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Messages - Alex2199

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196
Suggestions / Aneska Mech Apperance
 on: June 06, 2019, 07:50:31 AM 
Ignoring Aneska's one and only possible skin to buy, I feel like her gun choice or future skins should also change the mech's appearance. This is useless to post however I wanna see the Mech in a different style this just a torn up robot zombie sort of style.

197
Suggestions / Concept Weapon for Aneska
 on: June 06, 2019, 07:44:03 AM 
Now I know this won't be in the game do to programming issues and whatever but Imma still dream.

I think it would be interesting if Aneska had where the alt fire made her mech charge to that point, taking the fastest route possible, dealing small damage and a push effect to those in its path and once it is on the mark does a higher amount of damage in a large area. The cool down of this alt fire would take the most time however to sort of nerf the fact the mech can move now. Her gun its self could be a more rapid fire assault rifle sort of deal sense I feel she would benefit from it sense her other guns are more slow paced.

I feel like this would be a great change to her kit because it adds mobility to her mech while still taking all the fire for the team. Again I doubt they would put this in the game but feel it would be a cool concept.

198
Gameplay Feedback / Re: Can we Have our Levels Back please?
 on: June 06, 2019, 07:29:33 AM 
I never understood why they changed it to tiers to be fully honest. Sure people get mad and rage quit whenever they destroyed by a level 200+ but having them as a tier doesn't decrease their player skill or decreases their weapons/card choices. Plus now I see people leaving whenever there is a tier 1 antag. I don't mind the "Max" level that much, although it would be nice to see the numbers again. What I am confused on is why it doesn't tell me the amount of exp I need for leveling up with antag or raider affinity. I know usually two missions is the minimum of antag missions to change it but its still nice to know.

199
Gameplay Feedback / Re: Clueless Newcomers
 on: June 06, 2019, 07:20:57 AM 
I have no clue if this was actually in the game or if it was just some sort of fever dream BUT whenever I started there was a mandatory starter mission where you, the player, played as Harec alone on a small short mission were there was a tutorial telling you how to play (grapples, ability, "stealth", etc.) It was short and helped me out. It started off with cortex dropping you off on the side of a base and you sneak in trying to get Lycus. You fail obliviously and you play "Hanging on by a Thread" to get Lycus on your team. I never understood why they took it out of the game and replaced it with videos? I always learn from doing. I was also blessed with high level people who taught me everything.

Honestly I think that's what the game is lacking. A community who is willing to take the chance of loosing a few missions to help better others. Instead of seeing them as useless meat shields feeding lives try to give advice. That being said newcomers have to learn how to receive advice. There are countless people I tell to use their ability and they take it as me telling them they played poorly. Its a give and take and no one is seeming to want to do either.

You're not wrong, there use to be a tutorial mission, but it was scrapped. The problem is people don't take time to read. The game also tells you how to accompmish the objectives with markers and people still fail to follow the objective. Even Cortez tells the player. MSE can't hold a players hand. Otherwise wed just need auto play feature lol

Why was it scrapped though? I felt like it helped a lot. Especially whenever it came to ability usage. I feel like they should bring that starter mission back and just make videos for tips and tricks for both raider and antag

200
Suggestions / Re: Shae 's Bewitch During Surivial
 on: June 06, 2019, 07:18:06 AM 
were you the last one alive? Ally raiders could've kept them close regardless if they cant see you.

The two times it has happened I was the last one alive. One was "Mouse and Snake" so wont fault that one however the other was "Short-fused" and I was in the back at spawn didn't shoot or anything. Bewitched ALL enemies and hid as far back as possible yet they all came to me anyway

201
Suggestions / Shae 's Bewitch During Surivial
 on: June 06, 2019, 01:56:55 AM 
I don't know if this is a bug that has just been in the game for too long or if they meant it to be this way. If it is meant to be this way its terrible and shouldn't be.

Shae's "bewitch" ability is amazing to me. Great for getting away from supercharged elites, Large crowds charging you, or just confusing/causing stress to an enemy raider. However, I have noticed while playing as a raider Shae and you are the last one standing during a Survival all the enemies go to your location even if you bewitch every single enemy. They don't know where you are exactly but they know your general location cutting off any escape route. It is only during survival, any other time they just loose interest in you and just walk round. Why is this? It makes no sense I am not stressed and they don't have line of sight on me so why are they even coming in my general location and just not walking around in their position its insane.

202
Gameplay Feedback / Re: Clueless Newcomers
 on: June 06, 2019, 01:47:10 AM 
I have no clue if this was actually in the game or if it was just some sort of fever dream BUT whenever I started there was a mandatory starter mission where you, the player, played as Harec alone on a small short mission were there was a tutorial telling you how to play (grapples, ability, "stealth", etc.) It was short and helped me out. It started off with cortex dropping you off on the side of a base and you sneak in trying to get Lycus. You fail obliviously and you play "Hanging on by a Thread" to get Lycus on your team. I never understood why they took it out of the game and replaced it with videos? I always learn from doing. I was also blessed with high level people who taught me everything.

Honestly I think that's what the game is lacking. A community who is willing to take the chance of loosing a few missions to help better others. Instead of seeing them as useless meat shields feeding lives try to give advice. That being said newcomers have to learn how to receive advice. There are countless people I tell to use their ability and they take it as me telling them they played poorly. Its a give and take and no one is seeming to want to do either.

203
Suggestions / Re: Concept Weapon for Valeria
 on: June 03, 2019, 03:13:11 PM 
Earlier today I was thinking about weapon ideas for my favorite characters. One being Valeria. I was also thinking of science terms as well today and remembered Meiosis and Mitosis. For those who don't know the term its the type of cell division that results in two daughter cells each having the same number and kind of chromosomes as the parent nucleus however Meiosis deals with plant life like spores while Mitosis is for human and other living tissue. Meiosis also splits two more after the previously split cells. Google for more info sense I am not a scientist.

That being said I think it would be cool if Valeria had a weapon were the bridge shoots out an orb that explodes and splits into in two other orbs that also explode when shot. Maybe having the second two orbs having less of a radius but more damage.
Hi there!If you see the bridge emits different projectiles depends on Valeria's weapon. Except ''Whip'' the rest weapons could use your theory but in the way, the projectiles work it would be difficult to have time to shoot two projectiles the time you want to do it to make them more effective.

This is why I imagine the player having to make a choice of shooting the left or right one not both. Although if they can manage to shoot both then good job to them

204
Suggestions / Re: Concept Weapon for Valeria
 on: June 03, 2019, 04:26:00 AM 
omg someone should draw a design for this weapon. that sounds really cool.

Thanks lol I would draw concept art for it but I'm a terrible artist. Also if anyone wants to tag in and think of how the weapon its self fires go right on ahead

205
Suggestions / Concept Weapon for Valeria
 on: June 03, 2019, 02:43:25 AM 
Earlier today I was thinking about weapon ideas for my favorite characters. One being Valeria. I was also thinking of science terms as well today and remembered Meiosis and Mitosis. For those who don't know the term its the type of cell division that results in two daughter cells each having the same number and kind of chromosomes as the parent nucleus however Meiosis deals with plant life like spores while Mitosis is for human and other living tissue. Meiosis also splits two more after the previously split cells. Google for more info sense I am not a scientist.

That being said I think it would be cool if Valeria had a weapon were the bridge shoots out an orb that explodes and splits into in two other orbs that also explode when shot. Maybe having the second two orbs having less of a radius but more damage.

206
Suggestions / Re: Paying for Loadout Slots? What?
 on: June 02, 2019, 10:34:35 PM 
In fact, they became cheaper with the Identity Shop Update, before the 2nd loadout cost 250 points and the 3rd loadout cost 500 points.  ;)

I knew they were more expensive in the past but I thought they were cheaper than 125? I didn't really care whenever they dropped the price because the price is still there though so maybe I just didn't care that much. I just think its a little ridiculous that we have to pay for loadouts out of pocket while games like Warframe have it for free. There has been multiple times where I joined a game and was like "Oh I am in the mood to play Ginebra" Then I click her and realize I don't have the right build or weapon for the mission so I'm forced to put the desire aside and play a character I didn't wanna play as much.

207
Suggestions / Paying for Loadout Slots? What?
 on: June 02, 2019, 05:52:05 PM 
I have always had this complaint but figured it was about time to actually make a post about it. I cannot think of a single game where you have to pay real-life money for a loadout slot. Maybe bonus loadout slots sure. Why make it to were you build a character up just to gamble to see if you have the right build on for that mission? There are some set it and forget it builds like Mikah's Granny with gyroscope card, not really being bad on any mission. But not every raider is like this.

I suggest making the first loadout cost gold. Or maybe even status points sense its currently just for a disco party (that you have to constantly by because you can only have so many of them at a time). Then making the third loadout cost mercury points if they must, I would still prefer it costing status or gold.

Also weren't they cheaper? I checked this morning and they cost 125? I haven't checked them recently so I don't recall but regardless I did math to see the total amount of mercury points needed to buy all of the loadouts. 2,250 mercury points. $19.99 would get me 2,500 mercury points so I would have to drop $20 just to get the second loadouts for every character, which like I said previously isn't needed for every character but is still insane to me.

What would be the downside to having the first loadout cost in-game currency verses real-currency?

208
Spacelords’ Advice / Re: Increase Weapon "Reaction" Cards?
 on: June 02, 2019, 04:13:31 AM 
Reaction is like a stagger or a flinch, for a brief moment AI only will stop moving as they get staggered for a second my your attack.
If you see something say PUSH that simply means they are getting knocked back

Oh okay. I never actually noticed that enemies get staggered whenever you shoot them. Which is a little embarrassing sense I'm a pretty high level lol Thanks

209
Spacelords’ Advice / Increase Weapon "Reaction" Cards?
 on: June 02, 2019, 02:10:49 AM 
I don't know how many other cards there are like this because frankly I don't look at each and every card...even though I should. However while looking as the faction cards for Hades Division I noticed the card "Unrestrained".

The description of the card says "After dodging, your weapon causes 150% more reaction for 2 seconds. If you have an Aleph super boost, it increases to 400%"

What does it mean by "reaction"? My instant thought is damage however there are similar cards like "Spiral of Violence" which says it causes increase weapon damage after a finisher. So what does reaction mean? The only two things I could think it being is reload or damage. Or maybe both? Can someone please tell me. I don't want to keep rolling for it just to find it is not worthy of my time.

210
Suggestions / Aleph Drop
 on: June 02, 2019, 12:41:13 AM 
I enjoy the new system that drops ammo and aleph after killing an elite. However I believe it should be tweaked a little.

After killing an elite the player who got the kill should get the aleph unless they have a 5 stack already which in that case it will drop to the ground. Having it now explode after awhile helps with elites grabbing it but my issue is the dirty thieves in the game. I run into player who run around in a circle around me while I kill the elite and then THEY get rewarded for my hard work.

Ammo. I do not know if it is a bug or something purposely put in the game but I feel as if kills provide less ammo then normal. This is a problem for characters like Shea or Harec where I tend to forget to grab ammo forcing me to jump into crowds to either get killed trying to get ammo or have another teammate killing them before I can.

My biggest complaint is the Aleph. If the ammo is never changed then so be it but I am getting annoyed by Aleph thieves swooping in and getting my rewards. Theses Thieves often don't even use their Aleph on the objectives.

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