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Messages - Verdigra

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Suggestions / Re: Coop mode (No antagonist interruptions)
 on: June 06, 2018, 01:11:27 AM 
Yeah, I'm sayin if you want something easy, that exists out there already. Why can't those of us who occasionally or always enjoy a challenge have something for our side once in a while? We all have a right to our own opinions of course. And mine is this game is mostly great the way it is. Price gouging is my only real gripe. I have fun no matter the mission, no matter the outcome. Just love being in this world!
Xoxo TM

You would have something on your side.
The option to queue for antagonist invasion only.
I do not see how including an option for people who want nothing to do with pvp would interrupt your pvp. Unless you're a part of the playerbase that WANTS pve players to be forced into playing your game. That doesn't sound much like wanting a challenge to me, that sounds like wanting to fight people who don't want pvp, therefore are not experienced in it so you can have an easier fight against them.

The option for PVE players to not play with those who want PVP has never stopped or hindered anyone but bottom feeders who do not pvp for the challenge, but to try and pick on people that don't want that kind of experience.

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Suggestions / Re: Coop mode (No antagonist interruptions)
 on: June 06, 2018, 01:08:52 AM 
I'm confused... This game clearly and seemingly proudly states all over that it's a 4v1 game. Yet people are constantly complaining about it. I agree it is rather disappointing at times to lose to an Antag but that is precisely what makes winning all the more rewarding. I enjoy playing as a Raider more but I don't mind having an Antag or being an Antag. It just means you have to play smarter. This game is clearly not for the weak hearted. And it has been my current favorite for over 4 months now and I ain't stoppin til they shut her down. Or change the game entirely do to excessive whining. Like SW:Battlefront 1. Stay strong and practice more. Upgrade weapons and get good cards and everything can be a cake walk!

The only advertisement and endorsement of this game I ever have seen is from people advertising it as. "A game that can be played singleplayer. Or in online coop and the third option of Antagonist mode."
The way it's constantly described, they make it sound Antagonist is not tied to the online coop. Even now I have to go around every video review of the game and try to make a comment warning people that it is not a coop game as it stands.

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Suggestions / Re: Coop mode (No antagonist interruptions)
 on: June 05, 2018, 06:32:11 AM 
I want to like this game really bad. I'd love to spend money on more than just a full $40 purchase for all the campaigns. But with the player base as low as it is, seeing so many people facing the same issue of being driven off by the forced pvp, and now i'm reading that due to the requirement of 4 players to even start a match, allot of the non free to play maps not currently in rotation are ghost towns.

I don't understand player belief and complaints that adding a coop only option will split the community in a negative way. All it does is takes people who do not want to play with you, (and who most likely are the people you complain about leaving games because there's an antagonist), and let them play the game in a way they enjoy. Farther funding the company that makes the game, increasing the chances that your game stays afloat.
It harms no one to let people who like pvp, queue for the pvp option, and people who don't just play coop.

It's been a crying shame so far because every element of the game is something I and so many others I've spoken to have been craving. A hero based third person shooter with heavy teamwork elements and high challenge for even AI enemies, and even a progressions system to give players agency to replay the content over and over.
You can call us Care Bears all you want. But the thing about a Care Bear, is that they aren't effecting your game experience in negative ways. It'd be beneficial for all (other than griefers who's aim is to ruin another person's fun) if players could choose the engagement they wanted.

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Suggestions / Coop mode (No antagonist interruptions)
 on: June 05, 2018, 03:33:15 AM 
I can't be the only one that feels this way.
I get it, if you want the story and the game without the pvp you can play singleplayer. But the game works and plays so well as a cooperative game with more challenging AI enemies and teamwork collaboration.
I would love to play and enjoy the game more, but it's a frustrating system that I am unable to share the game experience with a friend without having another player actively trying to hinder us.
All too often, antagonist mode is just, "Play a coop game and every now and then someone will grapple you from around a corner."
Sometimes I just want to unwind and play a game with a friend, and this type of game is one that has the potential to be -the- game to do that with as both myself and friends really enjoy how it plays. But all of us are turned off from the so called "cooperative," system in place.
There's a huge gap in the marketplace for good and challenging cooperative games, especially shooters. It would be very enjoyable for this game to fill that void, but until then I have enough PVP and singleplayer games with not enough coop games.

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