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BARRACKS => Suggestions => Topic started by: Marcus4471 on July 30, 2019, 03:45:35 AM

Title: Alicia's double jump needs a cooldown
Post by: Marcus4471 on July 30, 2019, 03:45:35 AM
All players specials have a cooldown and so too should Alicia's. She can wreck a team of raiders with ease simply by constant spamming of her special. The only characters equipped, to take her out, are Shae with her Sa-Dhu rifle and Konstantine with his repulse sphere. Once you implement a cooldown, she'll instantly lose her current OP status.
If you don't want to do this, that's fine, just remove everyone else's cooldowns. Valeria's Little Girl with no cooldown, would certainly give her problems.
Title: Re: Alicia's double jump needs a cooldown
Post by: MeleeMaster on July 30, 2019, 05:46:56 AM
That would make her useless. Besides she has low health, shoot her a couple of times and she's dead.

Also, I think Alicia should be countering Valeria, not the other way around.
Title: Re: Alicia's double jump needs a cooldown
Post by: sonofoz on July 30, 2019, 05:55:43 AM
moreover she alreday have kind of "cooldown" since its ability is situationnal. she can't uses it whenever she want, she has to rebound on something high enough.
but well i guess a small countdown of 1 or 2 sec can put her in danger without making her to weak even if i'm not sure it is really necessary.
Title: Re: Alicia's double jump needs a cooldown
Post by: SergeyKosinskiy on July 30, 2019, 07:51:32 AM
Ginebra should get a cooldown too?
Title: Re: Alicia's double jump needs a cooldown
Post by: sonofoz on July 30, 2019, 07:38:00 PM
marcus definitely needs a cooldown.  ;D
Title: Re: Alicia's double jump needs a cooldown
Post by: Marcus4471 on July 30, 2019, 07:59:22 PM
That would make her useless. Besides she has low health, shoot her a couple of times and she's dead.

Also, I think Alicia should be countering Valeria, not the other way around.
What? Being able to hover in the air almost continuously, putting you into wounded after a couple of shots or dropping her ammo on you to explode, you think is fair? I've played in many missions with T1 R1 players, wiped out tvery easily by her.

And remember that Valeria's weapon has a long cooldown, made quicker by cards and shooting enemies normally. Unless you're usihg her Quantum Harmonic Oscillator, card with 5 Aleph super boost enabling almost instantaneous reloads, Valeria is a sitting duck, for Alicia should she miss.

Every character's special ability has a cooldown. She should not be the exception.
Title: Re: Alicia's double jump needs a cooldown
Post by: SergeyKosinskiy on July 30, 2019, 09:37:26 PM
Ginebra dont have a cooldown, again. Should we give her one too?
If raiders have some decent enough picks, something like hornet, ingrid, granny. 100hp on alicia really isnt much.
Title: Re: Alicia's double jump needs a cooldown
Post by: Tekato on July 30, 2019, 09:59:41 PM
Ginebra dont have a cooldown, again. Should we give her one too?
If raiders have some decent enough picks, something like hornet, ingrid, granny. 100hp on alicia really isnt much.
Ginebra has drawbacks for using her ability, her health goes down to 50 and she has a long animation for coming out of cougar. She also can't really do anything except running around. Alicia can just spam spam spam with no penalty. Hell even sooma has a penalty, if she just spams her ability she dies instantly.
Title: Re: Alicia's double jump needs a cooldown
Post by: MeleeMaster on July 30, 2019, 10:08:40 PM
What? Being able to hover in the air almost continuously, putting you into wounded after a couple of shots or dropping her ammo on you to explode, you think is fair? I've played in many missions with T1 R1 players, wiped out tvery easily by her.

Every character's special ability has a cooldown. She should not be the exception.
I think that since she's Wardog you can see her at all times so your team should prepare to shoot her down as soon as they see her through the walls.

By the way, what were the characters on your T1 R1 team? What was the mission difficulty? The stage? How many times that happened?

And remember that Valeria's weapon has a long cooldown, made quicker by cards and shooting enemies normally. Unless you're usihg her Quantum Harmonic Oscillator, card with 5 Aleph super boost enabling almost instantaneous reloads, Valeria is a sitting duck, for Alicia should she miss.
Like I said, Valeria's Little Girl isn't meant to fight Alicia. It's unfair, but you should expect balance issues from any competitive game with a diverse range of characters.
Title: Re: Alicia's double jump needs a cooldown
Post by: Level9Drow on July 30, 2019, 10:09:53 PM
Shakura is good against alicia.
Title: Re: Alicia's double jump needs a cooldown
Post by: Marcus4471 on July 30, 2019, 10:24:27 PM
MeleeMaster and Level9Drow

I can't really remember the team makeup, sorry, but sure, Little Girl isn't the most appropriate weapon for Valeria to use against Alicia (although with the right cards it can be, with almost zero cooldowns) but then, you're not really going to know are you? You know, as well as everyone else, that once you choose your characters, you can't change, once the selection timer's counted down and the Antagonist is exposed. I happen to like using all the weapons of, well certainly most of the characters and don't just want to stick to using Shakura like most people tend to do with Valeria.

Bottom line, if I knew, before hand, that is the game told me that the Antagonist was Alicia, before selection was up, then I'd be using Shae, Sa-Dhu and destroying her.
Title: Re: Alicia's double jump needs a cooldown
Post by: SergeyKosinskiy on July 30, 2019, 11:17:47 PM
Long animation from cougar? Its 1,5 seconds. And alicia have her own weaknesses. Being wardog is main one. And without sassy she not really that fast in her flying form.
And what kind of nerfs we talking about? Give her 2 sec cooldown after landing? 5 seconds?

Also you can shoot with little girl, the gun itself. It does have good dmg and nice crits. Also a bit of spread so you can hit flying alicia with at least one of projectiles.
Title: Re: Alicia's double jump needs a cooldown
Post by: sonofoz on July 31, 2019, 12:45:01 AM
Quote
Bottom line, if I knew, before hand, that is the game told me that the Antagonist was Alicia, before selection was up, then I'd be using Shae, Sa-Dhu and destroying her.

that's exactly why it is not told, or the antag who'd have 0chance...
Title: Re: Alicia's double jump needs a cooldown
Post by: Alex2199 on July 31, 2019, 01:07:21 AM
Schneider doesn't really have a cooldown either. Same with Aneska. Alicia isn't overpowered at all. Just because you loose to someone doesn't make that character overpowerd
Title: Re: Alicia's double jump needs a cooldown
Post by: Tekato on July 31, 2019, 01:24:34 AM
Schneider doesn't really have a cooldown either. Same with Aneska. Alicia isn't overpowered at all. Just because you loose to someone doesn't make that character overpowerd
And that's why he's getting his hp cut in half when he summons the drone next patch. Also if you manage to destroy his drone he loses his main source of damage for the duration of it's cooldown(unless you have 5 aleph and the card that instantly recharges the drone when it's destroyed). As for aneska her mech can be destroyed easily, it can't  move, she has to stand still for a few seconds to recall it and when it does get destroyed she has to run around collecting batteries. I know alicia is a wardog but so is rak, does that mean he should be able to spam his pisachas just because he's always stressed and easily killed?
Title: Re: Alicia's double jump needs a cooldown
Post by: Marcus4471 on July 31, 2019, 01:35:34 AM
Schneider doesn't really have a cooldown either. Same with Aneska. Alicia isn't overpowered at all. Just because you loose to someone doesn't make that character overpowerd
As Tekato states, if Schneider loses his turret it's gone for 25 seconds, with your pistol doing 8 damage. That's his cooldown. On higher MMR, you can't leave your turret up for more than a couple of seconds. Enemies all home in instantly. It's the same with Aneska's mech. If it's destroyed, you have to collect energy cells to use it again. That's a cooldown. As for Alicia, a good Alicia is incredibly hard to hit. They don't hover for the duration but jump and shoot. The only real defense you have is to try and hide and guess where she's going to land, initiating a grapple animation before she does. She needs a cooldown....badly. 
Title: Re: Alicia's double jump needs a cooldown
Post by: Tekato on July 31, 2019, 02:25:26 AM
If they really don't want to give her a small cooldown then they should think of a way to limit her ability. Like her health could stop regenerating while she's floating.
Title: Re: Alicia's double jump needs a cooldown
Post by: sonofoz on August 14, 2019, 11:14:54 PM
yup, i bring that up, because, i encounter lot of smoking daisy these days.
and problem is, no character, except shae, can counter alicia (maybe valeria and konst too, without certainty).

i'm rendered to a point where i'm taking shae in missions where she is utterly not recommended, just to prevent an alicia intrusion...

i know that few antag will take alicia if there is a shae and so i'll be useless, but i'd rather be "useless" in a mission than seeing the whole team whiped by smoking daisy.

because that's always how it end without shae.
the entire team is whiped in no time, pure and simple.

the damn gun OS EVERYTHING in AOE in its range, even under cover (not long range ok, but far sufficient...) while alicia is mostly untouchable in the sky.

it's simple, i have never seen a smoking daisy alicia antag who lost a match if there is no shae in the team to try and counter her.

i'm not a nerf guy, and maybe that's just me and all the people i was teamed with each time who don't know how to fight her.
but right now, it really seems that alicia + smoking daisy has no real counter except shae.
and it seems a little to few imo...

I now understand why novera was so weak, because you can't fight someone untouchable who OS you in the same time.

so maybe tekato and marcus were right in the end.
maybe a cooldown would be the solution, since giving her underpowered guns to counter her ability will probably seems unfair when you see everyone weapons (except maybe loath weapons, i don't like loath weapons...)
Title: Re: Alicia's double jump needs a cooldown
Post by: ScimitarSlice on August 14, 2019, 11:43:00 PM
i'm rendered to a point where i'm taking shae in missions where she is utterly not recommended, just to prevent an alicia intrusion...

Yes, and that's why the matchmaking system is dumb.  If there are hard counters in the game you should be able to switch characters between spawns.  I realize that is a buff to raider, but nerf them in another way.  Reduce the life pool, reduce the alephs around, whatever, get creative.  But this random matchmaking system is just horrible.  I'll repeat this for the 4th time, but my favorite character was Iune but I would never play her because I never knew if I was going to get a tier 1 invasion, a tier 6 invasion, or no invasion at all.  I don't understand why everything has to be so random.
Title: Re: Alicia's double jump needs a cooldown
Post by: sonofoz on August 14, 2019, 11:48:20 PM
Quote
Yes, and that's why the matchmaking system is dumb.  If there are hard counters in the game you should be able to switch characters between spawns.
it will drastically change the game, since antag and raiders will pass their time changing their character during respawn to counter each others. XD

but... maybe it would be a good solution...
Title: Re: Alicia's double jump needs a cooldown
Post by: ScimitarSlice on August 15, 2019, 12:00:19 AM
Quote
Yes, and that's why the matchmaking system is dumb.  If there are hard counters in the game you should be able to switch characters between spawns.
it will drastically change the game, since antag and raiders will pass their time changing their character during respawn to counter each others. XD

but... maybe it would be a good solution...

maybe, but lots of people just play who they want to play, they don't flex

 I think someone being skilled playing lots of different characters and understanding counters should help them win.  Right now, it doesn't help the raiders at all.
Title: Re: Alicia's double jump needs a cooldown
Post by: Hopperorouk on August 15, 2019, 06:17:50 AM
.hans has high health, ginebra can escape punches and has damage reduction, rak can overheal...the only thing going for alicia is her jump...that's her "defensive" ability...that's her whole gimmick...she's nothing without it...so a 2 seconds cooldown is extremely detrimental to her character...and basically making her a useless wardog that can be seen a mile away and has no advantage in ranged encouters...a shae can already snipe an airborne alicia...now imagine one that doesn't have her ability active

it's weird that you want alicia( a wardog character that can be seen a mile away) nerfed but completely fine with harec's intant stalk from everywhere and anytime
really shows how bad you are at understanding the game
Title: Re: Alicia's double jump needs a cooldown
Post by: SergeyKosinskiy on August 15, 2019, 07:25:56 AM
Ok, I'll bite why iune is bad for invasion or bad pick im general? With last wish she one of strongest raiders around. Also a perfect counter to Alicia btw. Pop go the head.

@sonofz
Hornet, granny, last wish, ingrid, jav, ionizer, ignis, hatchet, jk5 there probably more, but that just from top of my head. Some will be harder if she using sassy.
Title: Re: Alicia's double jump needs a cooldown
Post by: ScimitarSlice on August 15, 2019, 11:44:35 AM
Ok, I'll bite why iune is bad for invasion or bad pick im general? With last wish she one of strongest raiders around. Also a perfect counter to Alicia btw. Pop go the head.

@sonofz
Hornet, granny, last wish, ingrid, jav, ionizer, ignis, hatchet, jk5 there probably more, but that just from top of my head. Some will be harder if she using sassy.

 I won't bite.  It's a subjective experience I am relaying and not worthy of debate.  I can't play my favorite raider because I am much better in PvP with other raiders, and I don't want to be dead most of the match.  If it's happening to me, it's happening to other people as well.

Spacelords can be very fun and strategy/skill is a factor, but there's a reason some games have big international tournaments with big cash prizes and spacelords doesn't have any tournaments for any money.  Stop pretending it's balanced, unbroken, and non-random.  "Git Gud" is not a substantive argument in this particular situation.  Get over it.     
Title: Re: Alicia's double jump needs a cooldown
Post by: sonofoz on August 15, 2019, 02:14:07 PM
Quote
ingnis
...bro, seriously, how many people can HS alicia while she is flying around ?
i'm not saying no-one can, i'm sure that there is some badass who can, but how many...?

and that's pretty the same with all weapons you mentionned. take hatchet for example. ok it can melt someone pretty quickly.
but not with 1 bullet.
you'll have to unload the majority of your clip, wich can be pretty hard, as you mentionned, and if she is at close range that's already too late, you're dead.

Quote
Some will be harder if she using sassy.
and she is most of the time if i consider how quick she always can fly the map to a point from another ; and when she's not using this one she has reduced damage when flying anyway.
Title: Re: Alicia's double jump needs a cooldown
Post by: SergeyKosinskiy on August 15, 2019, 03:19:10 PM
Why do you need to got for HS with ignis? Charged bodyshot with cards and she down. All other guns have a very high dps. And she only have 100 hp, hornet just melt wardogs, same with ingrid, last wish.
If you dont wanna go for ignis use ferox thats a good option too.
I mean she wardog you can see her all the time, if she that close to you.... well tough luck, see how she get there and dont let her do it again.
Title: Re: Alicia's double jump needs a cooldown
Post by: sonofoz on August 15, 2019, 04:09:47 PM
Quote
Charged bodyshot with cards and she down.
i believe you i barely do not play harec

Quote
I mean she wardog you can see her all the time
meaning you can see her doesn't mean you can shoot her...

first most weapons you enumerate like hatchet or even ingrid have small range too. so you'll have no other choice than letting her come...
ok, i'd say they have more range than smoking daisy (i'm not affirmative, i barely not use alicia. i know i'll have to learn her, but i also know i'll be a burden during my learning time, so...) but anyway their range is not that longer than hers and she can close the distance beetwin your range and hers in no time, so you'r still at disavantadge.

and second, you know that good alicia are just jumping everywhere, so good luck aiming her without spray shot.
and finally, yes she only has 100hp. 100hp she's recovering permanently, so if you don't take her down with one bullet, consider you shot her for nothing since she will certainly had recovered the time you aim her correctly again (if she did not just interupt her jump and jump back to lost you wich will see her full health before you shot her again, and you'll be dead before that by the way)

but well maybe you're right, maybe each time none in the team had characters able to stop her, or we were too bad/inexperienced.
that's not the feeling i have right know.
the only times she lost a match there was a shae (me by the way) and a valeria (if you read this, valeria who beat smoking daisy alicia on beast lair yesterday night, i don't know who you are, but you have all my respect and congratulations bro).

ALL others match she just atomised every character without a sweat.
Title: Re: Alicia's double jump needs a cooldown
Post by: Hopperorouk on August 27, 2019, 01:04:19 AM
Stop asking for unwanted nerfs just because you're annoyed
Alicia is the easiest raider to counter...she's literally a flying disk

You should know if alicia is without her ability , she's just a normal wardog unit that can get oneshotted easily
Title: Re: Alicia's double jump needs a cooldown
Post by: sonofoz on August 27, 2019, 01:40:02 AM
yes.
and with smoking daisy she is unstoppable except by 2 or 3 characters.
Title: Re: Alicia's double jump needs a cooldown
Post by: Hopperorouk on August 27, 2019, 04:09:54 AM
I really hope MSE doesn't listen to you
I really do
Nerfs are what made ginebra garbage
And what made Schneider terrible and more unusable
Just stop
Title: Re: Alicia's double jump needs a cooldown
Post by: sonofoz on August 27, 2019, 06:25:45 AM
indeed.
but it doesn't mean smoking daisy is not OP.
meaning they did shit with gin and schneider doesn't mean they don't have to rework something else.
if it is done correctly, you can nerf things without making it useless.
Title: Re: Alicia's double jump needs a cooldown
Post by: Hopperorouk on August 27, 2019, 10:15:45 AM
indeed.
but it doesn't mean smoking daisy is not OP.
meaning they did shit with gin and schneider doesn't mean they don't have to rework something else.
if it is done correctly, you can nerf things without making it useless.

Smoking daisy is not OP...the crits on this thing is Rng based and it has halve the magazine of the RNR...has low fire rate...and only damaging when utilize it ult fire mechanic

What i think is ridiculous is sassy on 5 stacks....that's the alicia antagonist that you've been encountering...a sassy alicia on 5 stacks can cross over the entire last map on low blow....and can jump over the bridges in the first part of general marmelaid boss mission
What you've been encountring is a supersonic aerial threat that drops bombs on your head then comes down to finish you off

But that's that...5 stacks sassy...that's the whole ridiculous part about alicia...and that's fine because most cards are ridiculous with 5 stacks
Title: Re: Alicia's double jump needs a cooldown
Post by: sonofoz on August 27, 2019, 10:34:28 AM
no.
what i'm talking about is smoking daisy. not sassy.
with or without sassy, smoking daisy still OS any character, even council.
Title: Re: Alicia's double jump needs a cooldown
Post by: Alex2199 on August 27, 2019, 10:36:37 PM
Smoking Daisy isn't overpowered. It is a useful gun yes but lets look at her other guns.

Novera = only good with a certain card set up
Eager = personally I find it a joke, however, I suppose is okay with a card set up
Rock n Roll = the long range, explosive, risk free child of Novera and Smoking daisy
Painkiller = good if you wanna shot your teammates.

She only has two good weapons and on top of that she has to be pretty close to guarantee a kill (with the expectation of Rock n Roll). People keep complain about this and that being overpowered until it gets to the point were that raider or weapon becomes terrible. Schneider with his health halfed, Ginebra being stressed in cougar form, Valeria's gun The Whip is just awful. Basically be careful with what you wish for because if MSE listens it will be a struggle for them to change it back.
Title: Re: Alicia's double jump needs a cooldown
Post by: sonofoz on August 27, 2019, 10:54:01 PM
yeah because they think nerf have to be drastic, like every devs...
when you asked for a rebalance you don't ask for a "make this totally useless please ! and ban everyone who used it !! and kill their family too !!!"

and someday devs will have to understand that.
but well now i'm playing shae or konst 75% of the time anyway to prevent her invasion.
so, they can do what they want with alicia... and well, i'll bear a loss the last 25% =)
Title: Re: Alicia's double jump needs a cooldown
Post by: Hopperorouk on August 28, 2019, 03:17:07 AM
yeah because they think nerf have to be drastic, like every devs...
when you asked for a rebalance you don't ask for a "make this totally useless please ! and ban everyone who used it !! and kill their family too !!!"

and someday devs will have to understand that.
but well now i'm playing shae or konst 75% of the time anyway to prevent her invasion.
so, they can do what they want with alicia... and well, i'll bear a loss the last 25% =)

It's selfish of you to want to nerf other characters because you don't play them...i almost main alicia and i find her very fine as wardog raider
I think what OP is annoyed from is 5 stacks sassy alicia that drops smoking daisy bombs on his head then goes back to finish them
Op doesn't realize that to actually activate sassy you need to do a strike everytime...so you already wasted 2 seconds of you time on the ground,...so many times, so many times when i'm antagonizing as alicia and i try to activate sassy i get bombarded instantly, not to mention a shakura val, a konstantine a shae and more counters that makes her work harder

Nerfing cooldown will destroy all other alicia builds, because people forget that alicia can be built in so many different ways

I'm tired of this topic being the first i see on the recents
Title: Re: Alicia's double jump needs a cooldown
Post by: sonofoz on August 28, 2019, 05:26:01 PM
Quote
It's selfish of you to want to nerf other characters because you don't play them...

you're wrong on that. harec and alicia are the strongest character in the game imo, and i intend to master alicia. i have started using her. just i didn't learn to play with her, so i'm still new and bad with her.
consequently, i still use her scarcely but it is my intention tu make her one of my mains. =)


Quote
not to mention a shakura val, a konstantine a shae and more counters that makes her work harder
the only real counter are shae and konst.
valeria is OS like any other character and shakura main fire do not makes enough damage, so she has good chance to lose against alicia.
kuzie are bigger chance to strike her.
and that's much all.

all other characters have 80% to die fighting her.

and that's the problem.
take sadhu for example.
countering it does not depends only on the character, yes some character will me more effective, but you mostly have to adapt your gameplay to counter sadhu.

with alicia the win or loss ONLY depends on the character you chose. and that's what is bothering me. it could be ok if characters able to counter her were numerous, but only 3 seems few to me.

Title: Re: Alicia's double jump needs a cooldown
Post by: SergeyKosinskiy on August 28, 2019, 06:16:06 PM
Do I need to go over all the raiders that can kill alicia?😔
Title: Re: Alicia's double jump needs a cooldown
Post by: sonofoz on August 28, 2019, 06:24:35 PM
no. but i gladly want you to show me how you blast her down in the air with hatchet for example.
like for valeria, they are no counter, they just have a chance to survive her, with fat better bets on alicia.
Title: Re: Alicia's double jump needs a cooldown
Post by: Alex2199 on August 29, 2019, 06:50:37 PM
no. but i gladly want you to show me how you blast her down in the air with hatchet for example.
like for valeria, they are no counter, they just have a chance to survive her, with fat better bets on alicia.

Valeria does have counters...they just aren't highly picked counters. Harec is the best counter for a Valeria. That also depends on the map however. Missions like hanging by a thread she is MUCH stronger on if she locks down your spawn point
Title: Re: Alicia's double jump needs a cooldown
Post by: sonofoz on August 29, 2019, 06:53:48 PM
ARE no counter. for alicia.
not HAVE no counter.  ;)

yes, valeria has lots of counter since she mostly take her strength from the map configuration.
Title: Re: Alicia's double jump needs a cooldown
Post by: Quanrian on October 07, 2019, 06:15:23 PM
Alicia's counter is aiming up. Done... Never seen even brand new players struggle with that. She's aerial and thus it makes sense anything with dispersal or suppression in mind is going to do guess what... It's going to suppress her... a lot. In my experience, Hans is a lot harder to hit and hits a lot harder than Alicia ever could. So she can down you... yet she has the worst potential to actually kill you before you kill her even if you're already downed. However, despite all that if someone wants a brief cooldown for her I wouldn't object because it means they'd have to balance other characters as well that more direly need it.
Title: Re: Alicia's double jump needs a cooldown
Post by: Skyline on October 08, 2019, 01:08:15 PM
Oh c'mone man ,dear Quanrian no reson said dat bullshit about how easy to counter Alicia and how Hans is Op,-Your character is safe bcs poor develorers from MSE will never be able to into a ballance in their PvP game:)
Say hello To Harek And his Rertarded walljump and back from Alpha to Atm.They not care about thing like those.
So u can continue fly and press buttons forever; Most players play on consoles and they never abble to deal with "your playstyle" not matter what they pick.
(https://i.ibb.co/Sd9kkqt/png.png)
Title: Re: Alicia's double jump needs a cooldown
Post by: Hopperorouk on October 08, 2019, 06:59:44 PM
Oh c'mone man ,dear Quanrian no reson said dat bullshit about how easy to counter Alicia and how Hans is Op,-Your character is safe bcs poor develorers from MSE will never be able to into a ballance in their PvP game:)
Say hello To Harek And his Rertarded walljump and back from Alpha to Atm.They not care about thing like those.
So u can continue fly and press buttons forever; Most players play on consoles and they never abble to deal with "your playstyle" not matter what they pick.
(https://i.ibb.co/Sd9kkqt/png.png)


It won't matter anymore
Her rock and roll got nerfed
And he smoaking daisy's explosion got nerfed to dust

Having a little jump gimmick is all she has now
I mean we are here while ginebra is suffering every single day...
Title: Re: Alicia's double jump needs a cooldown
Post by: SergeyKosinskiy on October 12, 2019, 03:12:58 PM
https://www.twitch.tv/quanrian79/clip/AmericanDoubtfulAppleStoneLightning?filter=clips&range=7d&sort=time
Title: Re: Alicia's double jump needs a cooldown
Post by: Quanrian on October 20, 2019, 05:08:35 PM
@Skyline Harec is where he is because people are just awful with him so they kept buffing him instead of taking him out of the Starter characters.

Alicia is "tricky" but people often have more "fun" with her because she hops around like a monkey! Thus, they tend to learn how to play her more often than the old group of bad Harecs that we never associated with an infantile version of Harec... Yes, though Harec is basically God Tier in the game and Alicia still looks silly jumping around but damn that girl can float like an Angel! So... maybe possibly if she gets a small cool-down they will reconsider giving Harec a reasonable and not so abusive ability timer. Remember younglings, feeling frustrated? Bring a Sooma and all your worries will evaporate until she does as well like a cloud of red mist... Breath taking!
Title: Re: Alicia's double jump needs a cooldown
Post by: Wofenzen on November 09, 2019, 01:43:24 AM
Yup only needs to be about 0.5s after touching the ground to bring inline with other raiders or failing that give her a short cooldown of about 2-3 seconds after she hits the ground that can "burnt off" by damaging players while she's airborn actively forcing her to engage rather than playing the guerilla warfare game of jumping in and out of combat. Either that or a rework for the smoking daisy AKA the scrub cannom