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BARRACKS => Suggestions => Topic started by: lightoflife3 on February 26, 2020, 11:21:17 PM

Title: Aneska's Mech Problems
Post by: lightoflife3 on February 26, 2020, 11:21:17 PM
I feel Aneska is unviable and personally I believe her mech prevents her from being versatile and mobile. Her mech is the source of her character ability and most of her character talents, but the mech is quite impractical: when summoning her mech, she can't be on-the-fly and it makes a loud roar when summoned that can give away Aneska's position, it's very noticeable bright red hue (which is uncommon throughout the entire game) and huge size makes it easy to target and hit with low accuracy firing; it has no self preservation features besides an occasional melee attack that doesn't deal enough damage to kill even the weakest of enemies in a single blow; Aneska can't move while she summons or extracts the mech; and the only way it's health can be restored while active is by being shot at by Aneska, which means she has to stay by it's side while active or risk it getting attacked and killed.

My Solution:
Title: Re: Aneska's Mech Problems
Post by: Level9Drow on February 27, 2020, 08:10:08 AM
What mech? She has a mech? I know she has a giant paperweight that tickles people and draws aggro. But I don't see any mech.
Title: Re: Aneska's Mech Problems
Post by: Angeles2099 on February 27, 2020, 09:46:27 AM
Perhaps Adding:
1. A Delayed summon feature, Holding the summoning trigger on the specified location places a beacon or an unseen marker that can be held for 5 seconds before the Mech arrives. This will give players time to relocate and potentially flank your enemy.

2. Buffer Shield: Like certain bosses Aneska's Mech should have a shield that negates too much damage being received from a single shot or over the course of a few seconds.

3. Give Aneska a limited range where she can summon her Mech a distance away as opposed to only in her immediate location.

4. Give the Mech a passive feature where shot from Grunts exclusively deal reduced damage.

That's all I got.
Title: Re: Aneska's Mech Problems
Post by: lightoflife3 on February 27, 2020, 05:59:59 PM
Perhaps Adding:
1. A Delayed summon feature, Holding the summoning trigger on the specified location places a beacon or an unseen marker that can be held for 5 seconds before the Mech arrives. This will give players time to relocate and potentially flank your enemy.

2. Buffer Shield: Like certain bosses Aneska's Mech should have a shield that negates too much damage being received from a single shot or over the course of a few seconds.

3. Give Aneska a limited range where she can summon her Mech a distance away as opposed to only in her immediate location.

4. Give the Mech a passive feature where shot from Grunts exclusively deal reduced damage.

That's all I got.
I like most of those ideas:


Thanks for the input ( :
Title: Re: Aneska's Mech Problems
Post by: Lehi on March 02, 2020, 12:23:37 AM
What mech? She has a mech? I know she has a giant paperweight that tickles people and draws aggro. But I don't see any mech.

LOL, you are just not good at using her. She is Kuzzman ++
Title: Re: Aneska's Mech Problems
Post by: TheBrentWoody on March 03, 2020, 11:19:49 AM
Some of these would be okay card ideas, but the mech is a stationary area denial thing.  It shouldn't be persistent.  It is there to act as a detour and to draw aggro.  If something is shooting at it, it's a life that's not at risk. 

That's all.  You kill one or two adds after it's gone....BOOM you got another. 

So yeah...It shouldn't be able to get kills and do objectives by itself.  :D
Title: Re: Aneska's Mech Problems
Post by: TheBrentWoody on March 03, 2020, 11:23:42 AM
Also...
4. Give the Mech a passive feature where shot from Grunts exclusively deal reduced damage. This is a thing.
Title: Re: Aneska's Mech Problems
Post by: lightoflife3 on March 03, 2020, 07:38:12 PM
Some of these would be okay card ideas, but the mech is a stationary area denial thing.  It shouldn't be persistent.  It is there to act as a detour and to draw aggro.  If something is shooting at it, it's a life that's not at risk. 

That's all.  You kill one or two adds after it's gone....BOOM you got another. 

So yeah...It shouldn't be able to get kills and do objectives by itself.  :D
I disagree:
Title: Re: Aneska's Mech Problems
Post by: TheBrentWoody on March 05, 2020, 06:33:44 PM
Aneska has a card where she summons the mech when she's wounded.  With a five stack she -always- summons it at full health.  So you can strategically wound yourself to keep the mech around.

Also.  I feel like you want the mech to be a fifth character...  You don't need a fifth character to play this game.  Consider that this character has pretty great clear on all of her weapons, and can destroy swarms with just her weapon. 

How much more can her mech do and her not be doing too much?
Title: Re: Aneska's Mech Problems
Post by: lightoflife3 on March 05, 2020, 06:50:58 PM
Aneska has a card where she summons the mech when she's wounded.  With a five stack she -always- summons it at full health.  So you can strategically wound yourself to keep the mech around.

Also.  I feel like you want the mech to be a fifth character...  You don't need a fifth character to play this game.  Consider that this character has pretty great clear on all of her weapons, and can destroy swarms with just her weapon. 

How much more can her mech do and her not be doing too much?

How your describing Aneska kinda reminds me of Iune, because to me it sounds like the mech is like a second ability.

Also, I wouldn't say all of Aneska's weapons are great, but most of them are good for swarms and with each weapon they either fire projectiles or have a mech ability that is good for attacking over corners; personally I prefer Dr.Kuzman's Lightbogen ZXX for swarms, because damage amplifies with each member of the swarm, you can hide behind cover while the swarm continuously takes damage and when the swarm electrocutes itself, your stress meter doesn't activate. Furthermore, unlike most of Aneska's weapons, the Lightbogen ZXX doesn't damage him. I think it's range is between the Aneska's Atlas G-620 and her Ionizer K-23, though the ray can go farther if you equip a certain talent.

I don't think it's fair to compare the blitzfaust to the mech ability, because it changes based on the weapon she equips.
Title: Re: Aneska's Mech Problems
Post by: TheBrentWoody on March 06, 2020, 03:04:20 AM
....We're not talking about other characters.  Ionizer explosions do AOE.  Atlas does Aoe.  Invicta does Aoe.  All of her weapons do AOE. 

Mech changes...yeah...the one that is most useful with the gun is Ionizer.
Atlas puts down a CC field.
And Invicta is one big damage strike and then aoe ticks. 

We know she's not another character, this doesn't mean she needs to be broken to be good.  She's just a complex character.  The Mech is unnecessary for her to perform well with Atlas and Invicta.

It turns up her damage so much with Invicta. 

Manage all your things appropatiely.  She's good as she is.  Ionizer likely needs a buff to compete with similar fire rate guns, but meh.
Title: Re: Aneska's Mech Problems
Post by: Alex2199 on March 06, 2020, 06:59:06 AM
If I may throw my hat into the ring. I agree with TheBrentWoody. However, if MSE is going to make any change to the mech I would accept more health to it. But even then that maybe pushing it a bit.

She feels fine as of right now
Title: Re: Aneska's Mech Problems
Post by: lightoflife3 on March 06, 2020, 05:39:49 PM
If I may throw my hat into the ring. I agree with TheBrentWoody. However, if MSE is going to make any change to the mech I would accept more health to it. But even then that maybe pushing it a bit.

She feels fine as of right now

I still feel the same about the mech: I feel it's not very useful, very situational, it's weapon based abilities feel weak and it can even be a disadvantage: the mech's bright red hue and giant size make it easy to spot, but it's overkill that it releases a giant roar that gives away Aneska's position: It's like all bark and no bite.

The only way I can see Aneska as being balanced is if she is a raider properly paired with the right characters in a highly coordinated team. And personally, I feel like Aneska is unnecessary in the current META: I feel like her abilities are all together less useful at accomplishing tasks and mission objectives than other characters with similar functions. I am open to opposing arguments, but for now, my feelings are the same on the subject.
Title: Re: Aneska's Mech Problems
Post by: lightoflife3 on March 12, 2020, 11:23:15 PM
What if Aneska's flares could function like mines, remaining wherever they land for a short duration.