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Messages - The Wanderlust

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61
Ship's Log / Re: Reward System Hot-Fix Update
 on: November 08, 2017, 09:25:08 PM 
I am quite pleased to hear of these hotfixes. Thank you for the update!

BloodNekoKiux, I had some issues last night but was able to reconnect to the server after rebooting the game directly. Not ideal, but it happened to work for me.

62
I wonder if it would make applicable sense to let Antagonists drain aleph from objects such as in A Breath of Hope during the maze section? It would leave the Antagonist open, to be sure, but would force Raiders to adopt a bit more of a defensive stance.

63
Well-reasoned post! I do agree that it would be nice to have more uses for Character and Faction points, certainly. I am still personally unsure where I stand with the Antagonist rank limitations, as I see merits to both sides of that equation.

64
Gameplay Feedback / Re: my thoughts on Ginebra
 on: November 04, 2017, 02:55:07 AM 
Solid points worth considering!

And yes, loved using the accent while reading this. Little bit jealous, my lame Boston accent isn’t nearly as cool!

65
Bug report & Technical Support / Re: Wrong crosshair bug
 on: November 03, 2017, 04:56:12 PM 
I had this once a couple weeks ago as well, but has been good ever since.

66
Gameplay Feedback / Re: Never ending waves of enemies?
 on: November 03, 2017, 04:51:10 PM 
The only map where the mob spawns ever feel borderline cheap is the final stage of Enemy Within. Those frickin’ beasts get overwhelming by the third set, and it’s usually only from our Harec stalking that we survive. (Our party calls ‘em “porcupines,” usually with a swear prefixed.)

67
Gameplay Feedback / Re: Helping Allies
 on: November 03, 2017, 04:48:10 PM 
Bumping this topic for new folk. I appreciate everyone’s suggestions on this one, as the most fun I have playing is with my two close friends and a amicable random fourth. Even if a character with direct healing is never added, the indirect assistance options are pretty useful. LOVE blocking with Lycus’ shield and looking forward to earning Light Horizons!

68
Ship's Log / Re: Founders Pack is coming to an end!
 on: November 03, 2017, 04:44:16 PM 
Highly recommended. The value in this pack is very high, with all 4 campaigns included and the three extra characters now, adding much replayability. Hope the Campaigns are released at a steady clip!

69
Ship's Log / Re: Ginebra's animated comic is out!
 on: November 03, 2017, 04:43:01 PM 
Enjoying the artwork quality of these comics. Anyone know if Kuzmann’s getting one as well? For that matter, poor Cortez needs some SERIOUS lore love.

70
Spacelords Universe / Re: when's a good time to play?
 on: November 02, 2017, 06:36:10 PM 
I'm in East Coast USA, and usually have an OK time finding folks around 8pm-10pm EST. I'm on XBox, though, sorry. :-/

71
Ship's Log / Re: Ginebra is available for Founders Pack owners!
 on: November 01, 2017, 09:15:53 PM 
The Push on her crossbow is a huge Antagonist deterrent. Big fan!

72
Suggestions / Re: Idea: No Antagonist On The Prologue
 on: October 21, 2017, 03:08:13 PM 
It’s important for new players to get the full understanding of the game, and by skipping Antagonists they’d be totally blindsided by that segment of gameplay if they did purchase.

73
Spacelords Universe / Re: Question about the Founder pack
 on: October 21, 2017, 04:46:45 AM 
Just so you know I went through Microsoft's customer service and along with being fantastic they 'did' give me a refund as well as take care of the Founders purchase for me.

Thanks to this suggestion I was also anle to get a refund of Alien Myths and then purchase the Founders Pack. Thanks Quanrian!

74
Gameplay Feedback / Re: HP values on raiders
 on: October 13, 2017, 03:31:43 PM 
I quite enjoy the differences in the Factions, between the smaller health pools but larger ranges for Locals, constant healing for War Dogs, larger total health pools for Hades Division, and damage reduction for Fifth Council. It helps to make not only each character feel unique, but also add cohesion to each Faction’s members.

75
Gameplay Feedback / Helping Allies
 on: October 13, 2017, 03:13:19 PM 
I have been enjoying the cooperative aspects of this game immensely with some close friends, as the base nature of the game encourages teamplay and communication. However, I get dismayed whenever a team member gets Wounded and I have no concrete way to help them stand back up.

I have read suggestion in the forums of using Lycus’s shield to at least block incoming fire from the downed player, but are there any other tips or suggestions for aiding an injured ally? I would LOVE to see a future character have some sort of Healing Burst that brings self and nearby allies back to 100% health but is balanced with a long cooldown.

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