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Spacelords Universe / Re: Weapon Blueprint Requirements
on: November 03, 2017, 01:02:39 PM
Thanks for the contribution, Geisty - I've been wondering about Ginebra's stuff personally, so that helps me out a lot.
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Thanks for the responses, any further suggestions in the same vein as the OP are welcome.Great idea for the single player i want this options.
Not only gold but the same rewards,just like the multi,faction and characters point and blueprint,i want this rewards in solo and offline mode,and the option to customize my equipment in offline mode.
This seems like an interesting, friendly discussion!Quote1. Difficulty: You have created a system that punishes good players.Hey I'd disagree on that point! The game has stayed consistently hard. The better you get at the game, the easier to becomes. I am aware that there are difficulty %s, it's all the same to me! However there comes a respect for the game where you can't run and gun. Some mobs have shotguns, it's not all assault rifles. Run at an AI with a shotgun, you win stupid prizes. The game has a cover system. Use it.
On top of this she's so quick in her sabertooth form and not only can she traverse the map with great haste she can also use it to avoid a lot of damage and escape from tough situations.
During one of the invasions I had the enemy team almost finished. There were about 40 seconds left until they could respawn and the only person alive on their team was Ginebra who just outran me in sabertooth form for the entire duration. I could not catch her and the npcs were barely helping. If I shot she would just move from cover to cover, if I tried to melee I could not catch her. The time reset and they would end up winning which was really annoying because I actually played pretty well that game. They were on the 3rd round of respawning I believe (they had like 114 seconds on their timer). I just couldn't get that last kill.