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Messages - Anderson_JAG

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31
Ship's Log / Feedback by Anderson_JAG
 on: October 26, 2016, 02:44:53 AM 
Not sure about what to say, since I'm a lot more focused on seeking and reporting bugs that in gameplay quality, but I have some suggestions    to make (just in case it could be possible to be reliable):
   
   Alice: She has a big scar around her neck, like Jed Cooper ('Hang 'Em High') or The Kurgan ('Highlander'). I was wondering if her voice had to sound hoarse, rough and/or raspy (in other words: noticing that her larynx and trachea were badly damaged from the day she gained that scar, and now she has issues to speak correctly).

   'A breath of hope': the pilot says oftenly: 'If it helps, the should be an Aleph portal around there in the shape of a monolith'. At first, I thought he was saying there was a souce of Aleph in the shape of a monolith around the scene, to charge the character with an Aleph and then discharge him on each monoliths, but then I realized that the pilot was referring to the whole set of portals that must be overriden; since you see the portals on the cinematic (and thus, they've catched the player's attention since they are stranglely shaped and crimson/golden coloured) I think it's not necessary for the pilot to say the phrase, or at least not so frequently.
         
   Current narrative issues: Since this game focuses on being an asymetrical adventure game, with a strong narrative as one of their crucial and killing features, maybe it's not too early to start speaking of them:

      Lycus: You can select Lycus for the mission where you have to rescue... Lycus!!!. Did I missed something related to clones, or so?. :P
      
       Shae: Same with Shae after rescuing Lycus.
   
      Hans: At the cinematic before the mission to rescue Lycus Hans says to Harec that, after that mission, he'll be away for a while since his bussiness can't wait for longer. 'Whatever. Let's go!' responds Harec. But then you can select him at the following mission, the one regarding to rescue Shae. I understand, at least, that if Hans said this, he'll be very busy and won't be available for ...who knows?. Three or four missions?. Maybe even al this time he wasn't available could be launched as independent, spin-off missions.

May it helps in some way to make a better game. :)


32
Bug report & Technical Support / Set of Small Bugs
 on: October 26, 2016, 01:48:57 AM 
-When starting a new single player game, the following keys return to its default values and doesn't the values that player has set on previous games:

   -Reload
   -Aim/Use power
   -Dodge

-On tutorial mission, at the point of showing the skill for Harec, the text of the right side says 'Harec stalks enemies. Hold LControl **even if changed**, aim anywhere  AND RELEASE LControl TO PROJECT YOURSELF' (acreenshot '0001'). Well... the first time I played the tutorial I was about... three minutes? trying to execute the skill by  releasing the 'Aim/Use Skill' button, and starting a new game about three or four times before I gave up and tried Left Mouse button while pressing  the 'Aim/Use Skill'. It worked, but you know... some players are not so calmed. :P
    
-'A breath of hope': Textures not being shown, Z-fighting (acreenshot '0002' and '0002b').

-'A breath of hope': At the intro for this mission the characters doesn't move their lips while speaking, and no music is heard for both single player and multiplayer; is this something not being implemented yet, or is it a bug? .
               
-'A fistful of sand': The guy on the center of the image (screenshot '0003') was spawned on that somehow tiny position and got stuck, he run and run like in a threadmill and couldn't get off the location where was spawned.
               
-'Hanging on by a thread': The funny guy that cannot be seen now (only his life and alert indicators on screenshot '0004') really made it: getting into the energy field  created by me (playing Konstantin) and beating me one or two times; "that's right" -I though- "Konstantin probaly doesn't create a whole sphere, just a half-sphere, and because the guy came from below running up the ramp he passed inside BELOW the bounds"... but I saw that, after one or two blows that game me, he was instantly rejected out of the bounds. In conclussion: maybe there's some kind of issue with Konstantine's force field if an enemy comes from below using a ramp.

33
Bug report & Technical Support / Androids blocked on a starway
 on: October 09, 2016, 07:43:05 PM 
Description: If you get covered at a certain position, on the snowed scene with the giant tentacle machinewar, some androids may get stuck on a starway on their way downwards towards you, the enough amount if times to be reported as a bug.
I am trying to upload an image that I've made in order to be seen the effect and the position of the player covered -it is closed to the start point- but I can't (I don't want to upload the image to a file service like PhotoBucket or Dropbox since I might violate the terms of use in some way). What other ways do I have in order to send the image to you?.  :)

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