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Ship's Log / Re: Spacelords Update 11.2 Patch Notes
on: October 25, 2018, 04:41:09 PM
How does this interact with cards that grant invulerability, like Mikah's Photon Shield?
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I named 4 of you here that are of like mind. Why not just team up and you can surrender vs. antags to your heart's content? Unless there's cross-platform preventing that, which would be understandable (but guilds are coming soon that will fix that! )
I don't care what a 4 stack does, play how you want. My team does it, lots of teams do it. Managing MMR is an issue that unfortunately needs a workaround. If you don't wanna play a certain setup, that'd on a team to decide. The issue here is that you guys have no problems ruining games when you get matched up with randoms.
And I know for a fact some of you here do it with randoms because you get name dropped in discord when it happens if they get matched with you. I am just fed up with the hypocrisy at this point.
It's slightly more complicated than that since you do need to incentivize players to pay as/against an antag, otherwise queue times will suffer for the antag mode. As I noted, I don't think giving better rewards is the answer but if MSE added monthly challenges then players could reach specific milestones and get additional rewards.
For example, you could earn faction/gold for missions completed, missions won, kills/assists vs players, recovering from a downed state, etc. These would reset every month and the best rewards would require a high number of games and skilled play to achieve. It should be noted that these challenges would not be attainable in the PvE-only mode.
That’s just not true and one of the issues in the logic of some pvp players, not only in this game. Those that play pvp should do so 1st and foremost simply because they enjoy it, pvp should not get anything more ideally, when devs are fair, that said, I wouldn’t mind if they want to give extra currency (gold, fp, whatever) as long as they don’t block actual content, like bps, cosmetics, etc to pvp.
Now here's my question. If Antagonist missions rewarded more gold, faction, and XP would you be ok with Antagonist missions? This applies to both roles.
Trying to fix it with higher rewards is inefficient because it only solves the issue for some, an option to opt out of antag queue (pve mode) solves it for all.
I play as an Antag because iits fun. I like playing against other players. I like being an antag and I like fighting Antags.
Now here's my question. If Antagonist missions rewarded more gold, faction, and XP would you be ok with Antagonist missions? This applies to both roles.
Its "GIT GUD" @Hiero_Glyph. And I havent said that because im trying to show respect. If I were trying to belittle or show you no regard then yea i would say "GIT GUD".
I like the analogy as well, but let think of it another. Lets say Spacelords is the road and the speed limit is 20mph. The guy going 20mph hes ok. For some 20 mph isnt good enough they want to go faster 20 is too slow. And now their stuck behind the getting frustrated because he is going too slow. Theyre inherently going against the grain by trying to go faster. And then it gets to a point where the start to honk and swerve behind the guy until they eventually try to blow past him. Thus creating a very extreme and stressful situation for not only them, for the driver just minding his own business and other innocent bystanders.
We are not ruining anything, we are just playing the game as it was intended. MSE made this game. Not us. Do you understand? This was never a just PVE game. If players are coming into this game expecting to only play PVE they are mistaken. That's on them not MSE.
So antags want the right to ruin the experience for others without anyone having a say on the matter (since apparently having a pve mode is a big no no), but when the raiders decide to ruin the experience then that’s when it’s bad, hmmm sounds unfair…
You're comparing playing competively and trying to win to actively sabotaging your own team.
Can't believe the swarm of posts approving this. It's not a full team effort, it's obviously 2 players that don't care to screw over the Doldren and a fresh level 1 Baby Harec that are trying to play.
Antags on mentor matches is a little unfair. I'm won't dispute they could ease up on the rookies. But I think streamlining communication between players would help a lot with rookies. Communication now is horrid. But I am completely against making Antag matches optional
They could change the reward system couldn't they? Wpuldnt it be easier to just change how much gold and faction points we get at the end?
Now I'm no white knight I just legit like the mechanic. It adds spice to the game. The reason I don't see a need for a toggle is becasue it's not like an antagonist shows up on every mission you have good day and you have bad ones. You can play a whole day and only get 3 Antags missions and then some days you get like 10. The PVEVP model has something for everyone. You got on missions you fight against the enemy and every so often you get a mission with an Antag. It's not a horrible experience. You are just upset becasue you lost or maybe you won but didn't get that blueprint you wanted. You're frustrated I get it. But are you honestly saying you wouldn't get bored of this game if all you did was play the same missions over and over, always winning. I know I would. I feel if they changed the Antag mechanic it would be a different game from what they originally set out to make. And don't think Antags have all the fun. We get frustrated too. The imbalance goes both ways