterwards.

I'd advise everyone not to form an alliance, until it's fixed, if you're relying on the bonus, as it drops no matter what you do.

Bug report & Technical Support / Re: Antagonist respawning bug
 on: January 15, 2019, 03:28:08 AM 
I've reported this issue a few times. It's usually down to the host having bad internet speed, or the host disconnects & it migrates to another host.

Bug report & Technical Support / Re: Server Issues
 on: January 15, 2019, 03:24:57 AM 
Hi, thanks for the reply. It was from Xbox 1 to Xbox 1.

Bug report & Technical Support / Server Issues
 on: January 13, 2019, 11:31:58 PM 
Having issues with invites on Xbox 1.

Any invites result in being told that the session is reinitiating, 1, 2, 3, then a black screen.

After that I'm told the servers are under maintenance & I have to force quit the game.

It's the same either end. If I send the invite, the other player runs into the problems, If I accept, I get the problems.

There' nothing wrong with either internet connection, or multiplayer connection & NAT is open on both ends.

If we search for a game individually, the game is fine & we can play, but not together as our levels & MMR are different, therefore the servers are fine.

Incidentally, there are no problems of this kind on PS4 as someone else in the house is currently teamed with their friends, so it's just Xbox 1

Bug report & Technical Support / Re: Aequilibrium Dropping
 on: December 24, 2018, 05:43:26 PM 
It's definitely not an inactive thing, the guilds aren't working properly, in line with the aequilibrium.
I kicked everyone out, to test it & played on my own.
It seems that anyone that was in the same tier 1 group that I was in, or any other person that was in the same tier group that any other guild member was in, is taking from our guild aequilibrium.
It's therefore a bug and so there's absolutely no point in being in a guild right now, since there's no benefits whatsoever.
I can't tell if anyone outside the guild is able to add to the aequilibrium , but they are definitely taking from it. I am down to 9% now without ever levelling up as a raider, so I have no choice but to disband until the bug is sorted out.

Bug report & Technical Support / Re: Aequilibrium Dropping
 on: December 23, 2018, 02:26:18 PM 
But a 5% drop in 24 hours with just 3 members & 1 levelling up all the time is ridiculous, it's going to hit zero in 3 days no matter how much its added to by the 1 playing

Bug report & Technical Support / Re: Aequilibrium Dropping
 on: December 23, 2018, 01:56:12 PM 
Extra screenshot, just to show that it shouldn't be dropping since only 1 player is adding to the antagonist side, nobody is adding to the raiders side.

Bug report & Technical Support / Aequilibrium Dropping
 on: December 23, 2018, 01:48:47 PM 
Hello, the Aequilibrium in my guild is dropping without anybody playing the game.
I took a video yesterday, just before I logged off, to prove it. The bonus was 23%
24 hours later, I log in & nobody has played since, it is now 18%.
It has been going down daily, despite my hard work & now I am losing the bonus for no reason, please fix it.
Video ling after logging off....

Screenshot after logging back in & nobody had played...

This is the xbox one version

Gameplay Feedback / Re: Aequilibrium & gold after update
 on: December 18, 2018, 07:03:35 PM 
It seems to be fixed now, so the topic can be closed or removed

Gameplay Feedback / Re: Aequilibrium & gold after update
 on: December 14, 2018, 08:15:48 PM 
I don't know, but I hadn't played for over 24 hours & it's dropped to 17%, it was 35% when I logged off and nobody had joined my guild yet, so it's going down even when nobody is playing, it shouldn't have moved in either direction, so I want to know why it's dropped 18% when nobody was playing, and is it going to be put back?

Gameplay Feedback / Aequilibrium & gold after update
 on: December 13, 2018, 07:45:06 PM 
Not sure this is working properly since the update.

I created a guild & invited 2 people, who are yet to accept as they haven't been online.

I then played a raiders match & turned off as I needed to go out.

When I got back, it was down, from 40% to 35%, I played 1 more raiders match & the reward gave me a 32% bonus, even though it was 35 when I started the match. I played as antagonist & the bonus stayed the same. I searched for another match & it dropped to 31%,

What's going on here?

Before the update you had to level up before the Aequilibrium changed.
Increase level as a raider and it drops by 1%, increase level as antagonist and it raises by 5%.

As this was the case, I can't understand how 2 raiders matches and 1 antagonist match has lost me 9%, that's terrible & will only get worse when more people join.
Surely it's an error.

Now, to the gold.
This seems to have drastically decreased.
I played the above 2 raiders missions and got 800 gold for 1 mission and just over 1200 for another, while the level 2-5's I played with got 3400 & 5400 with no bounty weapons.
The levels were much much harder than before the update, in fact, hanging by a thread with 3 players level 5 & under was almost impossible & my MMR was only 37%, aren't they supposed to be easier?
We had elites dropping in & calling bombers, as well as ships dropping soldiers almost immediately after the previous ship took off, so we lost & I got just 800 gold while the others, who I had to carry as they had no idea what they were doing, got a much better reward & that's totally unfair, I did the hard work, killed the soldiers, blew up the ships, all they did was constantly die, but they get over 4 times the payout that I do?

My failed antagonist mission got me just 640 gold after 25 minutes hard work.
I am really shocked at the difference & TBH, that kind of reward isn't going to be worth the 25-45 minutes effort anymore, why is the reward suddenly so appalling?

I took out plenty of raiders & wasted nearly half an hour for a paltry 640?

I played another antagonist mission after typing the above, and the Aequilibrium then gave me a 31% bonus after the match and immediately dropped to 30% while I was in a queue & not playing.
Since I played as antagonist, if anything, that should have gone up, not down. There's definitely something wrong here, for sure!

Gameplay Feedback / Hanging By A Thread
 on: December 12, 2018, 12:24:53 PM 
Just played this level with Valeria.

No idea if it's intended or an oversight. During the last phase, when you automatically respawn & have to rush to the end, we were given just 40 seconds to escape.

Valeria is a slow runner & if I stop to shoot, or assist, or even if I get shot, just once, she can't escape as there is not enough time since she had spawned too far away at the start of the escape phase.

There's absolutely no allowance for her to do anything else but run, in order to escape, including getting hit or shot just once.

I'm sure that it won't just be Valeria that runs into this problem.

I think the timer needs to be extended slightly, she needs a little more speed, or she respawns at the place she was originally at before the cut scene & the automatic respawn.

Gameplay Feedback / Re: Aequilibrium
 on: December 12, 2018, 12:12:38 PM 

That's indeed a bothersome situation. :(

When the Space Guilds update kicks in, you'll be able to share the Aeqilibrium bar with your buddy by teaming up and forming a guild. If nobody else joins your guild, only the two of you will be able to move Aequilibrium towards the Raiders/Antagonist end, with noone else interfering on it. :)

That's awesome news, thank you very much :)

Ship's Log / Re: Spacelords Update 11.3 Patch Notes
 on: December 07, 2018, 03:06:29 PM 
We're actually getting less rewards for higher difficulty levels, and much more so when it's a mentor match with 3x under lv5 players on the higher levels that they shouldn't be allowed on.

The higher the difficulty means you lose more lives & are also more likely to fail, meaning scores anywhere between 0.5 & 6 depending on whether you complete the level in full or fail it.

This means you're likely to get anywhere between 300 & 1100 gold for up to 40 minutes work, yet the new players can still get up to 4800 for that same level, so, no, we're not seeing better rewards really are we?

Gameplay Feedback / Aequilibrium
 on: December 07, 2018, 12:54:12 PM 
Can you make this system a little bit fairer please?

Myself and 1 other person managed to get our group from nothing to 30%, after which I logged off.

When I came back, the leeches had already dropped it to 11%, so I decided to play & get some of the rewards that I contributed half the effort towards.

Before I levelled up, it was down to just 1%, and still nobody else is playing as antag.

I just don't think it's fair that they can all just leech the bonus without adding to it at least once per level up.

Now I have to go and earn it all back again or just tolerate the soon to be 0%, as it looks like the other person has somehow moved from the same tier1 room as me, leaving me to do it all on my own now.

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