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SPACELORDS COMMUNITY => Spacelords Universe => Topic started by: lokoangel48 on October 23, 2018, 07:15:03 AM

Title: Raiders Throwing Games (Antagonist Pov)
Post by: lokoangel48 on October 23, 2018, 07:15:03 AM
https://www.youtube.com/watch?v=onHgZqmCaD0 (https://www.youtube.com/watch?v=onHgZqmCaD0)

Now I'm not saying these people should be banned or whatever because of this which was probably a 1 time thing (Maybe a timeout)  but if you're an antagonist and you see this sort of behavior on your enemy team just try to let them win. Because you would not want a thrower on your team and really, those type of wins aren't worth it
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: ArnoldCat on October 23, 2018, 07:44:19 AM
https://www.youtube.com/watch?v=onHgZqmCaD0 (https://www.youtube.com/watch?v=onHgZqmCaD0)

Now I'm not saying these people should be banned or whatever because of this which was probably a 1 time thing (Maybe a timeout)  but if you're an antagonist and you see this sort of behavior on your enemy team just try to let them win. Because you would not want a thrower on your team and really, those type of wins aren't worth it

That is what people do when they are forced to fight against a antagonist.

They disconnect.
They suicide.
They feed the antagonist.
They spam the surrender.

There are always ways to avoid the antagonist and finish quickly the match so they can keep playing and enjoying the game.


So welcome to the "Anti antagonists resistance"

 ;D

Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Level9Drow on October 23, 2018, 07:47:24 AM
Can't say I blame them. They want out of that match ASAP and to get to a normal match verses AI. It's forced and the game rewards shit for losing so it's quite literally a waste of their time to proceed. Since they're not given the choice of PvP or not they have to take a gamble when they queue up. If they get a normal game verses AI they can progress and actually get ahead in the game despite the heavy gating mechanics. But if they get an antagonists it'e literally a liability towards progression. So they throw, the faster they can get to the next match the better. I often feel the same way. It's not rewarding and a waste of time. Fighting antagonists literally isn't worth it.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Velgeder on October 23, 2018, 08:41:17 AM
That was funny, but for all you know they could be trying to lower thier mmr.  I've actually seen lower level players doing this without an antag.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Hiero_Glyph on October 23, 2018, 04:11:48 PM
Meh, it was a mentor match, the antag shouldn't be in it anyway.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Lancer on October 23, 2018, 04:51:25 PM
Viva la revolution!
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Tango on October 23, 2018, 05:36:26 PM
I can assure you that if in that game you played with another char or WITHOUT the tolchok, the raiders would have continued playing the match.
I like the antagonist thing, but i do not like being forced to play a game with antag when i do not want, but i still play and tried to win, but when an antag is broken like kon and his tolchok, i do the same as those guys
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: LordDraco3 on October 23, 2018, 08:55:42 PM
Can't believe the swarm of posts approving this. It's not a full team effort, it's obviously 2 players that don't care to screw over the Doldren and a fresh level 1 Baby Harec that are trying to play.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Ac3_f4ce on October 23, 2018, 09:19:32 PM
Wow. that is just horrible. So this is how you guys propose to "FIX" the game, is this how you show you care? You complain to MSE about the antag system and how its destroying the game but then you act like this. How exactly is this behavior beneficial for the game?  Some of these new players still want to play the game even with an Antag but they cant because of rage quitters and and players blowing missions. This behavior is robbing these new players of a legit experience.   You guys are actually creating a toxic environment within in the spacelords community.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Hiero_Glyph on October 24, 2018, 03:02:46 AM
Can't believe the swarm of posts approving this. It's not a full team effort, it's obviously 2 players that don't care to screw over the Doldren and a fresh level 1 Baby Harec that are trying to play.

Honestly, after having the level 1 baby Harec quit more times than not when I do try to carry them against an antag, I can't blame others for doing this. I had a match the last time I played and the low level host dropped on the first part of low blow completely reseting our progress. The antag then adjusted to our tactics and made the remaining 3 player struggle a bit so the next host dropped, resetting our progress again. At that point the 2 of us still in the game just surrendered as we had been in game for around 10 minutes and had no progress to show for it. So no, I don't feel bad since there are far worse things that can happen.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Tekato on October 24, 2018, 04:12:56 AM
Wow. that is just horrible. So this is how you guys propose to "FIX" the game, is this how you show you care? You complain to MSE about the antag system and how its destroying the game but then you act like this. How exactly is this behavior beneficial for the game?  Some of these new players still want to play the game even with an Antag but they cant because of rage quitters and and players blowing missions. This behavior is robbing these new players of a legit experience.   You guys are actually creating a toxic environment within in the spacelords community.
The environment is already toxic with an antagonist. What other choice would they have if they don't want to participate in pvp besides uninstalling the game? Anyways we all know if they didn't suicide and actually tried to fight he would have gone all out destroying the lv 1 along with the rest of the team. Also abuse tolchock and the bubble to block any progress on the 2nd part of the mission.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Ac3_f4ce on October 24, 2018, 04:55:20 AM
Funny how you blame the Antag for the host quitting the match. Not the host. The Host did more damage to your team by rage quiting than the Antag ever could. Funny how people choose to shit on others in this game by leaving them in the trenches instead of voting to surrender or actually trying to win. Considering the rework with blueprints now even if you lose you dont lose the blueprint. But yea it's all the Antags fault.

 Rage quiting has always been frowned upon in online games especially when it has a significant effect on the game and other players.  Despite how you feel a lot of us are actually playing the game as intended. Rage quiting is what disrupts the game and does the most harm to both player and game.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Ac3_f4ce on October 24, 2018, 04:59:27 AM
@Tekato Sure yea you can say it's toxic but it's nowhere near toxic as Rage quitting which actually makes the game unplayable.

Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Agent-Z46 on October 24, 2018, 12:14:55 PM
Throwing the game just ruins the experience for everyone. For yourself, your teammates and the Antagonist. How can people criticize people who play Antag, saying that they make people rage quit but are perfectly fine with sabotaging the game and ruining their teammates experience by throwing? This is honestly disgusting sometimes. It's amazing that MSE continues to listen and interact with the community despite having to witness crap like this.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Whitebleidd on October 24, 2018, 01:01:41 PM
So antags want the right to ruin the experience for others without anyone having a say on the matter (since apparently having a pve mode is a big no no), but when the raiders decide to ruin the experience then that’s when it’s bad, hmmm sounds unfair…
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Agent-Z46 on October 24, 2018, 01:46:24 PM
So antags want the right to ruin the experience for others without anyone having a say on the matter (since apparently having a pve mode is a big no no), but when the raiders decide to ruin the experience then that’s when it’s bad, hmmm sounds unfair…

You're comparing playing competively and trying to win to actively sabotaging your own team.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Hiero_Glyph on October 24, 2018, 03:17:00 PM
So antags want the right to ruin the experience for others without anyone having a say on the matter (since apparently having a pve mode is a big no no), but when the raiders decide to ruin the experience then that’s when it’s bad, hmmm sounds unfair…

You're comparing playing competively and trying to win to actively sabotaging your own team.

Absolutely not. Some of us are running characters that are NOT competitive to try and get blueprints or running weak characters that don't have a good weapon because we need faction and/or gold and they are part of that faction or have bounty hunter. The ONLY player that is prepared to play competitively is the antagonist since they know going into the game what is at stake.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Ac3_f4ce on October 24, 2018, 04:11:12 PM
We are not ruining anything, we are just playing the game as it was intended. MSE made this game.  Not us. Do you understand? This was never a just PVE game. If players are coming into this game expecting to only play PVE they are mistaken. That's on them not MSE.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Hiero_Glyph on October 24, 2018, 04:41:05 PM
We are not ruining anything, we are just playing the game as it was intended. MSE made this game.  Not us. Do you understand? This was never a just PVE game. If players are coming into this game expecting to only play PVE they are mistaken. That's on them not MSE.

What, no 'get good' to go with that flimsy rationale? As it stands now the antagonist system has no benefit to the community other than flipping to antag cards. So you can talk about how it's part of the game all you want, but that doesn't somehow make it a benefit to anyone since everyone gets rewarded less.

It would be like someone driving 20mph on the highway. Sure, if there is no posted minimum speed then it is legal and allowed, but it doesn't make it a benefit to anyone if it could be avoided. And even if you have something strapped to your car that requires you going slow, you could choose to go to the right lane and put your hazard lights on so that you do not make others suffer for no reason. Playing as an antag is no different in the game's current state and that is why the community has such a problem with it. It is you purposely slowing down the progress of everyone else in the game, and even if it is allowed it could also be entirely avoided. You simply choose to obstruct others.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Ac3_f4ce on October 24, 2018, 05:19:57 PM
Its "GIT GUD" @Hiero_Glyph. And I havent said that because im trying to show respect.  If I were trying to belittle or show you no regard then yea i would say "GIT GUD".

I like the analogy as well, but let think of it another. Lets say Spacelords is the road and the speed limit is 20mph. The guy going 20mph hes ok. For some 20 mph isnt good enough they want to go faster  20 is too slow. And now their stuck behind the getting frustrated because he is going too slow. Theyre inherently going against the grain by trying to go faster. And then it gets to a point where the start to honk and swerve behind the guy until they eventually try to blow past him. Thus creating a very extreme and stressful situation for not only them, for the driver just minding his own business and other innocent bystanders.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Deathprize on October 24, 2018, 06:25:26 PM
Is it not more akin to a fighting game were you are playing single player but other people randomly challenge you, you can't decline to play with them either.

If you win back into the fight with the AI you go, if you lose the same however, if you are one hit away from finishing the AI on multiple occasions it gets annoying fast.

Say it takes 30 minutes to get through arcade mode, it will be increased up until nearly an hour if random people invaded. If you just want to see the end for each character it could nearly double the time by the time you finished it will all the characters.

I feel the system is the way it is to gate progress in the game to a degree, because by playing as or against an antagonist the level and weapon progression is slowed. This stops people rushing through and then forgetting about the game to a degree. Here the rate of progress if you are just starting is incredibly slow so it isn't needed.

In addition the level differences and forge differences can make any PvP match horribly unbalanced. I feel like everybody should be on an even playing field in this regard. Which again having it separate helps with as you won't dive in with underpowered gear if you don't have to. As whether it's an issue or not a 500+ player stomping a group of new players will not feel fair from their point of view, and as you have to play as a raider for the first 10 levels will make some people just give up on the game straight away. This is exactly what we are seeing and why all the complaints are about antagonists, mentor matches and people quitting or throwing games.

It's less of a problem for the antagonist as you can choose to play the mode with a 200+ character with all the guns maxed out, new players can't do that.

Sorry that's a bit long in the end Niether side is right or wrong, but we can all agree more people sticking with the game is a good thing, so why wouldn't any changes that help with that be added?
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Hiero_Glyph on October 24, 2018, 07:20:59 PM
Its "GIT GUD" @Hiero_Glyph. And I havent said that because im trying to show respect.  If I were trying to belittle or show you no regard then yea i would say "GIT GUD".

I like the analogy as well, but let think of it another. Lets say Spacelords is the road and the speed limit is 20mph. The guy going 20mph hes ok. For some 20 mph isnt good enough they want to go faster  20 is too slow. And now their stuck behind the getting frustrated because he is going too slow. Theyre inherently going against the grain by trying to go faster. And then it gets to a point where the start to honk and swerve behind the guy until they eventually try to blow past him. Thus creating a very extreme and stressful situation for not only them, for the driver just minding his own business and other innocent bystanders.

Except they can go faster. Do the math. Do you earn more or less when queuing as an antag or a raider (and please include queue times in this)? So even the antag gains less. So playing as an antag makes everyone go slower than they should.

And for comparisons sake, playing CoD, Battlefield, Overwatch, etc. is not optional PvP since no games will even queue up without players on both teams, whereas Spacelords doesn't require an antag to play the game. So not only is playing as an antag optional, but it rewards everyone less.

So I guess the question is: why do you insist on playing as an antag?
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Ac3_f4ce on October 24, 2018, 08:04:46 PM
I play as an Antag because iits fun. I like playing against other players. I like being an antag and I like fighting Antags.

Now here's my question. If Antagonist missions rewarded more gold, faction, and XP would you be ok with Antagonist missions? This applies to both roles.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Hiero_Glyph on October 24, 2018, 08:25:13 PM
I play as an Antag because iits fun. I like playing against other players. I like being an antag and I like fighting Antags.

Now here's my question. If Antagonist missions rewarded more gold, faction, and XP would you be ok with Antagonist missions? This applies to both roles.

Now you're understanding. I'm not against the antag system and I actually enjoy it. My problem is that the rewards do not scale based on the effort and this is what I am hoping MSE will improve.

Other things like preventing antags in mentor matches is more about player retention. Hiding player levels and only showing their tier wouk also help in making things appear more even and less unfair. Making queueing against antags optional would also keep player numbers up, but to compensate MSE needs to create exclusive rewards/challenges that are only available when playing as/against an antag. This would also let MSE create a 4v1 mode that always has an antag. So the goal isn't to remove antags from the game but to make them a benefit for everyone.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Ac3_f4ce on October 24, 2018, 08:48:10 PM
i think We've been on the same page for awhile now actually haha. I am also for Antags not on Mentor missions. Rookie players should get a feel for the game b4 fighting other players.

Idk if you read my other threads but I mentioned Mentor matches should be toggled. But maybe i wasn't clear with my explanation on how it works. I feel that mentor and Antag should be the 2 sides of the game. You can toggle between Antag and Mentor. If you select mentor, you will que up with rookies, and no Antags will be on your missions but if you don't want to mentor select Antag. In which you will no longer que up for mentor matches but you may or may not encounter Antags on your missions.

Now with the mentor matches, enemies will have to get a slight boost to stats to compensate for the higher level players but only enough to really challenge the rookie players.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Whitebleidd on October 24, 2018, 08:53:08 PM
Now here's my question. If Antagonist missions rewarded more gold, faction, and XP would you be ok with Antagonist missions? This applies to both roles.

Trying to fix it with higher rewards is inefficient because it only solves the issue for some, an option to opt out of antag queue (pve mode) solves it for all.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Hiero_Glyph on October 24, 2018, 10:23:42 PM
Now here's my question. If Antagonist missions rewarded more gold, faction, and XP would you be ok with Antagonist missions? This applies to both roles.

Trying to fix it with higher rewards is inefficient because it only solves the issue for some, an option to opt out of antag queue (pve mode) solves it for all.

It's slightly more complicated than that since you do need to incentivize players to pay as/against an antag, otherwise queue times will suffer for the antag mode. As I noted, I don't think giving better rewards is the answer but if MSE added monthly challenges then players could reach specific milestones and get additional rewards.

For example, you could earn faction/gold for missions completed, missions won, kills/assists vs players, recovering from a downed state, etc. These would reset every month and the best rewards would require a high number of games and skilled play to achieve. It should be noted that these challenges would not be attainable in the PvE-only mode.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Whitebleidd on October 24, 2018, 11:21:37 PM
It's slightly more complicated than that since you do need to incentivize players to pay as/against an antag, otherwise queue times will suffer for the antag mode. As I noted, I don't think giving better rewards is the answer but if MSE added monthly challenges then players could reach specific milestones and get additional rewards.

For example, you could earn faction/gold for missions completed, missions won, kills/assists vs players, recovering from a downed state, etc. These would reset every month and the best rewards would require a high number of games and skilled play to achieve. It should be noted that these challenges would not be attainable in the PvE-only mode.

That’s just not true and one of the issues in the logic of some pvp players, not only in this game. Those that play pvp should do so 1st and foremost simply because they enjoy it, pvp should not get anything  more ideally, when devs are fair, that said, I wouldn’t mind if they want to give extra currency (gold, fp, whatever) as long as they don’t block actual content, like bps, cosmetics, etc to pvp.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Hiero_Glyph on October 24, 2018, 11:33:34 PM
It's slightly more complicated than that since you do need to incentivize players to pay as/against an antag, otherwise queue times will suffer for the antag mode. As I noted, I don't think giving better rewards is the answer but if MSE added monthly challenges then players could reach specific milestones and get additional rewards.

For example, you could earn faction/gold for missions completed, missions won, kills/assists vs players, recovering from a downed state, etc. These would reset every month and the best rewards would require a high number of games and skilled play to achieve. It should be noted that these challenges would not be attainable in the PvE-only mode.

That’s just not true and one of the issues in the logic of some pvp players, not only in this game. Those that play pvp should do so 1st and foremost simply because they enjoy it, pvp should not get anything  more ideally, when devs are fair, that said, I wouldn’t mind if they want to give extra currency (gold, fp, whatever) as long as they don’t block actual content, like bps, cosmetics, etc to pvp.

That's a shortsighted viewpoint. Players want the most reward for the least effort. Anyway, my suggestion would allow PvE players to enjoy the game without ever running into an antag, but it would also provide a play list that is true to the developers original intent. The only exception is that it does so in a manner that is very similar to the current battle pass using challenges and additional rewards such as gold and faction points upon attaining specific milestones. It takes nothing away from PvE and gives them the ability to enjoy the game unhindered by antags.

Honestly, if you don't see this as a win-win for everyone then you want the game to be something different than what MSE intended.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Whitebleidd on October 24, 2018, 11:47:20 PM
Like I said giving pvp additional rewards is something that although I consider silly, I would not mind, so long as actual content is still available to all, as for the mythical vision that for some reason players seem to take to heart nowadays on so many games... well I’m not an MS dev, can’t say the original vision is high up on the list of things I’m worried about, I’m concerned with having fun, being entertained, that’s what all this is for after all…

I also consider the pvp in this game to be amongst the worst, if not the worst ive ever encountered, which is funny because of how it contrasts with its excellent pve, but anyways, considering your idea seems to be giving more gold/fp im inclined to agree, should appease pvp ppl.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Level9Drow on October 25, 2018, 12:04:30 AM
We are not ruining anything, we are just playing the game as it was intended. MSE made this game.  Not us. Do you understand? This was never a just PVE game. If players are coming into this game expecting to only play PVE they are mistaken. That's on them not MSE.

LOL Well by that logic they're playing the game as it was designed as well. They are aiming their character, pointing towards a cliff and hitting the jump button. Over and over. Perhaps the developers shouldn't make this a possibility in their game, as it is possible without hacking or breaking rules to walk off the edge of a cliff, just as it is possible to fight low level players against their will. It's ALL possbible and in the game design.

don't show hypocrassy and say their terrible expeerience with an antag preying on them is invalid because it's agame design when the antag is having a terrible experience because they are using something in the game design.

This is a bit hyperbolic but it's made to negate hiding behid the sheild of "game design". They've figured out a way to ruin your fun that is within the design of the game (they're not cheating), that's part of the game, as you are playing an antagonists to ruin theirs.

 What's sad is that they're just trying to get out of the match, poor sobs, they're not even trying to grief anyone. The delusional Doldren and Harec don't even realize they're guaranteed ro lose, why should anyone suffer for their lack of knowlege?
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: LordDraco3 on October 25, 2018, 12:08:34 AM
Oh my god this thread...
(https://lh3.googleusercontent.com/-EDenzW_Zzfc/WgTlX5q1KoI/AAAAAAAAA8E/Ap8xiO3zEPUWzZJS_gs9if7-8lDDfjekgCJoC/w478-h349/cracks%2Bknuckles.gif)

PLAYING ANTAGONIST IS NOT "RUINING THE GAME EXPERIENCE FOR OTHER PLAYERS"

ANTAGONIST IS AN INTENDED PART OF PLAYING THE GAME.

TEAMMATES THROWING MATCHES IS NOT PART OF NORMAL GAMEPLAY.


Whitebleidd
Hiero_Glyph
Tekato (didn't you quit?)
Level9Drow

You are some of the worst, most toxic players in this entire community.
You infect this forum and are legitimately defending ruining other player's games and comparing that to the same thing as having antagonists in the game, which are 100% a fact of life for a 4v1 PvEvP.

Through inspecting the game files, MSE has already coded perma-ban messages into the game. I will list them for you since you guys can't get it through your thick skulls that 1-3 players wasting lives and intentionally killing their own team IS NOT THE SAME as (or even in the ballpark of) an antagonist existing in the game.
(https://img.fireden.net/v/image/1458/59/1458597526654.gif)
Quote
L_HUD#Message#Ban#PermanentBanSuicide    Because of your repeated suicides in multiplayer matches, ignoring our warnings, we are forced to suspend your user account permanently.

L_HUD#Message#Ban#PermanentBanAbandon    Because you repeatedly quit in-progress multiplayer matches, ignoring our warnings, we are forced to suspend your user account permanently.

L_HUD#Message#Ban#PermanentBanBadBehaviour    Because of your repeated misbehavior in multiplayer matches, ignoring our warnings, we are forced to suspend your user account permanently.

L_HUD#Message#Ban#PermanentBanBot    We have confirmed the use of external software from your account with the intention of modifying certain game parameters. We are thus forced to suspend your user account permanently.

L_HUD#Message#Ban#PermanentBanCheat    You have modified the normal operation of the game, affecting the experience of the rest of the players and forcing us to suspend your user account permanently.
(https://www.lifeder.com/wp-content/uploads/2018/04/omae.jpeg)
Antagonist mode always has been a main part of this 4v1 PvEvP game. Your constant, daily, wining, and putting down of antagonist players, literally equating them to the same as animal abusers and assuming anyone who partakes in such a mode is some kind of twisted individual, just make YOU look bad. I know for a fact I'm not the only one sick of this crap. It's time to stop.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Level9Drow on October 25, 2018, 12:14:13 AM
Then feed, man. Pretend you're engaged in fighting the antagonists? You want them to pretend I guess. The next adjustment players will do in order to avoid getting banned for getting out of an unfair unfun situation would be to feed. I mean, they could just suck as a player a lot and always try to fight the elites and antag, and for some reason don't know how to attack as frequently. I mean, is this any better? They will just find other ways to get out of the game ASAP. Blaming the victims of a broken system is pretty shitty.

People don't like antagonists, they like progression and PvE. MSE doesn't reward enough for lost games, it becomes a waste of time.

EDIT: that was a pretty cool way to post with Kenishiro. I have to give you kudos, that post brought a smile.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Agent-Z46 on October 25, 2018, 12:18:32 AM
Then feed, man. Pretend you're engaged in fighting the antagonists? You want them to pretend I guess. The next adjustment players will do in order to avoid getting banned for getting out of an unfair unfun situation would be to feed. I mean, they could just suck as a player a lot and always try to fight the elites and antag, and for some reason don't know how to attack as frequently. I mean, is this any better? They will just find other ways to get out of the game ASAP. Blaming the victims of a broken system is pretty shitty.

People don't like antagonists, they like progression and PvE. MSE doesn't reward enough for lost games, it becomes a waste of time.

Draco couldn't have worded it any more perfectly. It's toxic behavior, plain and simple. You're no victim, you're the problem. You're the one's encouraging toxic behavior and ruining the game for everyone. Draco points out your toxicity and that there's punishments for it and your response is "Well I'll be clever about my toxicity"
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Level9Drow on October 25, 2018, 12:20:56 AM
The options would be to espress your feedback on the forums or... give feedback on the game in the wider community abroad? I think it's better to keep the criticism here rather than trashing it on other game ofrums. People like this game and so don't want to complain where the broader public can see. If we can get the issued addressed here without people who haven't played the game yet hearing the issues then that's better.

If you want people to leave the game, then they're going to be really pissed that they invested money and then they're going to have a lot of bad things to say about a terrific game. This is not a desired outcome those who like this game want.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: SniffaXxX on October 25, 2018, 12:24:44 AM
If you throw matches, you’re a POS. End of discussion.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: LordDraco3 on October 25, 2018, 12:25:43 AM
You talk all the time about players "ruining the experience for other players" but are one of the first to defend 2 players killing a match for 2 others, one of them being a level 1, where this is likely their first experience with the game. Tolchok kon on Low Blow is indeed a tough match. Not impossible, but tough.

I don't remember the antags that beat me. I will always remember the players that pull this kinda crap on me though. Just exit the match and take the time out. When I had a higher level player back when I was new try to surrender at the start of a HBaT game with a mikah antag, they left, and the 2 newbies also left, leaving me alone to solo the mission as Loaht against Mikah.
And I rocked that shit. I got Lycus to the end of the platform. Before that higher level player (Jenny Frost) reconnected, and one of the newbies, and they both hit surrender, forcing a loss. I'd much rather have just fought hard as Loaht and take my loss, than other players overriding my autonomy.
I encountered Jenny later on when I antagged after Hades came out, and they messaged me accusing me of hacking because I won. lolololol.

I come to play the game. I don't care about farming or rewards or whatever. That's ultimately how we progress, but it's secondary to having fun. I didn't get rewards as antag back before Hades and I antagged a lot even back then, because it was fun.
I solo play as antag, I'll solo or duo play as raider if I'm forced to because my teammates are too weak to even *try* fighting against an antagonist, or *try* carrying a level 1. But when those teammates are trying their hardest to sabotage the team, they can fuck right off.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Level9Drow on October 25, 2018, 12:31:19 AM
Then feed, man. Pretend you're engaged in fighting the antagonists? You want them to pretend I guess. The next adjustment players will do in order to avoid getting banned for getting out of an unfair unfun situation would be to feed. I mean, they could just suck as a player a lot and always try to fight the elites and antag, and for some reason don't know how to attack as frequently. I mean, is this any better? They will just find other ways to get out of the game ASAP. Blaming the victims of a broken system is pretty shitty.

People don't like antagonists, they like progression and PvE. MSE doesn't reward enough for lost games, it becomes a waste of time.

Draco couldn't have worded it any more perfectly. It's toxic behavior, plain and simple. You're no victim, you're the problem. You're the one's encouraging toxic behavior and ruining the game for everyone. Draco points out your toxicity and that there's punishments for it and your response is "Well I'll be clever about my toxicity"

I vehemently dissagree. Simple as that.

You're just so empowered aren't you? You got the "law" on your side to support your griefing, good for you. We just need to accept our losing games and poor rewards, it's not the fault of poor design at all. Nothing ever could be, right? Because that would be impossible.

Let's say people simmer down here and you and Draco convince them to stop. They are irritated and calm down and go back and play their game. What in the world do you think will happen when another person get's a mentor mach with low level players and an antag? What are they going to do? What will they do when they fight tooth and nail with a person given the position of preventing progression in an already slow grind for 30 munites or more only to lose and feel like they A) Wasted their time, B) Was fooled in trusting the system to reward them for fighting an antag, and C) They're going to remember WHY they came to these forums in the first place. And remember that nothing you've suggested helped their situation at all. you offer NO solution to the problem.

So they will come back here and vent it out because they're not quite sure they want to stop playing the game, because they actually like a lot about it. And NEW people will come as well. We see them. Not even "the usuals", who say the SANE thing. Are you going to tell every single new person who complains about the antagonists system it's their fault as well? How many people will have to dislike the system until you think there could actually be a problem?

For the record: I didn't say I condone this behavior. I said I don't BLAME them and understand why. So get the fuck of my balls with this toxic acusation of supporting thier actions.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Whitebleidd on October 25, 2018, 12:49:34 AM
You can call me toxic all you want, it’s the only way of ending FORCED pvp matches as efficient and quick as possible, and yea I encourage any pve player to do it, under normal circumstances (most games in general) I would agree throwing a match is something that shouldn’t be done, but in this game there are scenarios where its fine, such as antag invasions.

L_HUD#Message#Ban#PermanentBanSuicide    Because of your repeated suicides in multiplayer matches, ignoring our warnings, we are forced to suspend your user account permanently.

L_HUD#Message#Ban#PermanentBanAbandon    Because you repeatedly quit in-progress multiplayer matches, ignoring our warnings, we are forced to suspend your user account permanently.

L_HUD#Message#Ban#PermanentBanBadBehaviour    Because of your repeated misbehavior in multiplayer matches, ignoring our warnings, we are forced to suspend your user account permanently.

L_HUD#Message#Ban#PermanentBanBot    We have confirmed the use of external software from your account with the intention of modifying certain game parameters. We are thus forced to suspend your user account permanently.

L_HUD#Message#Ban#PermanentBanCheat    You have modified the normal operation of the game, affecting the experience of the rest of the players and forcing us to suspend your user account permanently.

Easy to circumvent, like drow said at that point just start feeding…
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Level9Drow on October 25, 2018, 12:49:55 AM
Listen, look at optional PvP this way. All the players that irritate you will go there and not bother your antaging.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Level9Drow on October 25, 2018, 12:52:01 AM
You can call me toxic all you want, it’s the only way of ending FORCED pvp matches as efficient and quick as possible, and yea I encourage any pve player to do it, under normal circumstances (most games in general) I would agree throwing a match is something that shouldn’t be done, but in this game there are scenarios where its fine, such as antag invasions.

L_HUD#Message#Ban#PermanentBanSuicide    Because of your repeated suicides in multiplayer matches, ignoring our warnings, we are forced to suspend your user account permanently.

L_HUD#Message#Ban#PermanentBanAbandon    Because you repeatedly quit in-progress multiplayer matches, ignoring our warnings, we are forced to suspend your user account permanently.

L_HUD#Message#Ban#PermanentBanBadBehaviour    Because of your repeated misbehavior in multiplayer matches, ignoring our warnings, we are forced to suspend your user account permanently.

L_HUD#Message#Ban#PermanentBanBot    We have confirmed the use of external software from your account with the intention of modifying certain game parameters. We are thus forced to suspend your user account permanently.

L_HUD#Message#Ban#PermanentBanCheat    You have modified the normal operation of the game, affecting the experience of the rest of the players and forcing us to suspend your user account permanently.

Easy to circumvent, like drow said at that point just start feeding…

Listen I'm not even saying this should be done, it shouldn't. What I'm saying is that there shouldn't be a system that makes normally freindly non-toxic players feel they NEED to do this. I am saying that I can see how they will work around it. I'm NOT saying, "Ha Ha, I know how they can get around this." That's not the case.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: LordDraco3 on October 25, 2018, 12:55:42 AM
Quote
What in the world do you think will happen when another person get's a mentor mach with low level players and an antag? What are they going to do?

Play. They might win, might lose. Everyone acts like losing is the worst thing ever, or that winning is impossible.

I've played enough games to know that it's anyone's game, you never know who will pull out a win. As antag, I've made 50+ kills and still lost (just this month, on In Medias Res even!). I've fought entire teams that were lv 80 or below, when I'm 250, and lost. As raider, I've lost games to a level 10 antag, 2/3 times, when our combined Raider levels were over 1000 levels over the antag. I've solo carried teams of 3 babies. I've won as antag despite Raiders refilling their lives on Uras' final health bar, which is one of the hardest maps to win as antag.

I've had an antag game on Upside Down that lasted probably an hour until I won, and it was the most fun match I've ever played. The Raiders I messaged after, that lost a BP roll AND bought lives, were not salty in the least, we all agreed it was a fun and hard-fought match all around.

You never know what's going to happen, and assuming you're just gonna lose because you have a baby Harec and are fighting an antag shows you do not have confidence that you can overcome hardships. We *always* played with low levels before Spacelords. Now MSE thought they would give us a notification and an extra reward for playing with them, and the collective response has been a big giant middle finger shoved in their faces by much of the community. It sounds like a certain set of players just want everything to be a cakewalk.

Yeah rewards can be better. The game is ever-changing. Rewards have only gone up since I started playing, back when they were truly the lowest of the low and everything cost a fortune. But that argument is neither here nor there when the issue is player behavior.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: LordDraco3 on October 25, 2018, 01:07:51 AM
I named 4 of you here that are of like mind. Why not just team up and you can surrender vs. antags to your heart's content? Unless there's cross-platform preventing that, which would be understandable (but guilds are coming soon that will fix that! ;) )

I don't care what a 4 stack does, play how you want. My team does it, lots of teams do it. Managing MMR is an issue that unfortunately needs a workaround. If you don't wanna play a certain setup, that'd on a team to decide. The issue here is that you guys have no problems ruining games when you get matched up with randoms. 
And I know for a fact some of you here do it with randoms because you get name dropped in discord when it happens if they get matched with you. I am just fed up with the hypocrisy at this point.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Whitebleidd on October 25, 2018, 01:14:00 AM
Play. They might win, might lose. Everyone acts like losing is the worst thing ever, or that winning is impossible.
We are talking about ppl throwing matches, I don’t think winning is entirely the issue here, but yea I can only speak for myself, a least that’s not the issue for me.

I've had an antag game on Upside Down that lasted probably an hour until I won, and it was the most fun match I've ever played.
That sounds absolutely terrible, that would have been a last match of the day for me for sure, this here is exactly why we need a non-invasion option, you may find that fun but damn would I have considered that an abysmal match.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Agent-Z46 on October 25, 2018, 01:42:27 AM
Then feed, man. Pretend you're engaged in fighting the antagonists? You want them to pretend I guess. The next adjustment players will do in order to avoid getting banned for getting out of an unfair unfun situation would be to feed. I mean, they could just suck as a player a lot and always try to fight the elites and antag, and for some reason don't know how to attack as frequently. I mean, is this any better? They will just find other ways to get out of the game ASAP. Blaming the victims of a broken system is pretty shitty.

People don't like antagonists, they like progression and PvE. MSE doesn't reward enough for lost games, it becomes a waste of time.

Draco couldn't have worded it any more perfectly. It's toxic behavior, plain and simple. You're no victim, you're the problem. You're the one's encouraging toxic behavior and ruining the game for everyone. Draco points out your toxicity and that there's punishments for it and your response is "Well I'll be clever about my toxicity"

I vehemently dissagree. Simple as that.

You're just so empowered aren't you? You got the "law" on your side to support your griefing, good for you. We just need to accept our losing games and poor rewards, it's not the fault of poor design at all. Nothing ever could be, right? Because that would be impossible.

Let's say people simmer down here and you and Draco convince them to stop. They are irritated and calm down and go back and play their game. What in the world do you think will happen when another person get's a mentor mach with low level players and an antag? What are they going to do? What will they do when they fight tooth and nail with a person given the position of preventing progression in an already slow grind for 30 munites or more only to lose and feel like they A) Wasted their time, B) Was fooled in trusting the system to reward them for fighting an antag, and C) They're going to remember WHY they came to these forums in the first place. And remember that nothing you've suggested helped their situation at all. you offer NO solution to the problem.

So they will come back here and vent it out because they're not quite sure they want to stop playing the game, because they actually like a lot about it. And NEW people will come as well. We see them. Not even "the usuals", who say the SANE thing. Are you going to tell every single new person who complains about the antagonists system it's their fault as well? How many people will have to dislike the system until you think there could actually be a problem?

For the record: I didn't say I condone this behavior. I said I don't BLAME them and understand why. So get the fuck of my balls with this toxic acusation of supporting thier actions.

To quote you when I first came to the forums "It doesn't matter if you disagree" throwing is toxic behavior, whether you admit it or not, that's not gonna change. You then go on to say that you don't condone this behavior but I've seen you admit and celebrate the fact that you've thrown!  Not only that but in this very thread you put forward the idea of feeding to avoid punishment for intentionally killing yourself. So don't try to tell me you don't condone this behavior, you not only condone it, you encourage and even practice it. This is always you're argument when someone calls out your bullshit. "You're offering no solution to the problem" You're offering nothing but tantrums and excuses. Losing a game to someone who outplayed you is not a real problem. The problem is you and other players like you. You whine and whine about Antags, say they're trolls and killing the community but then you're perfectly fine with people throwing and ruining the game for everyone, Antagonist and Raiders, alike.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Level9Drow on October 25, 2018, 01:44:06 AM
I suicided on Short Fused a while back, but that's it. And in that situation I accepted a mentor match and there actually was NO antagonists. But the idiot Harec kept head shotting the elites. On player disconnected because he couldn't stand it. the herec kept on killing elites. Then I tried carrying but it didn't go dar. Then I surrender, but no one took. The Herec was tunnel vision killing and I just gave the thumbs up and suicided over and over. It was the more retarded game ever. I suicide when people disconect against an antag. But I never suicide with a full party working, even if an antag is there. I'll play, then lose then see the shit rewards and then tilt. But I don't suicide on normal games with antag.
So if some bitch on discord was complaining about me know the context. He's probably not telling you about disconnects or new players being fools. I'm not apologizing for that shit.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Level9Drow on October 25, 2018, 01:49:13 AM
Then feed, man. Pretend you're engaged in fighting the antagonists? You want them to pretend I guess. The next adjustment players will do in order to avoid getting banned for getting out of an unfair unfun situation would be to feed. I mean, they could just suck as a player a lot and always try to fight the elites and antag, and for some reason don't know how to attack as frequently. I mean, is this any better? They will just find other ways to get out of the game ASAP. Blaming the victims of a broken system is pretty shitty.

People don't like antagonists, they like progression and PvE. MSE doesn't reward enough for lost games, it becomes a waste of time.

Draco couldn't have worded it any more perfectly. It's toxic behavior, plain and simple. You're no victim, you're the problem. You're the one's encouraging toxic behavior and ruining the game for everyone. Draco points out your toxicity and that there's punishments for it and your response is "Well I'll be clever about my toxicity"

I vehemently dissagree. Simple as that.

You're just so empowered aren't you? You got the "law" on your side to support your griefing, good for you. We just need to accept our losing games and poor rewards, it's not the fault of poor design at all. Nothing ever could be, right? Because that would be impossible.

Let's say people simmer down here and you and Draco convince them to stop. They are irritated and calm down and go back and play their game. What in the world do you think will happen when another person get's a mentor mach with low level players and an antag? What are they going to do? What will they do when they fight tooth and nail with a person given the position of preventing progression in an already slow grind for 30 munites or more only to lose and feel like they A) Wasted their time, B) Was fooled in trusting the system to reward them for fighting an antag, and C) They're going to remember WHY they came to these forums in the first place. And remember that nothing you've suggested helped their situation at all. you offer NO solution to the problem.

So they will come back here and vent it out because they're not quite sure they want to stop playing the game, because they actually like a lot about it. And NEW people will come as well. We see them. Not even "the usuals", who say the SANE thing. Are you going to tell every single new person who complains about the antagonists system it's their fault as well? How many people will have to dislike the system until you think there could actually be a problem?

For the record: I didn't say I condone this behavior. I said I don't BLAME them and understand why. So get the fuck of my balls with this toxic acusation of supporting thier actions.

To quote you when I first came to the forums "It doesn't matter if you disagree" throwing is toxic behavior, whether you admit it or not, that's not gonna change. You then go on to say that you don't condone this behavior but I've seen you admit and celebrate the fact that you've thrown!  Not only that but in this very thread you put forward the idea of feeding to avoid punishment for intentionally killing yourself. So don't try to tell me you don't condone this behavior, you not only condone it, you encourage and even practice it. This is always you're argument when someone calls out your bullshit. "You're offering no solution to the problem" You're offering nothing but tantrums and excuses. Losing a game to someone who outplayed you is not a real problem. The problem is you and other players like you. You whine and whine about Antags, say they're trolls and killing the community but then you're perfectly fine with people throwing and ruining the game for everyone, Antagonist and Raiders, alike.

godamn you are a good framer. Cherry pikcing to, dispicable. Read the first response I posted here on this thread. No one is celebrating it you "politician". I've already said this.

Man you are a wall aren't you? Nothing more than an obsturction. There can be no words between us anymore. You're simply the opposition. We'll keep doing this dance for ever then. I'm game.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Hiero_Glyph on October 25, 2018, 02:23:26 AM
I named 4 of you here that are of like mind. Why not just team up and you can surrender vs. antags to your heart's content? Unless there's cross-platform preventing that, which would be understandable (but guilds are coming soon that will fix that! ;) )

I don't care what a 4 stack does, play how you want. My team does it, lots of teams do it. Managing MMR is an issue that unfortunately needs a workaround. If you don't wanna play a certain setup, that'd on a team to decide. The issue here is that you guys have no problems ruining games when you get matched up with randoms. 
And I know for a fact some of you here do it with randoms because you get name dropped in discord when it happens if they get matched with you. I am just fed up with the hypocrisy at this point.

You named me but you didn't understand anything I wrote if you feel I am against the antag system. What I am against is the current iteration of the antag system because it punishes the progress of all players, even the antag.

Like you said, you only play for fun so you don't care about rewards, but many of us have fun by making progress and your fun restricts that. So obviously the system isn't working well if it places the community at odds with each other instead of letting everyone having fun together.

Maybe the difference is that I am thinking about how to make Spacelords fun for everyone, instead of only thinking about myself. Feel free discussing how a monthly challenge system would hurt your fun playing as an antag though. I will gladly explain it in more detail if needed.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: ArnoldCat on October 25, 2018, 03:45:10 AM

Can we all please relax and be friends?
(https://sp.mycdn.me/image?id=837022645683&t=44&plc=WEB&tkn=*YYJ7PXdQHd2pyNOF9up54O7Bfj0)
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Agent-Z46 on October 25, 2018, 04:25:28 AM
Then feed, man. Pretend you're engaged in fighting the antagonists? You want them to pretend I guess. The next adjustment players will do in order to avoid getting banned for getting out of an unfair unfun situation would be to feed. I mean, they could just suck as a player a lot and always try to fight the elites and antag, and for some reason don't know how to attack as frequently. I mean, is this any better? They will just find other ways to get out of the game ASAP. Blaming the victims of a broken system is pretty shitty.

People don't like antagonists, they like progression and PvE. MSE doesn't reward enough for lost games, it becomes a waste of time.

Draco couldn't have worded it any more perfectly. It's toxic behavior, plain and simple. You're no victim, you're the problem. You're the one's encouraging toxic behavior and ruining the game for everyone. Draco points out your toxicity and that there's punishments for it and your response is "Well I'll be clever about my toxicity"

I vehemently dissagree. Simple as that.

You're just so empowered aren't you? You got the "law" on your side to support your griefing, good for you. We just need to accept our losing games and poor rewards, it's not the fault of poor design at all. Nothing ever could be, right? Because that would be impossible.

Let's say people simmer down here and you and Draco convince them to stop. They are irritated and calm down and go back and play their game. What in the world do you think will happen when another person get's a mentor mach with low level players and an antag? What are they going to do? What will they do when they fight tooth and nail with a person given the position of preventing progression in an already slow grind for 30 munites or more only to lose and feel like they A) Wasted their time, B) Was fooled in trusting the system to reward them for fighting an antag, and C) They're going to remember WHY they came to these forums in the first place. And remember that nothing you've suggested helped their situation at all. you offer NO solution to the problem.

So they will come back here and vent it out because they're not quite sure they want to stop playing the game, because they actually like a lot about it. And NEW people will come as well. We see them. Not even "the usuals", who say the SANE thing. Are you going to tell every single new person who complains about the antagonists system it's their fault as well? How many people will have to dislike the system until you think there could actually be a problem?

For the record: I didn't say I condone this behavior. I said I don't BLAME them and understand why. So get the fuck of my balls with this toxic acusation of supporting thier actions.

To quote you when I first came to the forums "It doesn't matter if you disagree" throwing is toxic behavior, whether you admit it or not, that's not gonna change. You then go on to say that you don't condone this behavior but I've seen you admit and celebrate the fact that you've thrown!  Not only that but in this very thread you put forward the idea of feeding to avoid punishment for intentionally killing yourself. So don't try to tell me you don't condone this behavior, you not only condone it, you encourage and even practice it. This is always you're argument when someone calls out your bullshit. "You're offering no solution to the problem" You're offering nothing but tantrums and excuses. Losing a game to someone who outplayed you is not a real problem. The problem is you and other players like you. You whine and whine about Antags, say they're trolls and killing the community but then you're perfectly fine with people throwing and ruining the game for everyone, Antagonist and Raiders, alike.

godamn you are a good framer. Cherry pikcing to, dispicable. Read the first response I posted here on this thread. No one is celebrating it you "politician". I've already said this.

Man you are a wall aren't you? Nothing more than an obsturction. There can be no words between us anymore. You're simply the opposition. We'll keep doing this dance for ever then. I'm game.

A tad much belittling me by calling me a politician and what not. And the "I'm game" thing? It's like you've just declared me your nemesis. But I think we can agree that at this point we've said all there is to say. We'll just keep repeating ourselves at this point.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: XjabberwockieX on October 31, 2018, 08:29:23 PM
So I have been gone for a while, but really? Are people really throwing games when Antags drop by. I haven't had a single problem with the new 'spacelords' antagonists.  Thats whether I am by myself with low levels or the OG 'Raiders'.  How widespread is this because the only antagonists I  have come across are peaceful, complete pushovers or at the very least competent but by no means worth running in fear from.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: ArnoldCat on October 31, 2018, 08:47:05 PM
So I have been gone for a while, but really? Are people really throwing games when Antags drop by. I haven't had a single problem with the new 'spacelords' antagonists.  Thats whether I am by myself with low levels or the OG 'Raiders'.  How widespread is this because the only antagonists I  have come across are peaceful, complete pushovers or at the very least competent but by no means worth running in fear from.

This is not about "running in fear"
It's more like "running from a time lost with low rewards"
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: XjabberwockieX on November 01, 2018, 04:35:30 AM
All the rewards are low rewards since Raiders became Spacelords. I keep coming back for the gameplay itself which I find quite enjoyable.
Title: Re: Raiders Throwing Games (Antagonist Pov)
Post by: Whitebleidd on November 01, 2018, 07:14:55 AM
I keep coming back for the gameplay itself which I find quite enjoyable.

I’m sure a lot of ppl keep coming back for the gameplay (me included) but what happens when said gameplay is ruined by antags and we are not given an option… throw games…