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Gameplay Feedback / Re: State of Difficulty: 11.2
on: October 30, 2018, 08:55:10 PM
ME might have tweaked the damage receive based on each player's MMR, but I could not tell how much damage other player received, so this is just a speculation.
All of them were in your squad? Was it happen to the Alicia be not in your squad and she in around 30% MMR?
Your MMR was 52, so it is possible to match with someone with 34. (someone says the matching range is upto +/- 20%)
The life of the hollow ones seemed to be low so you can 2-hits them, but the damage felt like 50%MMR+. (1 shot of autorifle Dog/Hollow = about 11, but the rate of fire..)
Patch 11.0 tells me the following:
https://spacelordsthegame.com/news/spacelords-update-11-patchnotes
- Increased enemy spawn rate at low difficulty levels.
- AI behaves more permissively at low difficulty levels.
- Decreased enemy damage at low difficulty levels.
So, the life of enemies and spawn rate are at low MMR setting, but the damage seems to be high MMR, like 50 MMR+.
All of them were in your squad? Was it happen to the Alicia be not in your squad and she in around 30% MMR?
Your MMR was 52, so it is possible to match with someone with 34. (someone says the matching range is upto +/- 20%)
The life of the hollow ones seemed to be low so you can 2-hits them, but the damage felt like 50%MMR+. (1 shot of autorifle Dog/Hollow = about 11, but the rate of fire..)
Patch 11.0 tells me the following:
https://spacelordsthegame.com/news/spacelords-update-11-patchnotes
- Increased enemy spawn rate at low difficulty levels.
- AI behaves more permissively at low difficulty levels.
- Decreased enemy damage at low difficulty levels.
So, the life of enemies and spawn rate are at low MMR setting, but the damage seems to be high MMR, like 50 MMR+.