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Messages - TwinTailsPrime

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Gameplay Feedback / Small changes that make a world of difference
 on: February 19, 2019, 09:06:07 AM 
I want spacelords to be the type of game I sink hundreds of hours into much like my favourite game warframe. but there's small issues with my most loved character which makes it near impossible to play for long periods of time, I'm referring to ginebra and her general clunky nature.

Ginebra's design and video makes one instinctively play her as a close range brawler unlike some of her 5th division counterparts, however her ability and somewhat her weapons don't reward such a playstyle. eg the bogan her most consistant weapon for such a playstyle often ends up shoving enemies further away, on paper the correct way to counter this would be to go into feline form the close the distance but more often than not you are punished for doing this as the enemy will most likely be back up and or kill you as you get closer to them or as you transform since most of the aleph enemies bar snipers seem to be way better at close range.

all in all ignoring matchmaking issues, unrewarding grind and lack of rewarding solo play lead me to quitting the game regularly, fixing my few issues with the game can be summed up in one paragraph.

allow player drop in during missions, allow solo play to have the same rewards as multiplayer, retouch ai (I've had ai cancel charges using fists melee a few to many times to tolerate it) and give ginebra some feline form melee or just access to finishers which will put the feline form on cooldown or something.

thinking about it now Iune's new rifle probably fulfils ginebra's shtick better than ginebra, maybe think about adding a similar dash to ginebra


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Suggestions / Making more variety bringing perk cards.
 on: February 03, 2019, 01:48:28 PM 
Hi, as both an avid player of warframe and more recently spacelords, I believe spacelords can benefit greatly from taking from it's contemporaries. to be specific I believe a series of perk cards should be gradually rolled out for each character unlock able at a low level which change behaviours of the specific character to add more variability in gameplay.
an example of such a card would be one for Ginebra "Metamorphisis is on a 10 second cooldown after returning to humanoid form, Ginebra can perform finishers and tackles while in cougar form"

these types of cards would be harder to balance but in the name of bringing more fun and diversity, they should prove worth while. they could also be used to roll out major reworks to a character in the form of a card for testing purposes.

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