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NEWS AND INFORMATION => Ship's Log => Topic started by: MSE_TENKA on September 20, 2018, 05:18:10 PM

Title: Spacelords Roadmap
Post by: MSE_TENKA on September 20, 2018, 05:18:10 PM
(https://spacelordsthegame.com/statics/multimedia/images/2018/09/20/09_1.jpg)

Celebrating one year since Raiders of the Broken Planet launched, and a month after its rebirth as a Free to Play game, Spacelords continues to grow with over 400.000 games played in the last 30 days and a player base more than 10 times larger.

“We are very pleased with the game’s performance since Spacelords’ launched on August 23,” comments Enric Álvarez, Game Director. “We see many new players discovering Spacelords for the first time every day, and this roadmap is our way to thank all the community for their support and show our continuing commitment to the game.”

This roadmap includes four key upcoming main milestones, each marking major changes to the game. Between each of these milestone, MercurySteam will continue to release regular new content at a steady pace in the form of game updates, new skins, weapons and characters.

(https://www.spacelordsthegame.com/statics/multimedia/images/2018/09/20/Spacelords_Roadmap.jpg) (https://www.spacelordsthegame.com/statics/multimedia/images/2018/09/20/Spacelords_Roadmap.jpg)

Space Guilds
The first major Spacelords’ milestone will allow players to create and customize their own Space Guilds within the game, with full cross platform implementation* and expanded communication options. Aspiring Spacelords can team up, design their own Guild banner with the new in game editor and coordinate their games together in preparation for the conflict to come.

Spacelords Identity
With the arrival of the new in-game store, players will now have countless more options for customizing their characters, with new outfits, exclusive weapon customizations, emotes to express in game and even new fighting styles, melee weapons and finishing moves.

The Great Clash
With the Space Guilds now fighting to control the Aleph resources, the stakes will be raised much higher when they compete to show who’s the best! Guilds will endeavor to leave their mark on the Broken Planet, obtaining the best scores and literally planting their banner on the missions they master for all to see. This isn’t a battle anymore, but a War!

The Aurora Specters
Spacelords thrilling 4 v 1 gameplay will be further boosted with the arrival of the Aurora Specters, daemonic entities whose eldritch powers are only rivalled by their thirst for the Raiders’ blood. Something wicked this way comes…

(https://www.spacelordsthegame.com/statics/multimedia/images/2018/09/20/04_1.jpg?v=UjTYA)

Spacelords is available now as a new and exciting Free to Play gaming experience for PlayStation 4, Xbox One, Steam and Windows10. MercurySteam will continue to steadily add new content, including characters, weapons and skins in the following months.
Title: Re: Spacelords Roadmap
Post by: pululon on September 20, 2018, 05:24:05 PM
This sound very good!
Title: Re: Spacelords Roadmap
Post by: B30 on September 20, 2018, 05:39:57 PM
Ok, you've awakened my curiosity.  :)
Title: Re: Spacelords Roadmap
Post by: Level9Drow on September 20, 2018, 05:49:24 PM
Guilds?!?!?!? Aurora Specters?!?!?!? Whuuuuuuuuttt?????!!!! So many questions. Who is old Lycus up there?
Title: Re: Spacelords Roadmap
Post by: Hiero_Glyph on September 20, 2018, 05:59:56 PM
There is an * after "full cross platform implementation"; could you please provide the restrictions.

Also, would you please remove antagonists from mentor matches. Nearly every level 1 or 2 player quits the game when it has an antagonist so unless you want player retention to suffer, I'd suggest limiting how antagonists can interact with new players.
Title: Re: Spacelords Roadmap
Post by: Hyugga on September 20, 2018, 06:07:01 PM
so every icon is a new item ? I see emotes skins guns , but what is the icon with the play thing , new movies ?
Title: Re: Spacelords Roadmap
Post by: Onionsunleashes on September 20, 2018, 06:15:32 PM
So does this start this month or is it still further in the future
Title: Re: Spacelords Roadmap
Post by: Tekato on September 20, 2018, 06:25:52 PM
Wow so many things to look forward to, just hoping some of these costumization options aren't cash shop only.
Title: Re: Spacelords Roadmap
Post by: LordDraco3 on September 20, 2018, 06:26:15 PM
My hype levels are off the charts!

WE NEED BIGGER CHARTS!
Title: Re: Spacelords Roadmap
Post by: Power Penguin on September 20, 2018, 06:48:44 PM
Sounds interesting, hopefully you can deliver. Also why does the cinematic button appear on the chart ? Are we getting new ones ?
Title: Re: Spacelords Roadmap
Post by: pululon on September 20, 2018, 07:11:00 PM
Guilds?!?!?!? Aurora Specters?!?!?!? Whuuuuuuuuttt?????!!!! So many questions. Who is old Lycus up there?
Old Lycus is Lycus with cosmetics, you will custom the chars with things like hairs, eyepatches, etc.
Title: Re: Spacelords Roadmap
Post by: Skyline on September 20, 2018, 07:27:05 PM
(https://image.ibb.co/mwZhKz/g_SVn_X9v_BSZe_O.png)
ADD:
But clash it is not a 4 vs 4 guild pvp arena style,right?
Just pve rankings...eh but anyway ,- nice plan .
Title: Re: Spacelords Roadmap
Post by: Eikazuya on September 21, 2018, 05:22:37 AM
I don't clearly understand the roadmap. But still better than nothing. I'll play the game today to celebrate this
Title: Re: Spacelords Roadmap
Post by: JestersShade on September 21, 2018, 09:50:04 AM
So... a few days ago, MSE_Tenka came on several feedback topics to tell us to wait for the "big announcement" to come.
It came and I'm really disappointed.

What it contains may be nice, but NOTHING about the big issues raised in the past month: reward / BP system, new players experience, antagonist, ...

Another recent example: I again had a duplicated BP after trying the mission 4 times!
This waste of time was due to matchmaking with very low players (and / or high antagonist), new players on hard campaign (4th), don't know what the BP would be, duplicates are worthless...

By the way, currently, I only log in to do the common BP mission (if 1) because I don't want to level too much until I've built the weapon because of forge cost.
@MSE: what good is a game that makes you not want to play it and level up ?

We've heard several times "we're listening to you, blablabla" but it seems it was EA style... a shame.
Title: Re: Spacelords Roadmap
Post by: Kiss Shot on September 21, 2018, 10:30:10 AM
Yeah !! Finally some clear goals and steps we can aim and wait for.

Loving the customization announcement, guilds, new baddies...

Another step in the right direction.

Now waiting for some adjustements, in the meantime, on the less fun parts of the game (equilibrium, better grouping, and so on)

Anyways great announcements.

Curious about the Aurora Specters. They mention that's for the 4 vs 1 play style...so will it be antag specific only chars or something like that ? Or a roll inversion : a big baddy hunted by raiders ala Evolve ?
Title: Re: Spacelords Roadmap
Post by: MSE_TENKA on September 21, 2018, 03:24:46 PM
What it contains may be nice, but NOTHING about the big issues raised in the past month: reward / BP system, new players experience, antagonist,

Hi JestersShade!

This announcement is about the new add-ons that will arrive to the game, in the meantime we will publish several updates to fine-tune the game.

See you on the Broken Planet!
Title: Re: Spacelords Roadmap
Post by: JestersShade on September 21, 2018, 04:08:19 PM
I really hope so for you but, still, you need to communicate more.

On all the issues I've reminded here, what are the devs thoughts ?

We're not always asking for it to be patched already but would want to know the dev team views on it.

What do you agree or disagree with ?
What are you willing to change and how ?

So far, we've always seen those once a patch is released and that is not a good communication.

Coming here just to say "we're listening" is as good as nothing.

What we want to hear is "We're listening and agree to change this and that in this way" or "We disagree on this because of that" but so far, it's not transparent enough to stop the frustration and coming on multiple topics to say "wait for our big announcement" which wasn't even related to the topics in the end even made the feelings worse ...
Title: Re: Spacelords Roadmap
Post by: Brizzier on September 21, 2018, 05:39:44 PM
I really hope so for you but, still, you need to communicate more.

On all the issues I've reminded here, what are the devs thoughts ?

We're not always asking for it to be patched already but would want to know the dev team views on it.

What do you agree or disagree with ?
What are you willing to change and how ?

So far, we've always seen those once a patch is released and that is not a good communication.

Coming here just to say "we're listening" is as good as nothing.

What we want to hear is "We're listening and agree to change this and that in this way" or "We disagree on this because of that" but so far, it's not transparent enough to stop the frustration and coming on multiple topics to say "wait for our big announcement" which wasn't even related to the topics in the end even made the feelings worse ...

This was one of the reasons why I left Raiders of The Broken Planet after buying the first chapter, to return to the game now, renamed as Spacelords.

There is a huge lack of feedback. MercurySteam only says "I'm listening," but never addresses the issues raised by the player community.
Title: Re: Spacelords Roadmap
Post by: Level9Drow on September 21, 2018, 05:53:20 PM
It's not Blizzard, calm down. They are not 500 people strong. Thing's work a bit slower for smaller studios.
Title: Re: Spacelords Roadmap
Post by: MSE_TENKA on September 21, 2018, 06:11:00 PM
Hi JestersShade,

You can check in the latest patch notes for update 10.4 our approach to several topics, like Blueprints for example. We have increased the drop rate of common Blueprints, and that is a direct consequence of the feedback we have gathered from the community. (https://spacelordsthegame.com/news/spacelords-update-104-patchnotes) or about the rewards, we have increased it (https://spacelordsthegame.com/news/patch-notes-103).
This is an ongoing process, but every change takes time to be designed, tested an implemented to assure it doesn’t break more things than it solves!

On all the issues I've reminded here, what are the devs thoughts ?

We’ll be happy to share our views with you. If you have any specific question, please ask.

Thanks!
Title: Re: Spacelords Roadmap
Post by: Sloppy on September 21, 2018, 08:45:41 PM
We’ll be happy to share our views with you. If you have any specific question, please ask.
I'd like to ask a few!
1. Being an Antagonist and beating an Antagonist provides no reward beyond regular level completion reward. Are you planning to address this or your position is that PvP should not be rewarded?
2. Do you have any plans of adding 'attack'/'do not attack' markers or chat system or you think that current level of communicability between players is sufficient?
3. A common complaint is that characters and high level guns are overpriced. Are you satisfied with current game economy or you already plan to adjust mission rewards and/or prices? Or, maybe, you're analyzing the situation and not yet ready to decide?
4. Is it intentional that it's almost impossible for Antagonist to reach high score (7-9) while Raiders can do that easily?

Not trying to push the suggestions here, just want to know what's your position on this stuff. Thanks!
Title: Re: Spacelords Roadmap
Post by: B30 on September 22, 2018, 12:24:21 AM
We’ll be happy to share our views with you. If you have any specific question, please ask.

What is your opinion on the current blueprint duplicate situation?

Today I had the chance to get 2 common blueprints and all I got was 2 dups = nothing!!! The situation would not be so terrible if I could stack them, build them later or sell them for Gold (as I already wrote in another thread).
Title: Re: Spacelords Roadmap
Post by: Nemo on September 22, 2018, 01:11:59 AM

Spacelords Identity
With the arrival of the new in-game store, players will now have countless more options for customizing their characters, with new outfits, exclusive weapon customizations, emotes to express in game and even new fighting styles, melee weapons and finishing moves.

I hope that this is just cosmetic only. I'm not quite sure what 'melee weapons' are supposed to mean here, since all the characters just use a variety of punches and kicks at present.

Quote
The Great Clash
With the Space Guilds now fighting to control the Aleph resources, the stakes will be raised much higher when they compete to show who’s the best! Guilds will endeavor to leave their mark on the Broken Planet, obtaining the best scores and literally planting their banner on the missions they master for all to see. This isn’t a battle anymore, but a War!

Will the scoring system be getting a rework then? The difficulty score at the end of a match only accounts for 1 point, with every 10% of difficulty giving 0.1 points to the score. It seems like there will just be a whole bunch of 9.3s to 9.5s, since not many people would want to push their MMR, and the difficulty score, past the 60% range, since high difficulty doesn't really give correspondingly high rewards.
Title: Re: Spacelords Roadmap
Post by: MSE_TENKA on September 24, 2018, 01:53:57 PM
Hi everyone! Please, found some answers below:

Quote
1. Being an Antagonist and beating an Antagonist provides no reward beyond regular level completion reward. Are you planning to address this or your position is that PvP should not be rewarded?

Raiders and Antagonists have same rewards. 4 v 1 PvP is already rewarded.

Quote
2. Do you have any plans of adding 'attack'/'do not attack' markers or chat system or you think that current level of communicability between players is sufficient?

We are considering including new ways of communicating in  the game. You will start seeing new options with the arrival of the first major milestone in the Spacelords’ roadmap: Space Guilds.

Quote
3. A common complaint is that characters and high level guns are overpriced. Are you satisfied with current game economy or you already plan to adjust mission rewards and/or prices? Or, maybe, you're analyzing the situation and not yet ready to decide?

We are continuously adjusting the rewards and prices. After every change, we always analyse what’s working best and what’s not working as desired, and the process starts anew. We recently launched the 10.4 update, and it is still a bit early to extract any conclusion. 

Quote
4. Is it intentional that it's almost impossible for Antagonist to reach high score (7-9) while Raiders can do that easily?

We definitely want to review the Antagonist score system.

Quote
What is your opinion on the current blueprint duplicate situation? Today I had the chance to get 2 common blueprints and all I got was 2 dups = nothing!!! The situation would not be so terrible if I could stack them, build them later or sell them for Gold (as I already wrote in another thread).

We really understand your frustation and we are looking for a solution that satisfy all users -it will take a bit of time to address and implement, though. 

Quote
Will the scoring system be getting a rework then? The difficulty score at the end of a match only accounts for 1 point, with every 10% of difficulty giving 0.1 points to the score. It seems like there will just be a whole bunch of 9.3s to 9.5s, since not many people would want to push their MMR, and the difficulty score, past the 60% range, since high difficulty doesn't really give correspondingly high rewards.

It is still a bit early to talk about The Great Clash update in detail. We are currently focusing on the most immediate updates, like Space Guilds, but we will consider it.

Thanks all!
Title: Re: Spacelords Roadmap
Post by: Hyugga on September 24, 2018, 03:57:29 PM

" Raiders and Antagonists have same rewards. 4 v 1 PvP is already rewarded "

 whatttt ? What reward ?  The same reward that you get if you were not playing an antagonist and getting a higher score ?  Im good with all other answer but this one did not adress anything.
Title: Re: Spacelords Roadmap
Post by: Sloppy on September 24, 2018, 05:26:02 PM
Raiders and Antagonists have same rewards. 4 v 1 PvP is already rewarded.
I mean that there is no -additional- reward for defeating the Antagonist.
Sorry if I wasn't clear enough and thank you for the answers.
Title: Re: Spacelords Roadmap
Post by: Hiero_Glyph on September 24, 2018, 06:09:43 PM
Hi everyone! Please, found some answers below:

Quote
1. Being an Antagonist and beating an Antagonist provides no reward beyond regular level completion reward. Are you planning to address this or your position is that PvP should not be rewarded?

Raiders and Antagonists have same rewards. 4 v 1 PvP is already rewarded.

Quote
2. Do you have any plans of adding 'attack'/'do not attack' markers or chat system or you think that current level of communicability between players is sufficient?

We are considering including new ways of communicating in  the game. You will start seeing new options with the arrival of the first major milestone in the Spacelords’ roadmap: Space Guilds.

Quote
3. A common complaint is that characters and high level guns are overpriced. Are you satisfied with current game economy or you already plan to adjust mission rewards and/or prices? Or, maybe, you're analyzing the situation and not yet ready to decide?

We are continuously adjusting the rewards and prices. After every change, we always analyse what’s working best and what’s not working as desired, and the process starts anew. We recently launched the 10.4 update, and it is still a bit early to extract any conclusion. 

Quote
4. Is it intentional that it's almost impossible for Antagonist to reach high score (7-9) while Raiders can do that easily?

We definitely want to review the Antagonist score system.

Quote
What is your opinion on the current blueprint duplicate situation? Today I had the chance to get 2 common blueprints and all I got was 2 dups = nothing!!! The situation would not be so terrible if I could stack them, build them later or sell them for Gold (as I already wrote in another thread).

We really understand your frustation and we are looking for a solution that satisfy all users -it will take a bit of time to address and implement, though. 

Quote
Will the scoring system be getting a rework then? The difficulty score at the end of a match only accounts for 1 point, with every 10% of difficulty giving 0.1 points to the score. It seems like there will just be a whole bunch of 9.3s to 9.5s, since not many people would want to push their MMR, and the difficulty score, past the 60% range, since high difficulty doesn't really give correspondingly high rewards.

It is still a bit early to talk about The Great Clash update in detail. We are currently focusing on the most immediate updates, like Space Guilds, but we will consider it.

Thanks all!

And this is why the game is doomed to fail, because you don't understand the problem. These are basic issues. All you need to do is look at the metrics and see that antag matches consistently score lower than non-antag matches and the fact that there is no bonus means that you get rewarded less. It's basic math.

As for duplicate blueprints, you only get one chance at a first impression. It took Warframe over 4 years to get major streamers to come back to it and that was after a ton of work on their part. You don't have time to wait and consider these changes, you just need to patch it to reward the player in some way and if you are not happy you can aways change it later. No one is asking for a perfect solutuon, but a reward of some kind needs to be added even if it is just gold instead.

As for the rest, I really love the game and it has a ton of potential but it is obvious that your current methodology is too slow to solve the problems. Go watch the Warframe documentary by NoClip and the one thing that is reiterated time and time again is that the only way Warframe will be successful is if they can push content as often as possible. A single weapon or skin isn't going to cut it when you haven't even improved the duplicate blueprint issue; it just conpunds the problem as players are running Alicia and getting nothing for their efforts.

I hate to quote Forrest Gump but "stupid is as stupid does" and the community can only judge Mecurysteam by their actions. So you can say you are listening and looking into the issues, but unless you actually do something to fix the problem then all the words in the world mean nothing. Winter is coming and it brings Fortuna, Fallout 76, RDR2, Blackout, etc. So either do something about these issues or watch the game die because what you are doing now simply isn't working (and you have the numbers to know that).
Title: Re: Spacelords Roadmap
Post by: Level9Drow on September 24, 2018, 07:14:02 PM
Hi everyone! Please, found some answers below:

Quote
1. Being an Antagonist and beating an Antagonist provides no reward beyond regular level completion reward. Are you planning to address this or your position is that PvP should not be rewarded?

Raiders and Antagonists have same rewards. 4 v 1 PvP is already rewarded.

Quote
2. Do you have any plans of adding 'attack'/'do not attack' markers or chat system or you think that current level of communicability between players is sufficient?

We are considering including new ways of communicating in  the game. You will start seeing new options with the arrival of the first major milestone in the Spacelords’ roadmap: Space Guilds.

Quote
3. A common complaint is that characters and high level guns are overpriced. Are you satisfied with current game economy or you already plan to adjust mission rewards and/or prices? Or, maybe, you're analyzing the situation and not yet ready to decide?

We are continuously adjusting the rewards and prices. After every change, we always analyse what’s working best and what’s not working as desired, and the process starts anew. We recently launched the 10.4 update, and it is still a bit early to extract any conclusion. 

Quote
4. Is it intentional that it's almost impossible for Antagonist to reach high score (7-9) while Raiders can do that easily?

We definitely want to review the Antagonist score system.

Quote
What is your opinion on the current blueprint duplicate situation? Today I had the chance to get 2 common blueprints and all I got was 2 dups = nothing!!! The situation would not be so terrible if I could stack them, build them later or sell them for Gold (as I already wrote in another thread).

We really understand your frustation and we are looking for a solution that satisfy all users -it will take a bit of time to address and implement, though. 

Quote
Will the scoring system be getting a rework then? The difficulty score at the end of a match only accounts for 1 point, with every 10% of difficulty giving 0.1 points to the score. It seems like there will just be a whole bunch of 9.3s to 9.5s, since not many people would want to push their MMR, and the difficulty score, past the 60% range, since high difficulty doesn't really give correspondingly high rewards.

It is still a bit early to talk about The Great Clash update in detail. We are currently focusing on the most immediate updates, like Space Guilds, but we will consider it.

Thanks all!

A lot of this sounds like good news. At first I was shocked at your response to rewards in PvP but your response to number 4 kind of alleviated some of this, a vit. Although I would say look at the raider side to. I think what people mean is that the reward system doesn't give anything in ADDITION with PvP and that it maybe should. The reason people say this is because they can score 9 point scores without an antagonists, but I've never seen a 9 point score in PvP for raiders or antagonists. So the question of incentive comes up. I would like to add that as a peaceful antag I don't think the raiders get a high score even then. I've eve carried the objective and fed them aleph and still they would get a 7 or 8 point score. So it FEELS like an antagonist just merely being there reduces the overall score by about 1 point.

Aside from that small point everything else you responded with seems very hopeful and exciting. I look forward to it. Thanks for communicating with us, I would hate to see others ruin this by responding rudely.
Title: Re: Spacelords Roadmap
Post by: LordDraco3 on September 24, 2018, 07:32:00 PM
"A bunch of obnoxious bullshit"

Bro.
(https://cdn.discordapp.com/attachments/315765053364109312/487745917563305984/Lycus.PNG)
Title: Re: Spacelords Roadmap
Post by: Whitebleidd on September 24, 2018, 11:30:38 PM
The spacelords identity section of the roadmap sounds awesome, I hope they allow for removal of accessories as well as adding, only reason I didn’t buy “space mechanic” was because of the cap and goggles… being able to remove those would be great. Emotes, finishers, fighting styles, it all sounds good, hope they also plan on adding auras.

The rest sound meh (space guilds), leaning on bad (the great clash, aurora specters), it seems the obsession with pvp is going deeper, MS wants everyone on the pvp bandwagon one way or another, I just hope they only give out more xp or gold as rewards for theses activities, and don’t lock up cosmetics and weapons behind this pvp/competitive stuff.
Title: Re: Spacelords Roadmap
Post by: Kiss Shot on September 25, 2018, 08:45:21 AM
First of all thanks for all the answers Tenka.
Always good to have some feedback on the players issues.

Now I can understand that some people will never get pleased no matter the answers.

But it's a bit paradoxal to see people asking for answers, MSE giving them and see the same ones telling that words don't matter...

Well as someone already said MSE isn't EA or DE. They're a small team, corrections can't be done as fast as in big companies.

Changing things in game in a hurry is as bad as having to wait. Breaking the game mechanics with a rushed patch can be as damaging.

It can be hard and time is a key point for Spacelords futur, but people need to learn to be at least a bit more patient.

Things have improved loads no matter what people say. I played game since day 1 and I can attest it. It even had made me stop for a few months waiting for some changes, but always with the intention to come back.

Lately after some long blind walk, I can see a tiny light at the end of the tunnel.
Will it grow or fade...time will tell but at least, in my opinion, MSE is aiming at the right direction.
Title: Re: Spacelords Roadmap
Post by: Lancer on October 20, 2018, 08:45:54 AM
If MSE locks cosmetic items behind the pvp, i think i'd be just a tad bit more accepting of antags if i knew winning against antag would give me new items to deck out my lycus or show off my ginebra. But please reward raiders for beating antags.
Title: Re: Spacelords Roadmap
Post by: AlexRacer on June 24, 2019, 05:14:52 AM
Doh, this game is crap :( Wasted a lot of time searching for fun - N-O-T-H-I-N-G. I saw terrible ratings, like on https://rawg.io/games/raiders-of-the-broken-planet-prologue (https://rawg.io/games/raiders-of-the-broken-planet-prologue) but was dumb to get it and wasted time.
Title: Re: Spacelords Roadmap
Post by: Angeles2099 on June 25, 2019, 05:44:09 AM
That review is out-dated, and not by a little, they called the game Raiders of the Broken Planet (Thats how you know). Whats the point of posting that? Did you actually try the game (Recently) or are you just bashing? 
Title: Re: Spacelords Roadmap
Post by: 4ng3l35iS4h0m0 on June 25, 2019, 04:37:25 PM
(https://i.imgur.com/RiqRl0Q.jpg)

Angeles, Defender of MercurySteam
Title: Re: Spacelords Roadmap
Post by: Angeles2099 on June 25, 2019, 05:15:57 PM
lmao (actually laughing)
Title: Re: Spacelords Roadmap
Post by: MSE_Karen on June 26, 2019, 12:21:00 PM
We love you Angeles!
(https://media2.giphy.com/media/QAsBwSjx9zVKoGp9nr/giphy.gif?cid=790b76115d1346e9374b4963513cb6a3&rid=giphy.gif)
Title: Re: Spacelords Roadmap
Post by: Angeles2099 on June 26, 2019, 10:44:42 PM
 ;D And we love you !
(https://media.giphy.com/media/98EBb55L7GoQ8/giphy.gif)
Title: Re: Spacelords Roadmap
Post by: reza karimi on June 29, 2019, 03:30:33 PM
Hii
Title: Re: Spacelords Roadmap
Post by: Angeles2099 on June 29, 2019, 08:16:07 PM
Hi Reza Karimi