Mercurysteam's Hangout

SPACELORDS COMMUNITY => Spacelords’ Advice => Topic started by: LordDraco3 on April 19, 2018, 10:32:37 AM

Title: Weapons and reward attributes
Post by: LordDraco3 on April 19, 2018, 10:32:37 AM
I made a basic spreadsheet containing all of the current weapons, and which ones have bonuses to blueprints, gold, or faction points. I also indicated which ones have a pair of these traits, and there are 3 guns total right now that have a gold+faction combo.

https://cdn.discordapp.com/attachments/315765053364109312/436361932144902144/raider_weapon_traits.ods

FYI- level 104 is Forge 18, lets you max 2 attributes at 15 points each

level 150 is max forge level, with a total of 37 points to allocate.
Title: Re: Weapons and reward attributes
Post by: Black_Adder_ on April 19, 2018, 03:18:53 PM
Does anyone know how high player level is required to reach max forge level? I'm saving blueprints for max level but on high MMR I deal less damage than AI. Started to think that maybe it's time to start forging if the max forge level require some sky high player level.
Title: Re: Weapons and reward attributes
Post by: TheBrentWoody on April 19, 2018, 05:22:32 PM
I can put 35 points in (So slightly over half maxed weapons) I'm level 137~
Title: Re: Weapons and reward attributes
Post by: LordDraco3 on April 19, 2018, 07:18:10 PM
If you have 30 forge points I would just build anything you want, that will let you max out 2 attributes, or balance them out if you wish. That's what I'm waiting for on most of mine, but forge 10-12 is also pretty good if you want something in the mean time for weapons and characters that you like to play often, you'll just have to pick up another blueprint later.

After crafting at 30 points, I'll probably wait for 45 points (3 maxed attributes) to craft again, due to rising gold costs.