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SPACELORDS COMMUNITY => Spacelords’ Advice => Topic started by: lightoflife3 on February 17, 2020, 10:48:06 AM

Title: Character, Loadout and General Gameplay Strategies
Post by: lightoflife3 on February 17, 2020, 10:48:06 AM
1) Character Statuses
2) Faction Traits
3) Faction Talents
4) Character Talents
5) Weapon Features
6) Character Weapons
7) Character Abilities

1) Character Statuses (refers to the activity of the character, both passive and active): There are five characteristics to player statuses, one of which can be sub-categorized into actions
2) Faction

3b) Missions Notes

2) Mission based Characters & Loadouts
Stealth: closed-spaces prevent being spotted by enemies from vantage points; complex pathways deny consistent line of sight, especially for snipers; and large environments can offer more places to hide and find cover

which makes it harder for players to find you. Meanwhile the smaller and more open-spaced an environment is, the less useful stealth is to the situation as there are less places to hide and more directions one can be spotted. This makes other character elements more viable for the situation, like mobility, ricochet effects and AOEs

5) Talents, Character Actions and Weapon Features
[/list][/list]

Tip #1: When it comes to evading pursuing enemies, jumping off platforms mostly neutralizes advantages, because all characters fall at the same rate, so evading enemies by falling won't give you much time to run away, especially if your character is much slower than theirs e.g. fifth council (not-ginebra) vs wardog. Climbing up platforms can be more advantageous, because the rate of traveling to the upper floor does factor in speed differences, like running up ramps. Alicia's Double Jump can be used to scale up platforms and can be modified to glide (with the right character talent), but her ability can't be used effectively while under a low ceiling; Han's jetpack can't scale walls, but it can be used inside, glide and fly over obstacles; Ginebra's cougar form can't glide, but it can scale walls and run fast, which can compensate for the neutrality of free falling from platforms[/list]
Title: Re: Advanced Weapon Feature and Team Comp Notes
Post by: MSE_Laura on February 17, 2020, 01:55:25 PM
Cool outline! :-)
Thanks for taking the time to analyze and share your knowledge about the Advanced Features! It's really useful and it could help others!
Title: Re: Advanced Weapon Feature and Team Comp Notes
Post by: lightoflife3 on February 18, 2020, 06:42:10 PM
Cool outline! :-)
Thanks for taking the time to analyze and share your knowledge about the Advanced Features! It's really useful and it could help others!
NO PROBLEM! 0u0