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BARRACKS => Gameplay Feedback => Topic started by: Neo on April 14, 2020, 05:02:12 PM

Title: SööMA's Redeemer
Post by: Neo on April 14, 2020, 05:02:12 PM
Hi, everyone!

As the subject states, the topic is about SööMA's Redeemer.

For those who haven't had the chance to try it yet: a mid-range full-auto 3-round rifle that fires bullets when shooting at a target, or up to 5 damage-over-time orbs when shooting at the environment. A common blueprint with a decent damage output, great for keeping respawn points and engineer stations at bay.

Here lies the problem with it: "[...] fires bullets when shooting at a target, or damage-over-time orbs when shooting at the environment."

Let's say you place all orbs in strategical enemy positions and move on to the mission's primary objective. From here on, every shot you miss places a new orb in the environment, replacing the previous. When you miss 5 shots, you lose all orbs placed in those strategical enemy positions. The weapon provides an unintended firing pattern and requires an unforgiving aim to compensate it.

To put it bluntly, it's as if HAREC's Easter Egg would fire bullets when shooting at a target, or mines when shooting at the environment. Instead, it offers 2 fire-modes, which doesn't provide an unintended firing pattern nor does it require an unforgiving aim to compensate it - and it's a sniper.

Here is a possible solution to it: offer 2 fire-modes, one that fires bullets, and another that fires orbs. With it, firing patterns are intended, so aiming is no longer unforgiving. Two birds, one stone.

Feel free to share your thoughts! :D
Title: Re: SööMA's Redeemer
Post by: MSE_Laura on July 03, 2020, 01:25:22 PM
Hello there, Neo
Interesting post! :-)  One thing that for me separates the Redeemer form the Easter Egg would be the long term damage.
The Easter Egg makes a great single explosion, meanwhile, the Redeemer is more a long term weakening weapon. And from my perspective, that might encourage a different type of gameplay. 
The idea of separating regular bullets and Spheres is nevertheless interesting tho
Title: Re: SööMA's Redeemer
Post by: SegaSlash on July 05, 2020, 06:56:55 AM
I do agree with what Neo said, it will encourage people to use Reedemer more. Its my favorite Sooma's weapon but when I put the orbs on in strategic places, I have to go kill everybody with cqc but sometimes is not convenient cause if you aim and try to kill an enemy, they move and the orbs got missed place and I gotta start again to put the orbs on.
2 fire modes will be incredibly useful in Reedemer like other weapons from other Raiders.