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on: June 02, 2019, 05:52:05 PM
I have always had this complaint but figured it was about time to actually make a post about it. I cannot think of a single game where you have to pay real-life money for a loadout slot. Maybe bonus loadout slots sure. Why make it to were you build a character up just to gamble to see if you have the right build on for that mission? There are some set it and forget it builds like Mikah's Granny with gyroscope card, not really being bad on any mission. But not every raider is like this.
I suggest making the first loadout cost gold. Or maybe even status points sense its currently just for a disco party (that you have to constantly by because you can only have so many of them at a time). Then making the third loadout cost mercury points if they must, I would still prefer it costing status or gold.
Also weren't they cheaper? I checked this morning and they cost 125? I haven't checked them recently so I don't recall but regardless I did math to see the total amount of mercury points needed to buy all of the loadouts. 2,250 mercury points. $19.99 would get me 2,500 mercury points so I would have to drop $20 just to get the second loadouts for every character, which like I said previously isn't needed for every character but is still insane to me.
What would be the downside to having the first loadout cost in-game currency verses real-currency?