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NEWS AND INFORMATION => Ship's Log => Topic started by: MSE_Karen on March 23, 2018, 06:10:28 PM

Title: Hades Betrayal Progression System FAQ
Post by: MSE_Karen on March 23, 2018, 06:10:28 PM
Hades Betrayal, Raiders of the Broken Planet’s third campaign is almost here, and it will be accompanied by a totally new progression system that dramatically changes the way you play Raiders of the Broken Planet. Watch the video here: https://www.youtube.com/watch?v=nmlJ8gZR22w


Both, veteran and new players will find a more natural and accessible way to progress through the game. If you have been playing Raiders of the Broken Planet for a while, you’ll naturally have questions about how all these changes will affect you. We’ll try to cover all topics in detail in this thread, and if you have any specific question that we didn’t address, please post it below and the developers will be happy to clarify it.

Please, bear in mind the following applies only to the matchmaking game mode.

Level, rewards and character progression

o   All players start at Level 1.

-   Veteran players keep all unlocked Raiders, Weapons, Weapon Blueprints and Cards they have obtained so far, as well as their current Gold, Mercury Points, Faction Points and Invitations.

-   Character Points will disappear from the game. All cards will be managed with Faction Points only. All Character Points will be converted into Faction Points (of each Raiders’ corresponding Faction) at a 1:1 ratio.

-   Recruiting Raiders with Mercury Points will no longer be possible.

o   Players will level up by acquiring Experience Points (XP). All players are awarded XP at the end of each mission.

-   Gold, Faction Points and Blueprints will be acquired in the same way as they are now.

-   The Antagonist will no longer gain Stigmas. Instead, they will receive XP, Gold, Faction Points and Blueprints just like Raiders do. Antagonists will not share rewards with anyone, but they will still have to choose one between Gold, Faction Points and Blueprint.

o   You obtain additional rewards for leveling up.

-   They include Gold, temporary XP boosts and the capacity to forge better weapons.

-   Access to new Raiders and Cards also unlock upon reaching certain levels.
   Beware! Make sure to lock any Card that you don’t want to lose before shuffling! It might not be made available to you until a higher level.

-   Gold prices for recruiting Raiders have been reduced by 50%!

o   Every time you level up you will do so with either Raider or Antagonist affinity.

-   Your affinity is tied to how you gained your last level:

   If you got enough XP points playing as an Antagonist (20% of the total XP needed for that level), you will have Antagonist affinity. Otherwise your affinity will be Raider.

   You will be able to change your affinity when you level up again.

-   Building or upgrading weapons will require a specific Affinity.

-   Cards also have affinity. You will only be able to draw new cards of your current affinity. This will give you more control of which cards can come out of every shuffle.

   Cards can also come with a permanent XP modifier that make leveling up faster.

o   The higher your level is, the more powerful your Raiders become.
The Aequilibrium


The Aequilibrium

o    Aequilibrium is a delicate balance that determines the influence either the Raiders or the Uras-Beherit have over the Broken Planet.

-   Each player will be placed on a group with other players of similar level.

-   Whenever they level up with Raider or Antagonist affinity, the Aequilibrium will move in that direction.

-   All group members will receive better XP gains at the end of each mission if the Aequilibrium is balanced.

-   These Aequilibrium groups do not affect anything else outside of that XP bonus. You will still be able to play with anyone you like.


o      Forge System

-   Weapons can now be customized to suit each player’s style of play.

   Each weapon offers different options for customization.

   By leveling up, players will increase their forge level and build more powerful versions of their favorite weapons.

   Weapons are build and updated by spending a Blueprint.
*   As a consequence, Blueprint drop chances have been increased across the board.


o       New challenges

-   Just like the Raiders are getting stronger, the AI will also receive new difficulty levels.

   Your current MMR (matchmaking rating) is displayed on the main menu.

   When you queue for a match, you will be grouped with players of similar MMR.

   Higher MMRs result in higher difficulties and better prizes.

-   The Raiders will now have one opportunity to use gold during the Survive phase to make the Pilot return with Aleph instantly.

   If the Antagonist manages to make the Raiders panic and use that option, he/she will receive extra prizes at the end of the mission.

   This will allow the Antagonist to reach great scores even if the Raiders beat the mission.


o      Raider rank and Stigmas

-   The new leveling system replaces the current Raider and Antagonist ranks.

   All your Historical Stigmas accumulated will be traded for XP boosts at a 5:1 ratio.

   Your current Raider Rank will be traded for XP boosts at a 5:1 ratio.

   The maximum amount of XP boosts that you can receive in this fashion is 40.

-   This should make sure that veterans experience the new leveling up system properly but still come out ahead after playing for a few hours.

   Leveling up offers rewards that you really don’t want to miss! We believe XP boosts are a better way of getting veterans up to speed than directly giving them a high level and skipping some content.
Title: Re: Hades Betrayal Progression System FAQ
Post by: LordDraco3 on March 23, 2018, 06:51:03 PM
I've been gushing in discord, but these changes all look amazing. I cannot wait to get my hands on this update!!!
Title: Re: Hades Betrayal Progression System FAQ
Post by: Level9Drow on March 23, 2018, 07:00:47 PM
O_O!

EDIT: Did you see that new HIVE skin?!? Pure EVOL!

The character on the main screen is fantastic.

On a more somber note, the lead developer said the changes were based on feedback from the community, that this was only the beginning of the potential changes they would make and humbly stated there would be other mistakes they might make and will update accordingly.

To this, I want to say, I feel like a spoiled child. I sincerely appreciate the feedback and responsiveness, and that it was WAY more than I could have expected, which makes me feel both grateful and a bit bratty.

Furthermore, to the humble statement of admitting to mistakes, you guys have already made such a passion project of amazing art and beauty, any mistakes are just rough edges on a diamond. My goodness, this is a great game! And know that we can see the sincere love you put into it.

Thanks guys!!!!
Title: Re: Hades Betrayal Progression System FAQ
Post by: Power Penguin on March 23, 2018, 09:04:51 PM
Question:

Since character points are no longer a thing, are we going to get more gold and faction points from missions ?
Title: Re: Hades Betrayal Progression System FAQ
Post by: menguss70 on March 24, 2018, 01:39:23 AM
Fantastic MERCURY !!!! Very good !!  Riders Evolved !
Title: Re: Hades Betrayal Progression System FAQ
Post by: MSE_Amat on March 24, 2018, 01:52:09 AM
Question:

Since character points are no longer a thing, are we going to get more gold and faction points from missions ?

Rewards have been rebalanced around all the changes done to the economy. It's hard to make apples-to-apples comparisons but it's safe to say Faction Point income has increased.
Title: Re: Hades Betrayal Progression System FAQ
Post by: SelQut on March 24, 2018, 02:03:27 AM
I prefer to play solo, i still not get any progress ?
Title: Re: Hades Betrayal Progression System FAQ
Post by: ArnoldCat on March 24, 2018, 02:46:03 AM
(http://s2.quickmeme.com/img/d7/d7521b1aec2c482c9132639aeba57625d0e841359eb1ebf96dacd50d9447e10c.jpg)
Title: Re: Hades Betrayal Progression System FAQ
Post by: Level9Drow on March 24, 2018, 07:05:00 AM
WAIT! Wait a minute...wait...wait a fricken second........
Who the F*** is Rak Mayura?!?!?!?  (O_O)'
Title: Re: Hades Betrayal Progression System FAQ
Post by: LordDraco3 on March 24, 2018, 09:06:54 AM
WAIT! Wait a minute...wait...wait a fricken second........
Who the F*** is Rak Mayura?!?!?!?  (O_O)'

next wardog, you can see his portrait in the STEAM achievements
Title: Re: Hades Betrayal Progression System FAQ
Post by: Righteous Flame on March 24, 2018, 02:36:06 PM
Looks good.  Thus far, it looks like the whole thing is well thought out.

Question though: If you're a Lvl 20 Antagonist and the only Raiders queueing are Lvl 1s (or vice versa), will this make it harder to find a match?  If not, will the Lvl 1 side get greater rewards for facing off against such powerful opponents?
Title: Re: Hades Betrayal Progression System FAQ
Post by: LordDraco3 on March 24, 2018, 09:49:12 PM
Question: Will there be any change to how drawing and locking cards works? In the video it looks like there's a few cards that are lit up compared to the rest, and I see some can only be drawn with raider affinity and others as antagonist, which I suppose will help narrow the pool of what can be drawn down to better obtain what we want. Is that the only changes?

With the addition of more cards into the game, it lessens my hope of getting a specific rare card that already exists, because my chances get statistically lower with each additional card added to the game.
I have spent thousands of points trying to get Hovercraft for Hans, or Emergence for Konstantin, but on Kon's card screen I see Emergence is his highest level card :( And it looks like he has double the amount of cards in the video, which lowers my chances even more :( :(
Title: Re: Hades Betrayal Progression System FAQ
Post by: MSE_Amat on March 24, 2018, 09:50:02 PM
Looks good.  Thus far, it looks like the whole thing is well thought out.

Question though: If you're a Lvl 20 Antagonist and the only Raiders queueing are Lvl 1s (or vice versa), will this make it harder to find a match?  If not, will the Lvl 1 side get greater rewards for facing off against such powerful opponents?

Your level represents how strong you characters are, your own playing skill also affects your ability to fight off better opponents. Both of those aspects are measured by your MMR. Your MMR is shown on the main menu and will affect against whom you are matched.

Answering your question: If somehow there was only one high MMR Antagonist and all queued Raiders were of low MMR, the system would give a time penalty to the Antagonist hoping that better MMR Raiders will show up. If none have shown up in a while, the Antagonist would be matched against lower MMR Raiders.

One of the bigger factors in calculating rewards is the "Antagonist skill bonus"; that is the Antagonist's MMR. Therefore, even though those Raiders will face a harder-than-average match, they will also get better prizes at the end.
Title: Re: Hades Betrayal Progression System FAQ
Post by: MSE_Amat on March 24, 2018, 10:13:29 PM
Question: Will there be any change to how drawing and locking cards works? In the video it looks like there's a few cards that are lit up compared to the rest, and I see some can only be drawn with raider affinity and others as antagonist, which I suppose will help narrow the pool of what can be drawn down to better obtain what we want. Is that the only changes?

With the addition of more cards into the game, it lessens my hope of getting a specific rare card that already exists, because my chances get statistically lower with each additional card added to the game.
I have spent thousands of points trying to get Hovercraft for Hans, or Emergence for Konstantin, but on Kon's card screen I see Emergence is his highest level card :(

Drawing, shuffling and locking work just like they do now, however, there's a new tool to manipulate luck: Antagonist and Raider affinity.

All cards in the deck are marked with either Raider or Antagonist affinity. Whenever you draw card (whether its from drawing or shuffling), you'll get one (at random) from your current affinity. This doubles your chances of drawing your favourite card if you manage your affinity properly.

Cards also come with an XP boost, so maybe you'll want that on your favourite card or maybe any card with a high XP boost will do until you reach some personal goal, that's up to you :)

This new update is about putting forth new features into the game. It is not about removing anything that has previously been attained. I'll try to explain as much as possible here so players who have already invested time can make an informed decision on how to better prepare for the new progression changes:

- You will not lose any of the cards you currently own unless you decide to shuffle them away
- Prices for shuffling and locking have changed. Shuffling is more expensive (roughly double), locking is cheaper (roughly half)
- Rare card probability has increased dramatically
- Attaining the necessary level before you can get the highest level cards for each character will take a while. We're giving veterans XP boosts to speed up that process greatly.
Title: Re: Hades Betrayal Progression System FAQ
Post by: LordDraco3 on March 24, 2018, 10:20:02 PM
At first I didn't like the idea of having certain cards tied to affinity, but it definitely sounds good as far as limiting the pool of cards we can draw from so give us a higher chance of getting something we have our heart set on. I also like hearing that rare cards have a higher chance of being drawn :) I don't feel like most of them are *that* much better than their regular counterparts to justify rolling endlessly for them, but some are and then there are some characters with rare-only cards, like the ones I named.
Title: Re: Hades Betrayal Progression System FAQ
Post by: Level9Drow on March 25, 2018, 03:07:25 AM
WAIT! Wait a minute...wait...wait a fricken second........
Who the F*** is Rak Mayura?!?!?!?  (O_O)'

next wardog, you can see his portrait in the STEAM achievements

How bout' that! He's a bald guy with a beard.
Title: Re: Hades Betrayal Progression System FAQ
Post by: Quanrian on March 25, 2018, 05:49:52 AM
I can't say I really understand the affinity system. Out of everything it confuses me the most. At first glance, it seems like a good versus evil scale we slide one way or the other on depending on if we pick Raider or Antagonist. So, does this mean playing as one is detrimental to the other? Otherwise, do they not interact with each other directly and the game merely looks at what you have 'more' affinity at any given time? Can you clarify exactly how Affinity works since this is a completely new system? I didn't see it properly explained in the video.
Title: Re: Hades Betrayal Progression System FAQ
Post by: MSE_Amat on March 25, 2018, 04:13:14 PM
I can't say I really understand the affinity system. Out of everything it confuses me the most. At first glance, it seems like a good versus evil scale we slide one way or the other on depending on if we pick Raider or Antagonist. So, does this mean playing as one is detrimental to the other? Otherwise, do they not interact with each other directly and the game merely looks at what you have 'more' affinity at any given time? Can you clarify exactly how Affinity works since this is a completely new system? I didn't see it properly explained in the video.

Every player has a level and an affinity, the affinity represents how they reached that specific level.

For example, if reaching that level requiered 1000XP, some of that XP was acquired playing as a Raider and some playing as an Antagonist. If 20% or more of that XP was acquired playing as the Antagonist, you will have Antagonist affinity. Otherwise, it'll be Raider affinity.
Title: Re: Hades Betrayal Progression System FAQ
Post by: LordDraco3 on March 25, 2018, 08:21:51 PM
I can't say I really understand the affinity system. Out of everything it confuses me the most. At first glance, it seems like a good versus evil scale we slide one way or the other on depending on if we pick Raider or Antagonist. So, does this mean playing as one is detrimental to the other? Otherwise, do they not interact with each other directly and the game merely looks at what you have 'more' affinity at any given time? Can you clarify exactly how Affinity works since this is a completely new system? I didn't see it properly explained in the video.

Every player has a level and an affinity, the affinity represents how they reached that specific level.

For example, if reaching that level requiered 1000XP, some of that XP was acquired playing as a Raider and some playing as an Antagonist. If 20% or more of that XP was acquired playing as the Antagonist, you will have Antagonist affinity. Otherwise, it'll be Raider affinity.

I don't think 20% was mentioned before, that's good to know. I was assuming only the final XP that causes a level has to be as raider or antag to set it. Will we be able to see how much each type has affected us while leveling? So we can better estimate if we need to play more antagonist matches to get antagonist affinity?
Title: Re: Hades Betrayal Progression System FAQ
Post by: Quanrian on March 26, 2018, 03:21:20 AM
Is it possible this values will change over time? To be honest, 20% seems sort of low to override your affinity from Raider but maybe on average that seems just right. My suggestion, since there does seem to be some confusion is maybe to do a short video that focuses just on Affinity after a Raider, and an Antagonist match so we can what that will be like. Not everyone will make it over to the forum after all. Thank you for getting back to us so quickly!
Title: Re: Hades Betrayal Progression System FAQ
Post by: LordDraco3 on March 26, 2018, 04:48:56 AM
I agree that a video would be helpful :)
20% doesn't sound bad, even the most hardcore antagonists (I always stay in the top 3 red ranks) will play countless more Raider matches than they will Antag matches. But of course that was previously due to lack of rewards, there was no point to play antag that much other than fun. Now I feel like people will play it a lot more, but who knows how much xp will be rewarded per match type? Feels like a "wait and see then give feedback" kinda deal.
Title: Re: Hades Betrayal Progression System FAQ
Post by: alfredoluis on March 26, 2018, 11:05:34 AM
This sounds like some really good changes and a good way to play the game. I am definitely looking forward to the panic mode by spending gold to bring the pilot around, coolest part is that it gives the antagonist extra points and prizes even if he loses. It makes him look like a real bad guy i like that a lot, i don't play as the antagonist often but i like the idea it gives the game some realism. Great job!!  ;D 8)
Title: Re: Hades Betrayal Progression System FAQ
Post by: BloodNekoKiux on March 29, 2018, 01:37:32 AM
Okay, I'm not one to nit-pick things about a "how does this work" for a game and just say it's just a game; BUT I MUST KNOW, how does giving gold make Cortez come back faster? I can only think of 3 answers, 1: We are paying another mercenary pilot to come. 2: We know that gold is use as an conductor for Aleph (cause the artifacts are made from gold) so we're literally using the gold to make the ship go faster. 3: Cortez is a douche has been able to do this all along and was not the cool guy I thought he was. I hope it's not number 3.  :o
Title: Re: Hades Betrayal Progression System FAQ
Post by: LordDraco3 on March 29, 2018, 03:20:12 AM
Okay, I'm not one to nit-pick things about a "how does this work" for a game and just say it's just a game; BUT I MUST KNOW, how does giving gold make Cortez come back faster? I can only think of 3 answers, 1: We are paying another mercenary pilot to come. 2: We know that gold is use as an conductor for Aleph (cause the artifacts are made from gold) so we're literally using the gold to make the ship go faster. 3: Cortez is a douche has been able to do this all along and was not the cool guy I thought he was. I hope it's not number 3.  :o

LOL good point! I seem to be the only one that likes Cortez in my group for some reason, everyone gets so angry that he gives out rating and never enough blueprints....
Title: Re: Hades Betrayal Progression System FAQ
Post by: Level9Drow on March 29, 2018, 07:33:53 PM
Should I be locking my rare cards?!?
Title: Re: Hades Betrayal Progression System FAQ
Post by: B30 on March 29, 2018, 08:22:33 PM
Should I be locking my rare cards?!?

Yes you should, because after the update you will lose it when you shuffle your cards. And it might not be available to you until you reach a certain level to unlock it again (and I think, rare cards will most likely be locked behind high levels).
Title: Re: Hades Betrayal Progression System FAQ
Post by: Level9Drow on March 29, 2018, 08:28:51 PM
Should I be locking my rare cards?!?

Yes you should, because after the update you will lose it when you shuffle your cards. And it might not be available to you until you reach a certain level to unlock it again (and I think, rare cards will most likely be locked behind high levels).

THANK YOU B30!!!

Time to get grinding tonight! :)
Title: Re: Hades Betrayal Progression System FAQ
Post by: LordDraco3 on March 29, 2018, 09:45:01 PM
You will not lose any cards you already have. You do not need to lock them unless you plan on rolling. You can wait until after the update to lock, when locking will cost half as much as it currently does.

They only warned to lock BEFORE ROLLING due to the possibility of a desired card then getting level locked.
Title: Re: Hades Betrayal Progression System FAQ
Post by: Level9Drow on March 29, 2018, 11:45:30 PM
You will not lose any cards you already have. You do not need to lock them unless you plan on rolling. You can wait until after the update to lock, when locking will cost half as much as it currently does.

They only warned to lock BEFORE ROLLING due to the possibility of a desired card then getting level locked.

Oh, ok. Are you sure? I'm feeling insecure now with conflicting advice. Maybe I'll grind and do it to be on the safe side, because I finally, after hundreds of thousands of character points, for Rare Lift. And I REALLY don't want to get it again.
Title: Re: Hades Betrayal Progression System FAQ
Post by: B30 on March 30, 2018, 12:01:10 AM
You will not lose any cards you already have. You do not need to lock them unless you plan on rolling. You can wait until after the update to lock, when locking will cost half as much as it currently does.

They only warned to lock BEFORE ROLLING due to the possibility of a desired card then getting level locked.

Oh, ok. Are you sure? I'm feeling insecure now with conflicting advice. Maybe I'll grind and do it to be on the safe side, because I finally, after hundreds of thousands of character points, for Rare Lift. And I REALLY don't want to get it again.
No conflicting advice here, I already wrote, after the update you will lose your rare card (if it is not locked), when shuffling your cards, if you don't shuffle you won't lose anything that's obvious.
Title: Re: Hades Betrayal Progression System FAQ
Post by: LordDraco3 on March 30, 2018, 12:44:34 AM
Correct, just repeating what has been said in the patch notes and confirmed in discord :)

No different from before-- if you have a card you like in your loadout and want to roll without losing it, you lock it down so it doesn't shuffle. Only difference is after the update, levels and affinity will also play into what gets pulled from the deck. I haven't locked Kon's Emergence yet, but I would obviously want to lock it before I do any more re-rolling, no matter if I wanted to roll his cards tonight or next week.

It has been stated that nothing you currently own will be lost.
Title: Re: Hades Betrayal Progression System FAQ
Post by: B30 on March 30, 2018, 01:11:13 AM
Yes, that's the way it should be, and now we are certainly looking forward to next wednesday.  ;D
Title: Re: Hades Betrayal Progression System FAQ
Post by: Quanrian on March 30, 2018, 05:30:17 AM
It'd be nice if we get at least a couple more card slots. I mean... what card game has a hand with only 4 cards!
Title: Re: Hades Betrayal Progression System FAQ
Post by: BloodNekoKiux on March 30, 2018, 03:21:29 PM
It'd be nice if we get at least a couple more card slots. I mean... what card game has a hand with only 4 cards!
The Drangonball Z card game had a max hand size of 3 and had some of the most combo synergy I have ever played...I miss that game. But I get your point.  :D
Title: Re: Hades Betrayal Progression System FAQ
Post by: TheBrentWoody on March 30, 2018, 09:22:31 PM
That was a great game. They need to make these two card systems with that kind of feedback synergy. Like character cards and base stats get modified by faction cards. Or vise versa
Title: Re: Hades Betrayal Progression System FAQ
Post by: TheBrentWoody on March 30, 2018, 09:27:40 PM
40 x 1.4 x  x 1.6 rather than 40 + 16 + 24
Title: Re: Hades Betrayal Progression System FAQ
Post by: Quanrian on April 02, 2018, 02:52:29 PM
Well there are synergies and absolutely what I would call light builds since it's not an RPG. It's actually kind of amazing it isn't flooded with needless rpg elements. Dear lord, too many games were overly complicated by RPGness that just had to be there because it wasn't done better and in a less grindy way in Metroidvanias. I do worry this 'progession' just means more grinding and more like an RPG. I don't really want that... I want the shooter and brawler elements to be improved on and expanded... I don't want another RPG-like.
Title: Re: Hades Betrayal Progression System FAQ
Post by: TheBrentWoody on April 02, 2018, 05:32:22 PM
With any Brawler/Shooter these days the standard perk/combo changes are usually expected.  They have synergistic means of boosting DPS or Utility based on those. 

Though, talking about this seems rather moot before testing out the new gun upgrades.  The gun upgrades seems like the most RPG element thus far.
Title: Re: Hades Betrayal Progression System FAQ
Post by: LordDraco3 on April 02, 2018, 07:14:27 PM
Forge system sounds very exciting because I do enjoy RPG elements. Just keep in mind that people who don't like dealing with cards and builds and stuff like that are still effective, most cards are just side-grades and alternate boosts to play. I still use Hans' original card that speeds up his recharge, Kon's first card is still deadly as it gives him an 8 second recharge with an aleph boost, I still use all the basic Wardog cards that give them a flat healing boost, I still like Lycus shield recharge (but I have a rare one), etc... The characters are still plenty effective with their base cards, but some people may want to mix things up to make their personal play style more effective. But Lv0's can still be effective with what they start with.
Title: Re: Hades Betrayal Progression System FAQ
Post by: Level9Drow on April 02, 2018, 08:21:30 PM
I saw BloodNekoKiux's video going over the changes and it sounded to me like you will eventually HAVE to play both Antagonist and Raider in order to get experience. Rewarding optimal experience for "balancing" the two is one thing, but how much will I be penalized if I choose not to play Antagonists at all? Say I just don't enjoy that gameplay and favor Raiders and want to play exclusively Raider? What would happen?
Title: Re: Hades Betrayal Progression System FAQ
Post by: Power Penguin on April 02, 2018, 10:00:08 PM
I saw BloodNekoKiux's video going over the changes and it sounded to me like you will eventually HAVE to play both Antagonist and Raider in order to get experience. Rewarding optimal experience for "balancing" the two is one thing, but how much will I be penalized if I choose not to play Antagonists at all? Say I just don't enjoy that gameplay and favor Raiders and want to play exclusively Raider? What would happen?

From what I understand of the patch notes you still get xp no matter what, but if you keep a good equilibrium between raider and antag use you get an xp bonus. The more balanced the play is the better the xp bonus. If you lose balance you just don't have the xp boost.
Title: Re: Hades Betrayal Progression System FAQ
Post by: Level9Drow on April 02, 2018, 10:15:01 PM
I saw BloodNekoKiux's video going over the changes and it sounded to me like you will eventually HAVE to play both Antagonist and Raider in order to get experience. Rewarding optimal experience for "balancing" the two is one thing, but how much will I be penalized if I choose not to play Antagonists at all? Say I just don't enjoy that gameplay and favor Raiders and want to play exclusively Raider? What would happen?

From what I understand of the patch notes you still get xp no matter what, but if you keep a good equilibrium between raider and antag use you get an xp bonus. The more balanced the play is the better the xp bonus. If you lose balance you just don't have the xp boost.

Oh, thank you for the good news. That's a relief to know. I will have an XP bonus anyways, so I'm not worried. And even if I didn't and I gained XP at only a "normal" rate, I wouldn't mind. I enjoy playing this game enough that I could play it and enjoy myself with only a steady gain, so long as it isn't a snails pace. I can play the game without HAVING to play Antag, that's good news.
Title: Re: Hades Betrayal Progression System FAQ
Post by: BloodNekoKiux on April 03, 2018, 12:21:16 AM
I saw BloodNekoKiux's video going over the changes and it sounded to me like you will eventually HAVE to play both Antagonist and Raider in order to get experience. Rewarding optimal experience for "balancing" the two is one thing, but how much will I be penalized if I choose not to play Antagonists at all? Say I just don't enjoy that gameplay and favor Raiders and want to play exclusively Raider? What would happen?

From what I understand of the patch notes you still get xp no matter what, but if you keep a good equilibrium between raider and antag use you get an xp bonus. The more balanced the play is the better the xp bonus. If you lose balance you just don't have the xp boost.
What Power Penguin said is right, I did not mean to convey it like you thought I interpreted it. I will do better in the future to convey it more clearly and sorry for the misunderstanding. :(
Title: Re: Hades Betrayal Progression System FAQ
Post by: Level9Drow on April 03, 2018, 12:30:28 AM
No, don't sweat it, man. I love your vids on RotBP, they taught me a tremendous amount when I was a Baby Harec  at level zero trying to figure out things.

Coziest place on Youtube.
Title: Re: Hades Betrayal Progression System FAQ
Post by: LordDraco3 on April 03, 2018, 12:30:50 AM
I believe the balance is total playerbase balance, with keeping it close to the middle giving an xp boost to every player. There is a point in the video where it shows a screen containing player names that with Raider affinity on the left, and names with Antag affinity on the right. So if 80% of the active players have the same affinity type vs. 20%, it will be very unbalanced and we will not get the universal xp boost. But having close to 50/50 will.

There will be cards that you can only draw from the deck using one affinity or the other, and affinity is set by how you gained the xp leading up to your most recent level. If 20% of that xp was gained as antag, your affinity is set to Antagonist.
Title: Re: Hades Betrayal Progression System FAQ
Post by: Level9Drow on April 03, 2018, 02:26:28 AM
Uh oh, don't pull out the soap bars in socks on me bois. LOL

Hopefully there will be enough antag players to offset us "carebares"?
Title: Re: Hades Betrayal Progression System FAQ
Post by: TheBrentWoody on April 03, 2018, 05:45:47 PM
People with founders are already playing  the new  maps
Title: Re: Hades Betrayal Progression System FAQ
Post by: Level9Drow on April 03, 2018, 07:02:09 PM
Really? I thought it was people a day ahead. I've been watching a Russian streamer playing the new maps and heroes. But is this happening regardless of global locations?

EDIT: This is what I've found so far;
https://www.youtube.com/watch?v=OAqb7MDbjAY

These guys from Russia streamed the new content. Wow, it looks awesome, and the Schneider cut scenes are REALLY funny.
Title: Re: Hades Betrayal Progression System FAQ
Post by: ArnoldCat on April 03, 2018, 09:09:44 PM
Really? I thought it was people a day ahead. I've been watching a Russian streamer playing the new maps and heroes. But is this happening regardless of global locations?

EDIT: This is what I've found so far;
https://www.youtube.com/watch?v=OAqb7MDbjAY

These guys from Russia streamed the new content. Wow, it looks awesome, and the Schneider cut scenes are REALLY funny.

Emm, i am playing it right now.

I build some weapons and test one weapon on solo.

Looks good, its a shame i have to work and can't play anymore  :'(

I am from Mexico, if that is relevant.
Title: Re: Hades Betrayal Progression System FAQ
Post by: Level9Drow on April 03, 2018, 09:29:33 PM
Really? I thought it was people a day ahead. I've been watching a Russian streamer playing the new maps and heroes. But is this happening regardless of global locations?

EDIT: This is what I've found so far;
https://www.youtube.com/watch?v=OAqb7MDbjAY

These guys from Russia streamed the new content. Wow, it looks awesome, and the Schneider cut scenes are REALLY funny.

Emm, i am playing it right now.

I build some weapons and test one weapon on solo.

Looks good, its a shame i have to work and can't play anymore  :'(

I am from Mexico, if that is relevant.

OH MY GOODNESS!!!!!    !O_O!
I thought it was releasing tomorrow! I can't wait to get home now, I'm stuck here at work! >__<

Thanks for the great news!
Title: Re: Hades Betrayal Progression System FAQ
Post by: ArnoldCat on April 03, 2018, 10:25:55 PM
Really? I thought it was people a day ahead. I've been watching a Russian streamer playing the new maps and heroes. But is this happening regardless of global locations?

EDIT: This is what I've found so far;
https://www.youtube.com/watch?v=OAqb7MDbjAY

These guys from Russia streamed the new content. Wow, it looks awesome, and the Schneider cut scenes are REALLY funny.

Emm, i am playing it right now.

I build some weapons and test one weapon on solo.

Looks good, its a shame i have to work and can't play anymore  :'(

I am from Mexico, if that is relevant.

OH MY GOODNESS!!!!!    !O_O!
I thought it was releasing tomorrow! I can't wait to get home now, I'm stuck here at work! >__<

Thanks for the great news!

 ;D

Something i dont undestand about the conversions, i was lvl 8 on raider side and 0 on antagonist, i have played and earned a total of 2 stigmas on my entire antagonist life (1 match). I was expecting 1 or 2 xp boosts but right now i have 22 xp boosts.

Not that i am complaining, but at the end i just wasnt able to understand the conversions.
Title: Re: Hades Betrayal Progression System FAQ
Post by: LordDraco3 on April 04, 2018, 12:55:33 AM
Oh, perhaps it took into account the total number that set you upt to that raider rank, not just the "you're rank 8". Like I was rank 16, with a total of like 230 something "things i've collected that make me rank 16", maybe that's the number that converted.

If that's the case then damn I feel scammed out of a ton of boosts thanks to the cap  :'(
Title: Re: Hades Betrayal Progression System FAQ
Post by: TheBrentWoody on April 04, 2018, 02:24:29 AM
Tether is broken