Mercurysteam's Hangout

BARRACKS => Gameplay Feedback => Topic started by: Marcus4471 on July 24, 2019, 02:55:31 AM

Title: A Sooma sphere question to developers....
Post by: Marcus4471 on July 24, 2019, 02:55:31 AM
Have any of you played a match where Sooma has left a million spheres all over the place and actually managed to see just what the hell is going on?

Last game I played with her in my team there were so many spheres I couldn't see the enemy. Believe it or not putting a lightly coloured, translucent, circle on top of another of the same, doubles the strength of the colour and makes it darker and more opaque. Add some darker coloured symbols and where they meet you'll pretty much block what's in front, heavily distorting the image.   
Title: Re: A Sooma sphere question to developers....
Post by: sonofoz on July 24, 2019, 03:01:52 AM
well, it's the same with all aeo weapons, not particularly sooma's.
and yes, it's boring.
(i guess they want them to be boring to counter the fact that they are pretty effective, but that's just a guess)

but that's not only weapons, cc finishers are prety messy too...
with camera moving in all senses and you (or me at least) trying to keep it in the direction you want to check for danger...
Title: Re: A Sooma sphere question to developers....
Post by: MSE_Ojuel on July 24, 2019, 11:38:05 AM
Have any of you played a match where Sooma has left a million spheres all over the place and actually managed to see just what the hell is going on?

Last game I played with her in my team there were so many spheres I couldn't see the enemy. Believe it or not putting a lightly coloured, translucent, circle on top of another of the same, doubles the strength of the colour and makes it darker and more opaque. Add some darker coloured symbols and where they meet you'll pretty much block what's in front, heavily distorting the image.

We changed some of the visual FX for Sööma's Redeemer weapon, so that it gets les occlusive, especially when you're close to one of the spheres.

The upcoming Master of Puppets (due to release on the 29th of July) should include these changes. :)