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BARRACKS => Gameplay Feedback => Topic started by: moravianboss on October 28, 2017, 06:37:17 AM

Title: Overpowered Antagonist VS New Players
Post by: moravianboss on October 28, 2017, 06:37:17 AM
With the release of the new patch, the antagonist base will grow a lot more, and even if this is a good thing for the game, it also makes you wonder about the new players Vs an Overpowered Antagonist... More likely the outcome will be discouraged players as they get beat every 3 minutes... and this is happening already (At a minor degree)  More powerful antagonists are  good for more seasoned players; but it would be a healthy thing to have a system that don't give the new guys more than they can deal with.
Title: Re: Overpowered Antagonist VS New Players
Post by: SygBoss on October 28, 2017, 06:47:59 AM
It also doesn't help that you see antagonists repeatedly canceling matchmaking until they get Hanging By a Thread because they know it's 5 easy stigmas. They need to lock people out of matchmaking for 10 minutes or so if they cancel out more than once.

I think they should only allow antagonists with a low number of stigmas to do the prologue mission, and it should also take into account your previous rank the week before too.
Title: Re: Overpowered Antagonist VS New Players
Post by: moravianboss on October 28, 2017, 07:03:16 AM
I agree, it is very annoying to see the Antagonists shamelessly hunt for easy targets, and yes a penalty system could certainly change a lot of things.  I hope they manage to balance this things soon, because this new patch certainly won't be changing any of that and could even make things worse for the new players
Title: Re: Overpowered Antagonist VS New Players
Post by: Geisty on October 28, 2017, 07:37:14 PM
I posted about this a week ago, and there were people complaining that other people need to get good. They don't seem to understand that they directly discourage new players.
Title: Re: Overpowered Antagonist VS New Players
Post by: moravianboss on October 30, 2017, 04:54:51 PM
@ Geisty - You were right then, and we are right as we "speak" The fact that the Antagonist base will get a "boost" is always welcomed as a challenge; however a lot of the NEW guys trying the game for the first time could  end up leaving.  To say well "get better at the game" is totally valid for more seasoned players; but  to apply that mentality to brand new players that are trying the game for the first time... I think there could be a better way to approach this issue.
Title: Re: Overpowered Antagonist VS New Players
Post by: tribas on October 30, 2017, 05:27:23 PM
I don't know how it works but whenever i play as Antagonist it takes a while to find me a game and always puts me againts very high level players and they are most of the time the same players (veteran players from the beta) making it hard as F. to actually win games so i'm sure there's some kind of rating system in place.
Title: Re: Overpowered Antagonist VS New Players
Post by: Drimakus on October 30, 2017, 05:44:15 PM
This is why I give a new players chances to kill me during the match to understand that Antagonist isn't OP which I HOPE makes them progress more.
Title: Re: Overpowered Antagonist VS New Players
Post by: tribas on October 30, 2017, 10:21:10 PM
Drimakus i just saw Tidusflames do the same thing but even worse you not only give him a chance but you can do what Tidusflames does jump around doing nothing , throw yourself a the enemies to kill you and lose the game , that's a great strat to keep new players , you throw the game and fuck the game for other 3 players that is REALLY going to help grow the community , i talked to him after the game he said he actually did it because the Antagonist was new to the game lol, great you get one player into the game and 3 leaving because they think our community is full of assholes IQ 200 right there he even blocked me on steam after "explaining" to me why he throws the games lol are all the people from Spain like him wtf hahaha.

Veteran player from the beta uses all his brain power to help the game and the best he can come up with is throwing games when he sees a low level player as Antagonist , sure fucking the other 3 won't do anything .

I'm done with this game not only you have to deal with AFKs that farm gold , people that disconnect every game, lag most of the game because it's a peer to peer system , people that kill themself when there's no Antagonist because the rewards are not worth the time  AND NOW people like Tidusflames that throw games when they see a new player to "help " them.

Beware people now we have Batman with one extra chromosome running around throwing games if he decides the Antagonist is new enough to the game , who does this guy thinks he lol

Good luck with the game i still hope you the best Mercurysteam.
Title: Re: Overpowered Antagonist VS New Players
Post by: Cigarpunk on October 30, 2017, 10:40:26 PM
Drimakus i just saw Tidusflames do the same thing but even worse you not only give him a chance but you can do what Tidusflames does jump around doing nothing , throw yourself a the enemies to kill you and lose the game , that's a great strat to keep new players , you throw the game and fuck the game for other 3 players that is REALLY going to help grow the community , i talked to him after the game he said he actually did it because the Antagonist was new to the game lol, great you get one player into the game and 3 leaving because they think our community is full of assholes IQ 200 right there he even blocked me on steam after "explaining" to me why he throws the games lol are all the people from Spain like him wtf hahaha.

Veteran player from the beta uses all his brain power to help the game and the best he can come up with is throwing games when he sees a low level player as Antagonist , sure fucking the other 3 won't do anything .

I'm done with this game not only you have to deal with AFKs that farm gold , people that disconnect every game, lag most of the game because it's a peer to peer system , people that kill themself when there's no Antagonist because the rewards are not worth the time  AND NOW people like Tidusflames that throw games when they see a new player to "help " them.
And you have to insult a full country because you're bad at the game and you have no self-control. MercurySteam are spanish developers. Very clever insulting their country, Einstein.
Title: Re: Overpowered Antagonist VS New Players
Post by: moravianboss on October 30, 2017, 11:01:04 PM
As Cigarpunk is trying to say, insults are never a productive way to achieve anything good @tribas good point about "Finding a Match" if there is already a type of filter to help balance the matches, it would be great to have confirmation. If it does exist it would be very healthy to keep on improving it.  That said no one wants to see veteran players leave, we need skilled people now more than ever, let's keep on playing and try coming up with new ideas in order to improve.
Title: Re: Overpowered Antagonist VS New Players
Post by: Drimakus on October 30, 2017, 11:30:56 PM
Drimakus i just saw Tidusflames do the same thing but even worse you not only give him a chance but you can do what Tidusflames does jump around doing nothing , throw yourself a the enemies to kill you and lose the game , that's a great strat to keep new players , you throw the game and fuck the game for other 3 players that is REALLY going to help grow the community , i talked to him after the game he said he actually did it because the Antagonist was new to the game lol, great you get one player into the game and 3 leaving because they think our community is full of assholes IQ 200 right there he even blocked me on steam after "explaining" to me why he throws the games lol are all the people from Spain like him wtf hahaha.

Veteran player from the beta uses all his brain power to help the game and the best he can come up with is throwing games when he sees a low level player as Antagonist , sure fucking the other 3 won't do anything .

I'm done with this game not only you have to deal with AFKs that farm gold , people that disconnect every game, lag most of the game because it's a peer to peer system , people that kill themself when there's no Antagonist because the rewards are not worth the time  AND NOW people like Tidusflames that throw games when they see a new player to "help " them.

Beware people now we have Batman with one extra chromosome running around throwing games if he decides the Antagonist is new enough to the game , who does this guy thinks he lol

Good luck with the game i still hope you the best Mercurysteam.

I never had something like your experience and it's sad to hear. Usually some players disconnect but coming back shortly, without us losing the game at all.
Title: Re: Overpowered Antagonist VS New Players
Post by: TidusFlameLight on October 31, 2017, 01:45:31 AM
I admit that I let the antagonist win that game because I only saw a "veteran rank" (tribas) bust the poor harec 50 times when he has almost no chance of winning that game. Also that most antagonistic players go to the prologue because they can not win a game on the maps of alien myths.
Title: Re: Overpowered Antagonist VS New Players
Post by: Geisty on October 31, 2017, 03:17:45 AM
I admit that I let the antagonist win that game because I only saw a "veteran rank" (tribas) bust the poor harec 50 times when he has almost no chance of winning that game. Also that most antagonistic players go to the prologue because they can not win a game on the maps of alien myths.

If anything, as nice as it is, it further proves several flaws about this game: a weak tutorial, a flawed matchmaking system, and one of the many flaws with playing an Antagonist. The really good ones get Antags seem to farm the Prologue. The new ones get thrown against me and my crew.
Also, if you have to throw a match just to struggle and keep members of a community, that says a lot about the game you are playing... just saying.
Title: Re: Overpowered Antagonist VS New Players
Post by: tribas on October 31, 2017, 08:35:41 AM
I admit that I let the antagonist win that game because I only saw a "veteran rank" (tribas) bust the poor harec 50 times when he has almost no chance of winning that game. Also that most antagonistic players go to the prologue because they can not win a game on the maps of alien myths.

You did great , our Harec went offline after seen  you doing this so there goes another player that is never touching the game and me who has over 100 hours(no counting the beta)  that bought skins/dlc who actually has no desire to deal with people like you who decides who wins and who loses the games who deserves it and who doesn't.
Keep it up buddy you doing wonders for this community and the game... btw the Bat-Signal is on i'm sure there's someone you gotta help win or throw the game for.
Title: Re: Overpowered Antagonist VS New Players
Post by: Rukio on October 31, 2017, 09:15:49 AM
Eh because of this thread. It's kind of made me realize why there are super high level antags all the time in the prologue. So if I don't want to lose with 3 other randoms I cannot communicate with, I have to go Kuzmann or Konsti. Against a Kuzmann, if I'm anyone else my teammates will follow me and get me killed. Just kind of siphons the fun out.

Think I'll stick to queue in the Alien Myths and have fun derping around.
Title: Re: Overpowered Antagonist VS New Players
Post by: Brizzier on October 31, 2017, 02:41:46 PM
Okay, let's explain somethings here ...

.. I am the 55th antagonist rank (xbox one). I confess that most of the stigmas I got in prologue.

But what can I do if matchmaking always puts me in the prologue? Let the opponents win because they are newbies? NEVER!

If the matcmaking is broken and always puts me in the prologue when I play as an antagonist, I cant do anything. I will DESTROY all my opponents, no matter if they are new or experienced.
Title: Re: Overpowered Antagonist VS New Players
Post by: BOILER 4K on October 31, 2017, 04:53:52 PM
hi guys,for me the real problem is not the antagonist,i help a lot in the prologue new player,and no one buy the game,why?reward system.

Title: Re: Overpowered Antagonist VS New Players
Post by: IvaN_KhaN on October 31, 2017, 06:48:16 PM
I admit that I let the antagonist win that game because I only saw a "veteran rank" (tribas) bust the poor harec 50 times when he has almost no chance of winning that game. Also that most antagonistic players go to the prologue because they can not win a game on the maps of alien myths.
Esa es la clave y el principal problema de todo.
4vs1, un antagonista solo sin ningún tipo de ventaja adicional es completamente imposible ganar a un equipo coordinado por muy bueno y estratega que seas, es muy frustrante y la pérdida de estigmas no tiene piedad.
Es lógico que ante esta clara injusticia y gran problema  a solucionar los antagonistas decidan conseguir estigmas fáciles en el prólogo o incluso solo pelear allí para tener alguna oportunidad de ganar o subir en el ranking, es un problema que al no solucionarse deriva en otro problema aun peor que perjudica a los nuevos jugadores.
El modo antagonista morirá si no se le da un mínimo de ventaja al que se atreve a ese desafío tan grande y además tan nulamente recompensado...(ni oro, ni puntos de facción ni de personaje ni nada).
Aparecer en un ranking puede ser divertido las dos primeras semanas pero no es suficiente motivación para seguir asumiendo un desafío tan injusto y descompensado.
Mercury con todo el cariño que le tengo al juego os recomiendo que mimeis un pilar de la experiencia Raiders cómo es este modo antagonista(menor tiempo de respawn, potenciadores para el antagonista, menos vidas para los raiders, más tiempo para ejecutarlos antes del reinicio de vida, etc... tal como esta ahora arruina la experiencia del antagonista)
Title: Re: Overpowered Antagonist VS New Players
Post by: Geisty on October 31, 2017, 09:53:00 PM
Okay, let's explain somethings here ...

.. I am the 55th antagonist rank (xbox one). I confess that most of the stigmas I got in prologue.

But what can I do if matchmaking always puts me in the prologue? Let the opponents win because they are newbies? NEVER!

If the matcmaking is broken and always puts me in the prologue when I play as an antagonist, I cant do anything. I will DESTROY all my opponents, no matter if they are new or experienced.

In a post I made before I state this exact thing. You should not feel sympathy for the players that you beat, despite them being new. That is why you play an antagonist, to be ruthless.

But there are glaring problems with the system. No rewards is the biggest issue imo. Second being it discourages new players. Let's face it, this game only appeals to a really niche group. On first impression, I hated the game and literally forced myself to play because I liked the art style.

Honestly though, it feels like I paid for a Beta for a game, and later it's gonna be free to play.
Makes sense why skins are ridiculously priced in a pay to play game, to make profit when it goes f2p.
Title: Re: Overpowered Antagonist VS New Players
Post by: Geisty on October 31, 2017, 10:02:09 PM
Also, I skip playing the Prologue. Which sucks because it will almost always have the best rewards. Frequent blueprints and constant Antags means $$$$$$. But I get bored to death of it and I hate running with new players that i have to protect from Antags. The problem is so few people own Alien Myths and The Prologue is free, so matchmaking is skewed.
Title: Re: Overpowered Antagonist VS New Players
Post by: Quanrian on November 01, 2017, 12:24:37 AM
I've seen both sides of this argument and there doesn't seem to be a definite solution to either the Antagonist being overpowered or the Raiders 'unfairly' outnumbering the Antagonist. If you have more experience with the game in general you 'will' likely crush newer players and it's largely on them to decide if they want to get better just like you did... or give up. From my own experience, I crushed two consecutive teams of newbies on the Prologue and I felt so bad about it I started discussing tactics with one of the hosts. People aren't learning they are simply quitting and often at that. I want to be harsh and say if they really can't stick it out there are easier games out there but the learning curve in general is quite steep and punishing. Thus, this game is in dire need of a training dojo, simulator room or the like to really grind in the mechanics (not just for Harec but for all characters) and new players should have easy access to it.
Title: Re: Overpowered Antagonist VS New Players
Post by: Geisty on November 01, 2017, 05:49:39 AM
I've seen both sides of this argument and there doesn't seem to be a definite solution to either the Antagonist being overpowered or the Raiders 'unfairly' outnumbering the Antagonist. If you have more experience with the game in general you 'will' likely crush newer players and it's largely on them to decide if they want to get better just like you did... or give up. From my own experience, I crushed two consecutive teams of newbies on the Prologue and I felt so bad about it I started discussing tactics with one of the hosts. People aren't learning they are simply quitting and often at that. I want to be harsh and say if they really can't stick it out there are easier games out there but the learning curve in general is quite steep and punishing. Thus, this game is in dire need of a training dojo, simulator room or the like to really grind in the mechanics (not just for Harec but for all characters) and new players should have easy access to it.

I agree, I proposed a training dojo a bit back because I feel the tutorial for this game is weak. It would also be beneficial to try out a gun before paying gold for it. Because some guns I simply don't like and could have saved my gold on more useful things.
And here's the thing: farming the Prologue breeds lazy and weak Antags. I have had some of the top 10 players on Xbox hop in a match as Antags and get trashed. Some of them are pretty good. But then there others that aren't used to legit tactics and the players knowing their kits/melee combat.
It's a real vicious cycle that honestly I think the best cure would be injecting more players in the game.
But well, I mean... that's up to the devs.