Mercurysteam's Hangout
BARRACKS => Suggestions => Topic started by: KahosRayne on April 07, 2018, 09:37:01 PM
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Exactly what it says on the tin. Me and everyone I've talked to says the biggest detriment to this game is forcing people to play something they hate just to experience content.
Keep it lucrative so people still have an incentive to play antagonist, but dont lock content behind it.
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I agree 100%.
I think the best possible way to improve this is split all of the blueprints across all of the missions, and also have the complete blueprint list available for the Antagonist, that way it's a larger pool to get what you want but it's always guaranteed.
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Exactly what I was thinking. Keep drops for playing as an Antagonist, make them generous for wins even, but cut it out with the exclusive crap.