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Messages - SoSen

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Gameplay Feedback / Re: Reward system needs overhaul.
 on: May 27, 2017, 08:01:22 PM 
I believe solo is actually easier by default as the bosses on mission 2 had way less health.

That being said I agree there should be some reward just not as much for people who want to solo vs the difficulty of 4v1 with stronger AI.

Also agree with the fact that the currency shouldn't be split at end. Maybe even a system that a player playing the raider has a higher percentage chance of getting the blue print to make it fair. Otherwise playing with pugs us to harsh and makes me only want to play with friends.

Let's not forget that without a full premade you do not know who your getting so individual score should be a thing if loot is split as you could die 0 times and have top dage but ur pug has 10 deaths no antagonist kills etc. And has as much right to the share as you?

Again makes me not Wana play with pugs and only friends which will be a hard press thing to get us to buy this game with this system in place as it is.

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Gameplay Feedback / Re: Grappling Feedback
 on: May 27, 2017, 05:35:04 PM 
Coming from experience on both sides  a good grappler can chain 4 grapples and will almost only grapple. With the way the game is now shooting is basically not needed unless I cornered a team at their spawn. I myself have easily 4 chained grapples.
Also the start up time isn't really that long. If you start it up fr behind cover it'll reduce this. Personally just feel the invincibility frames need to be removed the heal should be removed or at least reduced on both accounts, and you shouldn't be able to start the grapple from behind cover. It should be something you use to finish off a guy who's alone or you have cover.

Right now you can grapple a player in front of his whole team with 0 consequences.

Edit: Also to add what's the point of CC shotgun characters when your better off grappling. Just use the shotgun for a stun pre grapple to throw them off , grapple, get your hp back and be invincible.

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Gameplay Feedback / Gameplay Feedback CB2
 on: May 21, 2017, 10:08:57 PM 
First I want to start on the positives and what I feel needs to be improved.

Pros:
-Cover system seems intuitive and works well.
- Gun play feels solid.
- I can see more fun replay ability in the game with the 4v1 system.
-Fun story dialogue and characters.


Needs improvement:
- Cover system almost works to well and sticks you to things when you sometimes just want to run around for speed. To bad there was not an option to hit "interact" to go into cover if the sticky option is not preferred.
- I feel the melee combat needs some improvement.
       a) The grapple system is to powerful. This needs to be changed in some way either a longer charge up time, a method so people cannot do it from around cover (need to be exposed to do it), or make it so their is more risk to it instead of getting it off and being immune to all damage while its do it, you should be susceptible to damage even if its not full. Right now people on the pvp side just chain them together and barley even use their guns to fight as the instant kill grapple is that powerful.
    b) Regular strikes just don't feel rewarding since it starts to auto lock you onto things, Wish it didn't do this, specially since it can be an instant kill on a low hp character.
- Melee is so overpowering that the close range characters just feel better doing it instead of wasting time doing their guns. Lycus especially since his shotgun is worthless unless you're standing withing arms length of them.
- Elite mobs are to overwhelming. All they try to do is grab you and while your fighting something else it makes it a nightmare to fight them. Either they need to grab while they are low hp or they need to have hp levels of normal mobs with the grab system allowed.
- AI seems a little to smart at times. A player can come up behind them to grapple an AI shooting at a friendly and they still turn around and parry it a lot of the time.
- Alcia's wall jump ability to me seems to have zero practical uses. Maybe it would be better if it was a flat double jump or small triple jumps with a CD timer.
-I personally am not a fan of the loot system as it is. Unless you go with a pre-made group who divides it fairly I feel gimped for all the work that goes into it. I am fine having the blueprint being a Roulette system, but if multiple people pick the bottom ones it should just give them all the same instead of splitting it up. Cannot control what random people do especially when they pick last second.
- Loot system should auto pick something if nothing was picked by the end of timer. Sometimes things come up in the real world and you really cannot wait the 10 seconds for the movie to finish after a match.
-Please add a skip all videos option so if everyone agrees to it at the start of the round it just auto skips all the videos.

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