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Messages - MSE_Karen

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1
Spacelords Universe / Re: Keep getting duplicate blueprints
 on: September 18, 2019, 10:54:34 AM 
Hi guys!

In case you missed it, we released a new Inside Spacelords video explaining the new Forge system. The next one will be focused on the new Talent System:

https://www.youtube.com/watch?v=5tvPidtOLS8&t=1s

If you have any doubt about the video, please let us know!  ;)

2


Spacelords becomes one of the very first games to include full cross-play, unifying all Spacelords players around the world regardless of the game system of their choice. This measure will also ensure a more optimal matchmaking system and shorter queuing times between games for the growing Spacelords’ community.

“Implementing full cross-play is a really complex endeavor for any developer,” commented Enric Álvarez, Game Director. “For a small independent team like MercurySteam, the effort we put behind enabling this feature speaks volumes of our commitment to offer our fantastic community as many options to play Spacelords with total freedom as possible.”

See you on the Broken Planet!

3
Gameplay Feedback / Re: We need a Card system rework
 on: September 10, 2019, 04:19:06 PM 
Hi Hopperorouk!

As Deadlyweiss commented, the Card system is going to be reworked within the Heavy Metal update, arriving to Spacelords between September and October.

Thank you!

4
Bug report & Technical Support / Re: Claiming Rewards bug
 on: August 29, 2019, 10:12:00 AM 
Hello Ragnoth,

Please send an email to spacelords_support@mercurysteam.com including that image, your username an platform and we'll look into it at the earliest.

Thank you very much for your patience.

5
Gameplay Feedback / Re: Spacelords Forced Host Migrations
 on: August 23, 2019, 05:24:52 PM 
Hi immortanjoe!

Thank you very much for reaching us. Please have in mind a host migration usually doesn't benefit the Raiders since they don't recover lives when the match is live again, and the Survive countdown will also still be there after a renegotiation.

That being said, we are going to investigate these two bugs (the fact the 4th player doesn't appear at the end and that you should have won because they were killed or disconnected) and how we can address the host renegotiation issue.

Thank you very much for your pacience, we encourage you to send us your videos if this situation persists so we can investigate and take action.

6
Hi everyone!

As we explained on another thread, the Shakura is going to be balanced in the next update, Heavy Metal.

As usual, thank you very much for your feedback, it's always very useful in order to make adjustements ;)

7
Gameplay Feedback / Re: Capped XP is a major flaw
 on: August 23, 2019, 12:33:16 PM 
Hello Alex2199,

Thank you very much for taking the time to let us know your concerns, we really appreciate your approach. When we implemented these changes, we took into account a lof of factors.

Usually new players don't play too much. Before the Prizes Galore update, they leveled up faster but they didn't have the resources to obtain items. In this way, the goal was to balance out the system.

As for the matchmaking, we are making some changes to reduce the queue times and give more substance to levels and tiers, but we are still testing so it's going to take some time to apply.

We'll let you guys know as soon as it's ready. Thank you! :)

8
Gameplay Feedback / Re: Lower MMR Difficulty
 on: August 23, 2019, 12:17:11 PM 
Hi guys,

We are balancing the missions' difficulty on the Heavy Metal update, but we're going to investigate it in case there's something else.

Thank you very much in advance.

9
Spacelords Universe / Re: Keep getting duplicate blueprints
 on: August 23, 2019, 12:10:36 PM 
Hi Cyber_hunter026,

At this moment we are working on a new system arriving along with the Heavy Metal update that will provide you with more flexibility while alleviating that issue.

We hope you guys like it ;)

10
Gameplay Feedback / Re: Please address the current state of CQC
 on: August 23, 2019, 11:59:56 AM 
Hi there!

Indeed, we have found some bugs related with the melee system and we are now fixing some of them, but we'd really appreciate if you could send screenshots or videos in order to address all of them.

Thank you everyone for your patience, we hope this issue gets fixed soon.

11
Gameplay Feedback / Re: Ginebra rework...
 on: August 23, 2019, 10:59:51 AM 
Hello everyone,

We have been collecting feedback from the players that main Ginebra and we are already considering different options regarding her special ability. So thank you all for your help, we really appreciate it! ;)

12
Gameplay Feedback / Re: Hans's rare gun "Warm"
 on: August 23, 2019, 10:54:57 AM 
Hi guys,

We are going to look into this weapon in case there's a bug. Thank you very much for reporting it!

13
Gameplay Feedback / Re: the new update...
 on: August 23, 2019, 10:51:24 AM 
Hi everyone,

Thank you for your feedback and suggestions about the update, we are already working on different things while doing some adjustements for weapons like the Shakura, arriving in the next update.

Regarding Schneider's dron, the reason for the change was inspired on the Glass Cannon: the dron makes more damage but Schneider is slightly more fragile in order to balance things.

I hope this provides some clarity. Thank you!

14
Gameplay Feedback / Re: Update broke my game
 on: August 20, 2019, 10:18:32 AM 
Hi oCYBERPUNKo,

Sorry for the late reply. Are you still having issues to play?

15
Gameplay Feedback / Re: MoP / current state feedback
 on: August 09, 2019, 05:02:57 PM 
Hi SniffaXxX!

Thank you very much for taking the time to write down your concerns about the most recent changes. We are now reworking both the Forge and the Blueprint system, so these changes should alleviate some of the issues you point out.

As for the suggestions, we really appreciate your help and we'll continue working to offer the best possible experience ;)

Thank you very much for your support!

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