Mercurysteam's Hangout

BARRACKS => Gameplay Feedback => Topic started by: Archérus on March 05, 2020, 07:38:21 PM

Title: Score at the end of the mission.
Post by: Archérus on March 05, 2020, 07:38:21 PM
Hi ! I recently discovered SpacelordS (I fell in love with the game )  and I wanted to share some though I had about the score at the end of each mission , some modification who could , in my opinion , encourage the player to surpass itself and become a better teammate . Take  in consideration goal related action made by the players  : aleph used to overload objectives (high impact on the score ) , total aleph gathered (medium/low impact ) separation of the elite killed and normal mob killed (higher impact for elite ) , and damage done to bosses ( medium/high impact ) . For the number of raiders extracted , the game count the bot as raiders, but we cannot order them to extract.  Have a nice day ,and see you on the broken planet !
Title: Re: Score at the end of the mission.
Post by: MSE_Laura on March 10, 2020, 11:58:55 AM
Hey there, Archérus
Welcome! Glad to have you around :-)
Thanks for your feedback! That's actually one of the reasons we have KillPoints and they adjust to the kind of enemy you terminate!
About the bots thing, I'll ask around to see what can be done!
Have a nice day too!
Title: Re: Score at the end of the mission.
Post by: lightoflife3 on March 10, 2020, 11:36:08 PM
Hey there, Archérus
Welcome! Glad to have you around :-)
Thanks for your feedback! That's actually one of the reasons we have KillPoints and they adjust to the kind of enemy you terminate!
About the bots thing, I'll ask around to see what can be done!
Have a nice day too!

Yeah AI raiders are kinda annoying on certain missions when it comes to extracting, like at the end of 'Hanging by a Thread,' because their first instinct is to attack enemies. This can be fixed if the AI's priorities are switched upon the extraction countdown activating to run to extraction, scale obstacles and ignore enemies.