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BARRACKS => Gameplay Feedback => Topic started by: Level9Drow on August 03, 2019, 07:31:10 AM

Title: Lower MMR Difficulty
Post by: Level9Drow on August 03, 2019, 07:31:10 AM
You have WAY too many spawns at lower MMRs. I had 5 missions in a row that wwre absolutely no fun at and they were all in the 30% range. TOO many grunts, TOO many elites, TOO much health for low MMR and TOO much damage for low MMR. I notice it doesn't adjust these values much when an antag is present. The matches are 30 minutes or longer. And the rewards are not worth that long of a game and with no entertainment value at that.

PLEASE do something about your MMR difficulty. I am forced to lower MMR even further than usual now just to enjoy myself as a Raider. Keep in mind I don't active antag and have a clean reputation of never fighting against raiders when I lower MMR and so I am not one of those antags who lower MMR to have an easy time against Raiders.

But this is a HUGE problem. I had THE WORST time playing this same that I've had in a LONG time. I find it hard to say good things about this game or to even log on after todays horrid experience.

I'm not sure what you guys are trying to do exactly with this game and what the purpose of these changes was but it feels REAL bad.
Title: Re: Lower MMR Difficulty
Post by: MeleeMaster on August 03, 2019, 08:02:18 PM
Played "A Weapon From the Past" at 34% difficulty, picked Valeria. The first time I tried to shoot the squid, 4 shotgunners spawn right beside me, Valeria can't outrun them so I get stunlocked to death, shooting back doesn't work since they have more than 150 HP each.

In the second part the shittiest Wardog had more than 200 HP it took two explosions from Earthing to kill them. The Doldren in the team wasn't chasing the elites so it had parts there were so many explosive shots from elites I couldn't see a thing, and it got worse when they had Aleph.

I feel that at 30% MMR we need to have a tight team of Raiders just to clear the mission with minimum casualties, this without an antagonist. It shouldn't be the case, 30% should be very easy to easy difficulty.
Title: Re: Lower MMR Difficulty
Post by: Level9Drow on August 03, 2019, 09:04:35 PM
You godda ask the question; How does MSE view new player experiences on these low MMRs? We're talking about players with zero to very low passive stats to mitigate weapon and melee damage or deal it. Players with incredible low to no forge level on their weapons. Who most likely don't have the more advance BP and just the basic weapons. And finally only a basic knowledge of the game coming in. How are they able to deal with the difficulty of these MMRs that are supposedly supposed to be at their level when tier 1 players with max passives and forges are having a challenge from it? Is this a glitch? A mistake? I'd like to hear what MSE says on this. And if on purpose then how they consolidate the idea of new players having to deal with these new difficulties. And if it overall healthy for the game.
Title: Re: Lower MMR Difficulty
Post by: MeleeMaster on August 04, 2019, 01:42:10 AM
Right? It's pretty usual seeing veteran players having to carry matches with low levels, clearing the entire map, doing objectives. Can't even blame the newbies, they probably need an entire magazine to kill one of the most basic mobs, and they come in packs of 2 to 3 most of the time.

I remember Warframe had a reddit page showing the calculations for the enemy armor of every faction and what weapon mods you should use to fight them effectively(Warframe also has tabs for different loadouts, so you don't need to reconfigure your mods. Heh). Here we can't even grasp how the mission difficulty works.
Title: Re: Lower MMR Difficulty
Post by: ScimitarSlice on August 04, 2019, 05:14:38 PM
I remember Warframe had a reddit page showing the calculations for the enemy armor of every faction and what weapon mods you should use to fight them effectively(Warframe also has tabs for different loadouts, so you don't need to reconfigure your mods. Heh). Here we can't even grasp how the mission difficulty works.

The secret mysteriousness is probably intentional to get people hooked.  Instead of studying chart for 5 minutes to figure things out you have to try and play 5 rounds to try figure out what works.
Title: Re: Lower MMR Difficulty
Post by: MeleeMaster on August 04, 2019, 10:35:27 PM
The secret mysteriousness is probably intentional to get people hooked.  Instead of studying chart for 5 minutes to figure things out you have to try and play 5 rounds to try figure out what works.

"Figure out what works"
Yeah, pick your highest damage gun and fire at the enemy.

I'm not talking about that, I'm saying that even with a more diverse damage and armor types you can still look at Warframe in a objective stand point, meanwhile Spacelords has simple combat mechanics, yet no one can figure out how its difficulty works.
Title: Re: Lower MMR Difficulty
Post by: ScimitarSlice on August 05, 2019, 12:12:58 PM
I agree about confusing MMR but with guns most games let you know damage, range, fire rate, accuracy/range, damage fall off, armor piercing, etc in a chart type format.  Like how much more damage does the Hornet do than the Smerch.  I have no idea.
Title: Re: Lower MMR Difficulty
Post by: Daimien06660 on August 06, 2019, 12:32:52 AM
I agree I have been at between 34- 40 MMR and have been STUCK on the mission "The Mouse and Snake" for TWO WEEKS!!

I like a challenge but in those two weeks I have only seen the boss fight twice. I'm not saying the mission has to change but I timed it about every 15 seconds more dropships come in and crap out a new load of bullet sponge’s to swarm us and the elites ability to ignore the rock paper scissor CQC and insta-kill as they spawn in the middle of an encounter with 3 F*&KING beholders.

In the last run I did (34MMR) two people were just doing ad clearing and the others were shooting the beholders and helping with ads. this was working until the spawns seem to ramp up to compensate and elites started dropping out of the sky in the kill animation.

At one point during the fight against Valeria there were more elites then normal enemies by at least 2 to1. if I wasn't Konstantin It would have been game over right there (we still failed).

Is there some way to normalize the base player damage or the enemy health? (It feels like my gun is filled with marshmallows and fluffy pillows one match and then the next run I have a delete button in my hands. )
Is it necessary to have 3 beholders and over 50 rapidly respawning enemies? (No, no it is not)

Personally, I would like the big boi elites powered down a bit. make them not spawn in doing the kill shot animation FALLING FROM THE SKY! (everyone has been a victim of this it is bullshite.) and the I have CQC immunity and I'm gunna get ya. attack they do can be unfair and I wonder if all three factions should have the same attack strategy. It makes sense for the wardogs but why do the other two also do it? The fifth council raiders all have CC abilities, but the elites just stroll up to you and beat your face in? Hades Division at least has the commanders that call in air strikes but then the linebackers just come charging in behind them.

Back the difficulty down for lower MMR players. I’m not saying make it easy I am saying don’t spawn a Warframe number of ads during a boss or mini boss encounter.
Title: Re: Lower MMR Difficulty
Post by: sonofoz on August 06, 2019, 01:01:02 AM
2weeks to make a mission seems pretty long bro. oO
invite me tomorrow we will finish it...
Title: Re: Lower MMR Difficulty
Post by: Cyber_hunter026 on August 06, 2019, 01:41:26 AM
"you're mine! You hear me! Mine! Aghhhhh!!" and "I'm gonna get ya, so you might as well give up now! Aghhhh!" and of course "hungry...hungryyy!!" will instil so much fear that you anticipate a hundreds of them coming in. that's what happened on no reservations and destroyer of world's for me.
Title: Re: Lower MMR Difficulty
Post by: MeleeMaster on August 06, 2019, 05:10:38 PM
I agree I have been at between 34- 40 MMR and have been STUCK on the mission "The Mouse and Snake" for TWO WEEKS!!
2 weeks? This is way too much.

I agree, they should take it easy with the respawn, sometimes you end killing one guy and 2 more take his place.
Title: Re: Lower MMR Difficulty
Post by: SixKnight on August 07, 2019, 01:32:08 PM
so I'm not crazy about missions feeling harder than before, I was up at 38% MMR and I'm down to 34%, it's felt like the damage from grunts has been way higher and that the spawn rate has been through the roof on some missions.
Title: Re: Lower MMR Difficulty
Post by: Hortgrinder on August 07, 2019, 07:06:41 PM
so I'm not crazy about missions feeling harder than before

i played the last weeks and im around lvl 65 with 40%(+/-5%), the ki-spawn gets crazy in some last phases, it ends up in killing massive waves of them (Q and E is on cooldown xD but i keep punshing and shooting 360* with an  >:( face), after 10 minutes the lifes are gone. the low lvl antag suicides in with h.i.v.e or what else doesn`t really matter what he takes if he can score some cqc kills to reduce the lifepool but i`m sure he has  the  :D face on when he look at us how hard we are fighting to keep the mission on. best so far, 3 max Player and one low (me) no antag are loosing against ki because the are no room to do the mission without 3 elites punshing you in the nuts, 2 sniper are aiming at your brain  and 10 grunts shooting all around in every possible direction. its my experience so far and it happens often... i keep the >:( on, if you can understand lol
Title: Re: Lower MMR Difficulty
Post by: sonofoz on August 07, 2019, 07:18:06 PM
Quote
its my experience so far and it happens often...
oh yeah... far too often...
Title: Re: Lower MMR Difficulty
Post by: Hortgrinder on August 07, 2019, 07:49:21 PM
as an antag with max lvl and/or high mmr the ki gets worse, i´m right?
the antag needs to get "tryhard" or more if he wants a win because of that easy mission difficulty... so i need to worry if i see the low antag.
shooting a boss with konstantin for example takes now 3-4k bulletts or what should i expect, waiting for the enemy player to win over time, he slowly feeds on our lifes and grunts are doing the rest, well i will find it out (i know it already psst)  ;D
 
Title: Re: Lower MMR Difficulty
Post by: sonofoz on August 07, 2019, 08:21:40 PM
i don't know what ki is, but as far as i know, or at least from what i have understood, if the antag's mmr is high and raiders' mmr is low, monster will be weak.
on the contrary, if antag's mmr is low but raiders' mmr is high, monsters will be strong.
regardless of the strength of antag or raiders themselves.
Title: Re: Lower MMR Difficulty
Post by: StanLeeCubeBrick on August 08, 2019, 03:29:22 AM
I agree about confusing MMR but with guns most games let you know damage, range, fire rate, accuracy/range, damage fall off, armor piercing, etc in a chart type format.  Like how much more damage does the Hornet do than the Smerch.  I have no idea.

I would say they were going for something more along the lines of Overwatch than Warframe. I don't think your decision making process in which guns to use is meant to be based on macro stats. I believe they want you to choose a weapon based on it's abilities, and then adjust to that play style while finding a way to make it fit in tandem with the CQC melee system. H.I.V.E.'s starting weapon, for instance, makes it easy to ensure you are infecting specific enemies, but the RACEME offers a longer range for her life drain. The trade off being it is a bit harder to use, and has a lower clip capacity. Her PLAGUE rifle, on the other hand, can penetrate walls and also empty a full clip in close combat to ensure infection. If I use PLAGUE on Hanging By A Thread, for instance, I can infect an antag through the floor if he/she is on the second level, thereby assisting a team mate who may be in the middle of an encounter with them.

I don't meant to sound condescending, but again, I think Mercury Steam designed the weapons around their function first and foremost. Sure you can bring up certain stats like crit damage, damage done to players or AI enemies, but in general those percentages act more like indicators to me about how I can slightly modify a specific weapon's usefulness in certain situations.

I don't think this is meant to be a game about math, where my numbers beat your numbers, but unfortunately uneven matchmaking, where a purple tier 1 antag can go against much lower levels, can make it seem that way.
Title: Re: Lower MMR Difficulty
Post by: ScimitarSlice on August 08, 2019, 12:23:29 PM
I agree about confusing MMR but with guns most games let you know damage, range, fire rate, accuracy/range, damage fall off, armor piercing, etc in a chart type format.  Like how much more damage does the Hornet do than the Smerch.  I have no idea.

I would say they were going for something more along the lines of Overwatch than Warframe. I don't think your decision making process in which guns to use is meant to be based on macro stats. I believe they want you to choose a weapon based on it's abilities, and then adjust to that play style while finding a way to make it fit in tandem with the CQC melee system. H.I.V.E.'s starting weapon, for instance, makes it easy to ensure you are infecting specific enemies, but the RACEME offers a longer range for her life drain. The trade off being it is a bit harder to use, and has a lower clip capacity. Her PLAGUE rifle, on the other hand, can penetrate walls and also empty a full clip in close combat to ensure infection. If I use PLAGUE on Hanging By A Thread, for instance, I can infect an antag through the floor if he/she is on the second level, thereby assisting a team mate who may be in the middle of an encounter with them.

I don't meant to sound condescending, but again, I think Mercury Steam designed the weapons around their function first and foremost. Sure you can bring up certain stats like crit damage, damage done to players or AI enemies, but in general those percentages act more like indicators to me about how I can slightly modify a specific weapon's usefulness in certain situations.

I don't think this is meant to be a game about math, where my numbers beat your numbers, but unfortunately uneven matchmaking, where a purple tier 1 antag can go against much lower levels, can make it seem that way.

 Overwatch you can change characters mid match.  You are just highlighting brokeness in this game where the  match can be over before it starts with hard counters that you are stuck with.  In overwatch if you know the hard counters and can flex you can turn a match right around real quick.

In overwatch you don't buy guns.  I don't understand your comparison.

And your excuse is unsatisfactory to why I can't see stats.
https://overwatch.guide/heroes/hanzo/
there's all your stats for overwatch.

I'm glad you brought this up, because maybe you should be able to switch characters mid match.
Title: Re: Lower MMR Difficulty
Post by: MeleeMaster on August 08, 2019, 05:32:51 PM
I would say they were going for something more along the lines of Overwatch than Warframe. I don't think your decision making process in which guns to use is meant to be based on macro stats. I believe they want you to choose a weapon based on it's abilities, and then adjust to that play style while finding a way to make it fit in tandem with the CQC melee system. H.I.V.E.'s starting weapon, for instance, makes it easy to ensure you are infecting specific enemies, but the RACEME offers a longer range for her life drain. The trade off being it is a bit harder to use, and has a lower clip capacity. Her PLAGUE rifle, on the other hand, can penetrate walls and also empty a full clip in close combat to ensure infection. If I use PLAGUE on Hanging By A Thread, for instance, I can infect an antag through the floor if he/she is on the second level, thereby assisting a team mate who may be in the middle of an encounter with them.

This is not like Overwatch at all, in OW you don't receive bonuses based on your level, you can't modify your weapons to deal more damage than the other person, I'm sure you can't even make different guns for characters, there's no "one hit kill" builds.

I don't meant to sound condescending, but again, I think Mercury Steam designed the weapons around their function first and foremost. Sure you can bring up certain stats like crit damage, damage done to players or AI enemies, but in general those percentages act more like indicators to me about how I can slightly modify a specific weapon's usefulness in certain situations.

Making a gun have 0% crit chance or 40% is not a slight difference, the same with a weapon with 0 to 36% more damage. If you don't want to get handed by 300 HP machinegunners or OP antagonists, you better pump up those numbers.

I don't think this is meant to be a game about math, where my numbers beat your numbers, but unfortunately uneven matchmaking, where a purple tier 1 antag can go against much lower levels, can make it seem that way.

Nope. Even purple tier 1 can be one shot by certain builds, it has nothing to do with matchmaking.
Title: Re: Lower MMR Difficulty
Post by: Level9Drow on August 09, 2019, 12:36:20 AM
Still no Dev response yet, huh? Dang. I haven't played in a while. I got my MMR down pretty low, in the teens I think. But, if I play with my freind and we get randos with 40 MMR then we will get a game with an average MMR of the 30s. And as far as I know they haven't fixed anything with the difficulty yet so I still haven't logged on. Until we get a squad of 3 or 4 players with all insanely low MMRs it will be a shit show.

Sometimes I start to log in, but then I think, "Ah...I changed my mind, I don't feel like dealing with bullshit and stress." as I remember the last time I played the game and horribly unfun it was with the massive mobs, high health and high damage in the 30% range.

Remnant is around the corner, and it's basically a horror like Spacelords but with dedicated PvE. I like the characters here better than that game so I'm hoping they can improve things here.
Title: Re: Lower MMR Difficulty
Post by: MeleeMaster on August 09, 2019, 01:50:39 AM
Sometimes I start to log in, but then I think, "Ah...I changed my mind, I don't feel like dealing with bullshit and stress." as I remember the last time I played the game and horribly unfun it was with the massive mobs, high health and high damage in the 30% range.

Remnant is around the corner, and it's basically a horror like Spacelords but with dedicated PvE. I like the characters here better than that game so I'm hoping they can improve things here.

For some reason my PC started freaking out when I boot the game. lol Maybe it's trying to tell me something.

I've seen the Remnant trailer, the gameplay looks cool, but the chracters are quite boring compared to Spacelords.
Title: Re: Lower MMR Difficulty
Post by: Tekato on August 09, 2019, 03:26:04 AM
Still no Dev response yet, huh? Dang. I haven't played in a while. I got my MMR down pretty low, in the teens I think. But, if I play with my freind and we get randos with 40 MMR then we will get a game with an average MMR of the 30s. And as far as I know they haven't fixed anything with the difficulty yet so I still haven't logged on. Until we get a squad of 3 or 4 players with all insanely low MMRs it will be a shit show.

Sometimes I start to log in, but then I think, "Ah...I changed my mind, I don't feel like dealing with bullshit and stress." as I remember the last time I played the game and horribly unfun it was with the massive mobs, high health and high damage in the 30% range.

Remnant is around the corner, and it's basically a horror like Spacelords but with dedicated PvE. I like the characters here better than that game so I'm hoping they can improve things here.
I feel the same everytime I try to start up this game i remember all the bullshit and just close it. I know at one point I had fun in spacelords but now all I feel is anger and disappointment. They were making some good progress with the blueprint and reward systems, but then they turn around to shit all over it. Now we're back to the same issues we had before except they figured out a way to make them 10x worst.
Title: Re: Lower MMR Difficulty
Post by: ArnoldCat on August 09, 2019, 08:11:19 AM
Remnant is around the corner, and it's basically a horror like Spacelords but with dedicated PvE. I like the characters here better than that game so I'm hoping they can improve things here.
(https://archive-media-0.nyafuu.org/vp/image/1472/24/1472246701966.gif)

(https://i.ibb.co/9ccf291/Lista-deseos-terminada.jpg)

Meanwhile at MercurySteam...
(https://media3.giphy.com/media/LFkGjUW8pRLsk/giphy.gif)

(https://i.ibb.co/w4tgxYc/Spacelords-negativas-steam.jpg)

(https://media.giphy.com/media/z9AUvhAEiXOqA/giphy.gif)
Title: Re: Lower MMR Difficulty
Post by: ScimitarSlice on August 09, 2019, 01:48:55 PM
(https://i.postimg.cc/J4fWBR1J/proxy-duckduckgo-com.jpg)
Title: Re: Lower MMR Difficulty
Post by: Level9Drow on August 12, 2019, 03:45:03 AM
Remnant is around the corner, and it's basically a horror like Spacelords but with dedicated PvE. I like the characters here better than that game so I'm hoping they can improve things here.
(https://archive-media-0.nyafuu.org/vp/image/1472/24/1472246701966.gif)

(https://i.ibb.co/9ccf291/Lista-deseos-terminada.jpg)

Meanwhile at MercurySteam...
(https://media3.giphy.com/media/LFkGjUW8pRLsk/giphy.gif)

(https://i.ibb.co/w4tgxYc/Spacelords-negativas-steam.jpg)

(https://media.giphy.com/media/z9AUvhAEiXOqA/giphy.gif)

ARNOLD!! Scorn?!?! You are a man of fine taste and expansive imagination. Hats off to you sir. This game needs more attention for the most original thing I've ever seen since H.R. Geiger and Zdzisław Beksiński.
Title: Re: Lower MMR Difficulty
Post by: Daimien06660 on August 12, 2019, 08:45:50 PM
I was just playing Antag (MMR35) and getting shitstomped for the last 5 matches. I’m was stewing in the flaming dumpster of Raiders that do so much damage in a single gunshot they do not down me but splatter me all over the ground/walls, Ad spawns are almost nonexistent and when they do appear, they are totally useless. Elite’s aren’t even a momentary distraction and when I do get a chance to do something my gun feels like it’s full of pillow stuffing and I get one punched in CQC.  Then after the results screen on my fifth match I get the "You are being penalized for quitting". Here’s the thing I DID'T QUIT!
There is a difference between getting instgibbed as the antag and quitting Mercury Steam. One is leaving the match before it's completion and the other is your SHITTY MATCHMAKEING!!!
Title: Re: Lower MMR Difficulty
Post by: Level9Drow on August 12, 2019, 09:09:24 PM
I was just playing Antag (MMR35) and getting shitstomped for the last 5 matches. I’m was stewing in the flaming dumpster of Raiders that do so much damage in a single gunshot they do not down me but splatter me all over the ground/walls, Ad spawns are almost nonexistent and when they do appear, they are totally useless. Elite’s aren’t even a momentary distraction and when I do get a chance to do something my gun feels like it’s full of pillow stuffing and I get one punched in CQC.  Then after the results screen on my fifth match I get the "You are being penalized for quitting". Here’s the thing I DID'T QUIT!
There is a difference between getting instgibbed as the antag and quitting Mercury Steam. One is leaving the match before it's completion and the other is your SHITTY MATCHMAKEING!!!

Was it Konstantin with o.Shtorm? Because that has been an issue lately for a lot of folks.
Title: Re: Lower MMR Difficulty
Post by: Daimien06660 on August 12, 2019, 10:06:42 PM
No Konstantin I got gibbed by Iune (Blink), Aneska, Mikah (with exploding bullets?), Hans (using Usu-21), Valeria (her gun the Earthing not power)
I use Hans my guns don’t do damage like that and Valeria my Earthing is a joke if I don’t use the shockwave. But of Corse I get to Antag people that have their guns at forge Level 10+ when I can only get mt guns to 5. So, it’s like I’m attacking them with harsh langue and they get to respond with bricks.


Title: Re: Lower MMR Difficulty
Post by: MSE_Karen on August 23, 2019, 12:17:11 PM
Hi guys,

We are balancing the missions' difficulty on the Heavy Metal update, but we're going to investigate it in case there's something else.

Thank you very much in advance.