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Messages - J-Wji

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Suggestions / Re: Antagonist play definitely needs some tweaking
 on: November 12, 2018, 12:56:14 PM 
I agree the antagonist system should stay. I saw this advertised on the PS Store as a 4v1 game and that's why I downloaded it.

I enjoy the antagonist system, both playing and playing against. The main issues people have with it, such as high level antags ruining the game, is down to the low playerbase. However that's not to say there can't be improvements.

What would be a nice change would be when there's an antagonist, cortex is unable to refuel for more aleph, however the antagonist has limited lives too. This would take away that awful feeling of finally killing them 16+ times only to have 30 seconds to kill each of them again before they get ALL her lives back.

Give antagonists a use for the aleph they get. I understand the whole aleph boost mechanic at 5 stacks but during missions where the raiders need to use aleph if they manage to sneak melee kill you, they get a max stack of aleph for their objective. It just feels like you have to suicide to lose it just so they don't get it. Giving antags a counter-use for the aleph they get would make these missions more enjoyable.

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