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Messages - puffy99

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16
The game is fun- the art, the graphics, language and most of the characters are top notch and somewhat unique. I think the leveling system A vs R should be junked. I have played as the Antagonist sometimes to try and raise my A level/build something since playing as a raider brought me down to almost zero xp bonus with my particular team/group but if you lose as A you basically get zip and some obnoxious tool to boot commenting that you can't fast forward out of. It's a pretty negative reward system overall, the way they have it setup.

They just need leveling trees under each character with A vs R tendencies and weapon modifiers/graphics/effects- just use common XP like every other game out there and you can partition it out as you see fit. Calculate XP and rewards based on team and individual play vs AI or player level and reward much more fairly Antagonists against teams to get people to play it more and conversely if you have a level 50 A against a bunch of noobs that calculation should be better evaluated.
Also what is the point of $30 skins if they don't add any performance to the character? If you want to charge something fine, but they should have unique effects and modifiers, not just a different colored bikini. This game is edgy fun, but very rough in some places and at the worst downright weird in how they do some things. IMO the rng and leveling/build system needs to be revamped #1.
Also if you get a disconnect just as a Antagonist jumps in that is basically crap and should not be allowed. You should have the option to requeue or kick the Antagonist out.

17
What is the point of either A or R leveling other than being able to build A or R blueprint? If that is the only reason (to put a barrier in place to get that weapon leveled/build) it seems dumb.

If they want good vs bad then they should build out a good vs bad tree per character and you can play either or. Modifiers and bonuses should not be tied to good/bad - A vs R. It should be performance based on skill level based on the team vs solo or team vs bots/bosses/stages.
If i am missing something please let me know. First time i have seen such a progression system.

18
I find this whole balance thing confusing and as a new player not really needed. Why don't you just have modifiers the rotate on a hourly or daily basis rather than this obscure formula where i guess you just want more people to play as Anatag? That coupled with when or how your builds can switch back to A vs R is not noob friendly and doesn't make sense to me.
You have the prints, money and XP you should be able to build it.  Rewards or modifiers for playing as Antag should be totally different based on what you want to accomplish as a game dev and not tied to whatever the population is doing at that moment. And certainly should not be tied to  builds because you have been Raiding all day. 

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