Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - kreativer

Pages: [1]
1
Gameplay Feedback / Re: My considerations
 on: September 25, 2017, 09:18:54 PM 
well at this point there are roundabout 50000 who made it into the umbra rankings.

2
Gameplay Feedback / My considerations
 on: September 25, 2017, 07:01:44 PM 
Hello everybody,

first things first. I really start loving this game and i personally think it has enormous potential for becoming a long runner. Dev team, nice job.
But as you may already imagined i do have some opinions on what could be improved.

This list is not prioritizing in its count up of the issues i have discovered.

1. matchmaking and system selections
generally i would not allow the cross platform matchmaking. i can only refer to my experience of the last 20 years of online gaming that this never has worked out in the favor of good gameplay, as console players not have much options of manipulation. PC users generally tend to bend the rules in their favor.
I have already noticed that in a mixed up team some of the PC players appeared multiple times in the roster. Why?
Furthermore the servers tend to priorotize PC players as host regardless their connection qualities.
I would suggest never to select the antagonist as host.

2. talking about the antagonist, i had a couple of matches where the antagonist left the game. So why not let us finish it without the coward, obviously we need to recieve the predicted rewards as if the antagonist would still be there.

3. player rating system post match, not existent.
we need one desperately, and you need to put up severe rules of punishment so people not rage quit or stay AFK at all. Missions are generally ruined when starting with 4 but ending up in 2 as the game does not adapt in difficulty.

4. more selections or better options in the in-game warning wheel.

5. controls need to be customizable

6. the vault. unclear a lot of positions. what is the price for locking a card? why is there a price for locking a card at all?

7. general cosiderations on in-game economics.
everything at a pretty high cost is not motivational at all. if this was supposed to be a grinding and farming game, than you have failed the content at all as your options to grind and farm are pretty low.

8. more explanation on the mechanics needed, such as information about card system need to be detailed. 20% improvement of something of which we dont know how much it is, is not really helpful. and what all of us want is a character and weapon spec sheet.  we need to know how many bullets our shotgun has and how much damage it does. we need to know how long we can float with alicia and whether we need to improve it by 110% or not, you get the point?

so that is it after 3 days of intense playing, will be back after office of course.
hope it is helpful.

so again, dev team, i have big hopes in you. the content and asymmetrical gameplay is excellent, what you need to do is get the essentials out of our considerations and get to work. keep it up.


-----------------------------------------

PS4
Founder pack owner

Pages: [1]