Mercurysteam's Hangout

BARRACKS => Suggestions => Topic started by: Tekato on October 10, 2018, 01:04:40 AM

Title: Faction points grind needs adjustment
Post by: Tekato on October 10, 2018, 01:04:40 AM
This is just getting more and more ridiculous the more characters you unlock. Earning 1-2k per match is not nearly enough when you need to spend more than 100k points per character, just to get maybe 1 or 2 rare cards that you actually want. At least the gold grind can be somewhat alleviated by using bounty hunter on your weapons and you actually know what you're getting when you purchase things with gold. Unlike cards which are completely random and can take even more than 200k if you're unlucky enough.
Title: Re: Faction points grind needs adjustment
Post by: Level9Drow on October 10, 2018, 01:13:23 AM
Agreed, it's too slow.
Title: Re: Faction points grind needs adjustment
Post by: Hiero_Glyph on October 10, 2018, 03:02:25 AM
The issue is duplicates. It would be tolerable if getting a card in a shuffle prevented you from getting a duplicate with a different experience modifier, but all too often you get 2-3 of the same card per shuffle. Also, you should be able to pay gold/faction to set a single card as preferred increasing the chance that it will appear in your hand. And lastly, there should be a way to pay to upgrade/reroll the experience modifier of a locked card.
Title: Re: Faction points grind needs adjustment
Post by: Tekato on October 10, 2018, 03:46:39 AM
The issue is duplicates. It would be tolerable if getting a card in a shuffle prevented you from getting a duplicate with a different experience modifier, but all too often you get 2-3 of the same card per shuffle. Also, you should be able to pay gold/faction to set a single card as preferred increasing the chance that it will appear in your hand. And lastly, there should be a way to pay to upgrade/reroll the experience modifier of a locked card.
These are all great ideas and i hope they get added but it would take a while to implement, so in the meantime they should increase the faction point rewards.
Title: Re: Faction points grind needs adjustment
Post by: Hiero_Glyph on October 10, 2018, 04:00:07 AM
The issue is duplicates. It would be tolerable if getting a card in a shuffle prevented you from getting a duplicate with a different experience modifier, but all too often you get 2-3 of the same card per shuffle. Also, you should be able to pay gold/faction to set a single card as preferred increasing the chance that it will appear in your hand. And lastly, there should be a way to pay to upgrade/reroll the experience modifier of a locked card.
These are all great ideas and i hope they get added but it would take a while to implement, so in the meantime they should increase the faction point rewards.

I'm not disagreeing, but it's good that you realize increasing faction gain is a like treating a cold with a cough drop, it may work but it won't get rid of the cold. Still, a cough drop is better than incessant coughing.
Title: Re: Faction points grind needs adjustment
Post by: B30 on October 10, 2018, 11:16:53 AM
The RNG card system totally needs to be reworked (one way or the other), you can spend hundreds of thousands of points without getting the card you want, which is more than frustrating. This is ridiculous with the few faction points you get per game. And a card shuffle is also not exactly cheap (4800!!!)!  :(
Title: Re: Faction points grind needs adjustment
Post by: hadrold on October 13, 2018, 12:46:01 PM
I already mentioned this in another post but as of now you have a 4/36 and a 4/42 chance of getting the cards you want. The "4" is taken from the fact you have "4" card slots the "36"and "42" are taken from the number of cards in each deck, (36 weapon cards and 42 character cards), now take into account the "duplicates" that you and the changes get even worse, you still keep the same "4" because you still only have 4 card but the deck size just doubled or even tripled giving a 4/72 or 4/84 chance or a 4/108 or 4/126 chance ( if my maths is right lol), depending which deck your rolling. This doesnt mean that after 108 rerolls your gonna get that card cos your not cos no matter how many times you roll and how much it costs to do each  roll, the cards are drawn at "random" and the there are 36 and 42 cards (respectively) in each deck and these can be duplicated multiple times making it even less likely you will get the card you want and if they introduce more cards these will add more duplicates and its a rinse n reapeat scenario with no end in sigh and not really anythin to work towards, a sense of progression something worthwhile. What i propose is this... Instead of "random roll" replace it with "choice" and instead of reducing the price, increase it and even expand on it ( from 4800 faction an 0 gold) like it is now, to 48000 faction and 10000 gold/card/choice, with this players get to pick "1" card from the deck at a cost of 48k faction and or 10k gold (just an example) this applies each time you change a card. This way you still have a hefty grind to get the faction (and or gold) to change cards but atleast it gives you a goal, somethin to work towards and your not doing it for nothin. Keep the randon roll for the xp boosts that come with them an maybe throw faction in there aswell, instead an xp boost you get faction boost or you could get an xp and faction boost but to slightly less effect (xp boost max =20%, faction boost max =20 %, xp and faction boost =15%), but give each boost the same chance to roll.
Title: Re: Faction points grind needs adjustment
Post by: MSE_Karen on October 16, 2018, 05:07:27 PM
Hi guys,

The Shuffle system is something we would like to improve in future patches in order to make it more balanced. Thank you very much for your concerns.

Title: Re: Faction points grind needs adjustment
Post by: Tekato on January 13, 2019, 05:02:18 PM
It's been months already and this is still an issue how difficult is it to adjust the faction points really? I know it takes a very long time to develop a new card system but this is the least you can do in the meantime.
Title: Re: Faction points grind needs adjustment
Post by: Tekato on January 13, 2019, 08:06:11 PM
I think the worst part of this is that it has no effect on monetization because you don't sell faction points for real money. So it's just grindy for the sake of being grindy, which I can only see as another pointless negative thing. It's almost like this game just wants to fail by constantly screwing people over.
Title: Re: Faction points grind needs adjustment
Post by: Power Penguin on January 13, 2019, 10:16:25 PM
I understand what you mean. Implementing anything that would help alleviate grievances in the game takes way too long. Even implementing temporary stop-gap solutions would be better than waiting 2-3 months for systems that aren't that well thought out.
Title: Re: Faction points grind needs adjustment
Post by: MSE_Karen on January 14, 2019, 12:27:10 PM
Hi again guys,

The plan to improve the shuffle system remains in place but, as you know, we are focused on the Spacelords' roadmap and the new characters, like Aneska and Sööma. There are a lot of stuff we want to implement eventually but remember we are a small studio and, as you commented before, big changes take time to apply since we need to test them.
Title: Re: Faction points grind needs adjustment
Post by: B30 on January 14, 2019, 02:45:01 PM
… The plan to improve the suffle system …

You certainly meant the "suffering system", right?

But thanks anyway for the future changes to the card system (hopefully good ones) - rather late than never!
Title: Re: Faction points grind needs adjustment
Post by: MSE_Karen on January 14, 2019, 03:23:27 PM
Oh my! I meant the shuffle system, thanks for noticing. We'll keep you guys updated ;)
Title: Re: Faction points grind needs adjustment
Post by: Litch on January 17, 2019, 10:46:29 PM
Hi again guys,

The plan to improve the shuffle system remains in place but, as you know, we are focused on the Spacelords' roadmap and the new characters, like Aneska and Sööma. There are a lot of stuff we want to implement eventually but remember we are a small studio and, as you commented before, big changes take time to apply since we need to test them.

I did think it was a small studio, makes sense in the amount of time between updates. i have one thought though. If a game has many broken elements that is leading to old players quitting due to tedious mechanics and new players quitting due to similar reasons. Then surely based upon a free to play game design, you would want to increase the playerbase first and foremost over adding new content to the game.

Thus making more money for the company, with then said resources to put out better new content.

i mean the way your going about it, betime the 3rd character comes out, you might be the only people playing it. Ideally in my eyes fixing the problem before it gets worse is far better than adding fluff to a broken game?
Title: Re: Faction points grind needs adjustment
Post by: LordDraco3 on January 17, 2019, 11:34:11 PM
Adding new characters is not just fluff though, it's content to be played. If the game goes too long with nothing "new" added to it, the playerbase declines. This is true with any ongoing game, the playerbase swells around updates. New characters add a lot of replay value and stuff to do in a game like this due to different matchups.

New content, bug fixes, and quality of life are 3 things that a f2p must constantly be juggled to survive. Different teams work on different things. Someone making a character asset is not going to be the same person fixing a bug, for example. This studio is still quite small for a game of this scale, at a little over 100 people. It is also on a multiplatform concurrent build with cross-platform play, so it takes more time for updates to go through the cert process. I highly recommend watching the Warframe documentary on youtube to understand more of what the dev process for a game like this is.  They are half the size, but they seem to be following that same process.
Title: Re: Faction points grind needs adjustment
Post by: Placelord on January 29, 2019, 12:30:53 AM
I'm with litch on this one(except the "fluff" term). They've gotta make space for preventative maintenance if they expect to make it to this destination in one piece.

I'll use thier roadmap metaphor. Say you're on on a road trip and you have to hit a few different cities. You're heading from say, Chicago to Cincinnati to Detroit, ect. If you get a flat between Chicago and Cincinnati you dont say, 'we can't stop to change the tire, we have places to be'. By the time you get to Chicago you might have a bent rim or worse. You're going to have to put in considerably more effort to get to your destination than if you had just stopped and changed the tire in the first place. Or, you might just get stranded somewhere in between.

I could be wrong maybe they have made room for maintenance and it's just not the kind of work I notice or want. But it's most certainly not a healthy expectation to want to finish something new before addressnging existing problems. Especially when it's going to cost you most of the players who are going to flood in when the new chars drop and they are met with an prohibitively imbalaced system.
Title: Re: Faction points grind needs adjustment
Post by: Litch on January 29, 2019, 12:20:23 PM
I'm with litch on this one(except the "fluff" term). They've gotta make space for preventative maintenance if they expect to make it to this destination in one piece.

I'll use thier roadmap metaphor. Say you're on on a road trip and you have to hit a few different cities. You're heading from say, Chicago to Cincinnati to Detroit, ect. If you get a flat between Chicago and Cincinnati you dont say, 'we can't stop to change the tire, we have places to be'. By the time you get to Chicago you might have a bent rim or worse. You're going to have to put in considerably more effort to get to your destination than if you had just stopped and changed the tire in the first place. Or, you might just get stranded somewhere in between.

I could be wrong maybe they have made room for maintenance and it's just not the kind of work I notice or want. But it's most certainly not a healthy expectation to want to finish something new before addressnging existing problems. Especially when it's going to cost you most of the players who are going to flood in when the new chars drop and they are met with an prohibitively imbalaced system.

hit the nail on the head right there dude.

from reading around other posts, someone said that they have so many people for design and so many people for technical ect, so they cant just swap people over to sort it.

But how is this true? if anyone has ever worked in anything, you would know, if the company needs people to do something else, even if it requires a small amount of training, then the company does that. why cant it be done here?

I mean all most people have to do, is learn how to replicate what is posted on the forums, considering thats pretty easy to do since alot of the forum posts are detailed and relay it to that team.

i think this is the flaw here, when you got a small team originally, then the technical team is even smaller, but they both have to learn how to replicate, fix and program it into the code, that very small section is now even smaller. if just the entire team was working on fixes, it wouldnt take more than a couple of weeks to fix all the problems on these forums, thus the player base would start to increase again.

i mean playerbase wise, its getting worse and worse, i'd say litterally 80% of my games this week, have had a level 1 or under level 10 quit and never return to the game. something needs to be done about this sooner rather than later. the longer you leave it, the worse its going to get.

I mean just look at the steam reviews, Mostly Negative. How do you expect to attract players, when the recent reviews are mostly negative.

if i hadnt been playing this game and i saw that, i'd avoid it.
Title: Re: Faction points grind needs adjustment
Post by: Placelord on January 29, 2019, 05:27:23 PM
The thing is we could save a lot of these new prospects with one simple fix. Either make voice chat on by default or start the game first time with a prompt that says "this game rewards tactical cooperation, the voice chat option can help you get the most out of your team" with a button to opt in.

This game can be overwhelming and there is no way to offer constructive feedback or coach new players without voice chat on. If I could talk to the new player I would ease them in and show them the ropes. Of course they don't think the game is fair they're practically on thier own and not able to judge what the optimal strategy so they just get chewed up.
Title: Re: Faction points grind needs adjustment
Post by: LordDraco3 on January 29, 2019, 08:55:18 PM
from reading around other posts, someone said that they have so many people for design and so many people for technical ect, so they cant just swap people over to sort it.

But how is this true? if anyone has ever worked in anything, you would know, if the company needs people to do something else, even if it requires a small amount of training, then the company does that. why cant it be done here?

Uhhhhh, are you seriously asking 'why can't they just train 3D modeling artists to program code and fix bugs, and coders to do art?'

There are different skillsets in a production, or any company with multiple departments. That's like asking Wal-Mart to take a Cashier and train them to be a butcher or tech to fix a busted register. Game development is not comparable to "just anything" like you are claiming. Most people are specialists in stuff like this.

C'mon Karen and Herraez, why haven't you guys personally been making new missions for season 2 yet?
(https://cdn.discordapp.com/emojis/492862396055158785.png?v=1)
Title: Re: Faction points grind needs adjustment
Post by: ArnoldCat on January 29, 2019, 10:20:34 PM

from reading around other posts, someone said that they have so many people for design and so many people for technical ect, so they cant just swap people over to sort it.

But how is this true? if anyone has ever worked in anything, you would know, if the company needs people to do something else, even if it requires a small amount of training, then the company does that. why cant it be done here?

(https://media.giphy.com/media/zrdUjl6N99nLq/giphy.gif)
Title: Re: Faction points grind needs adjustment
Post by: Placelord on January 29, 2019, 10:29:40 PM
I think I've gotten a bit off topic here. The grind is not ideal. I'd say it's manageable but that's just me. The direction of the conversation seems to have moved towards resource prioritization in response to the team's seeming singular focus on the roadmap.

The point being made is that if the team is not interested in devoting resources to player retention, than the big changes from the roadmap will be for naught. I don't think that end user experience tweaks like upping rewards or making alterations to the UI should be considered large scale projects requiring the diversion of entire departments.
Title: Re: Faction points grind needs adjustment
Post by: Tekato on July 31, 2019, 09:22:16 PM
All this time and we're still earning a pitiful amount of faction points. It's like suggestions always go on deaf ears.

Spent another 100k faction points I had saved up trying to get rare mercy card for iune and ofc didn't get it. This is going to take forever to regain that amount of talent points.
Title: Re: Faction points grind needs adjustment
Post by: MSE_Ojuel on August 01, 2019, 12:20:18 AM
All this time and we're still earning a pitiful amount of faction points. It's like suggestions always go on deaf ears.

Spent another 100k faction points I had saved up trying to get rare mercy card for iune and ofc didn't get it. This is going to take forever to regain that amount of talent points.

The card system is being totally reworked as we speak. If nothing goes wrong, it should be ready for the upcoming Heavy Metal update release.

As for now, the new system is not RNG-based and allows for more control when spending Talent Points on card unlocking, which should be good news for everyone. :)
That said, we'd rather not go into detail until we get closer to its release.
Title: Re: Faction points grind needs adjustment
Post by: Angeles2099 on August 01, 2019, 11:34:02 AM
All this time and we're still earning a pitiful amount of faction points. It's like suggestions always go on deaf ears.

Spent another 100k faction points I had saved up trying to get rare mercy card for iune and ofc didn't get it. This is going to take forever to regain that amount of talent points.

The card system is being totally reworked as we speak. If nothing goes wrong, it should be ready for the upcoming Heavy Metal update release.

As for now, the new system is not RNG-based and allows for more control when spending Talent Points on card unlocking, which should be good news for everyone. :)
That said, we'd rather not go into detail until we get closer to its release.

Another bit of info that (at least personally) eases some tension. Really looking forward to that update. Thx MSE_Jefe-Hernan