Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ebisu_rkz

Pages: 1 ... 3 4 [5]
61
Gameplay Feedback / Re: Opinion about characters
 on: June 11, 2017, 05:33:52 PM 
I'm not quite sure I understand what you mean exactly, but I know you can change shoulder with TAB button if that's any help.

Yes! thank you! that is what I meant, when I saw the controller setup I misunderstood that "move camera".

I really though that it was weird that the character could change sides but you couldn't do it manually.

62
Gameplay Feedback / Re: Antagonist Feedback
 on: June 11, 2017, 08:23:01 AM 
I know it's an old thread.

In the first map of the first mission if the raiders do that they will lose the mission because lycus will die. They are forced to push forward if they want to succeed.

The only thing you need to do is not to push that way and clear the main zone. That map is one of the ones I had more problems against antagonists. It is the map where I had the worst loses so far, and the map I find more difficult to pass from that mission, the next zone is easier IMO. Only because you can't let lycus die.

63
Gameplay Feedback / Re: Opinion about characters
 on: June 11, 2017, 08:15:15 AM 
I disagree about Alicia's skill. Not only is it really fun to use, but it's great for bamboozling pursuers and melee attacks, to say nothing of the shortcuts it allows you to take. It's hard to select her in a game because there's always two or three people in a rush to pick her first.

I don't have that experience so far. She has been of the last ones to get chosen in my games.

I find the skill fun, I always liked mobility skills, but I think that if you compare that skill against Konstantin or Harec it falls behind. I have used the skill more successful as a defense skill than an ofensive skill.

Maybe if I knew the maps better would be more useful, but I think that a buff to give her more mobility wouldn't hurt her neither it would hurt the balance.

She is a character that needs to be close to do something, and her only way to get closer is approaching by covers and a double jump that sometimes won't get her where you want. In some maps is more useful, but on another maps has little use.

64
I am sure you guys will be the first to leave when you realize that you have no reasons to complete same levels again and again, farming them without any purpose when antagoinst's won't come because nobody will play them.

That has nothing to do with balancing to make it easier for the antagonist.

First, I thing that the ones that have it more easy right now are the antagonists.
Second, you are comparing premades of good players against an antagonist. Sorry, but premades of good players should go against the best antagonists, they shouldn't play against any antagonist. I don't buy the thing about the kids beating you if you know how this game works. The grab is really OP in this game, but for both ways, not only one.

The same way you are saying this I can say that a good antagonist can easily scare new players. My first match in this game lasted about 5 min only in a discouragment way because of the antagonist against we played....

In one thing you are right, snipers are the best option to play antagonist by far. And IMO that is what they should balance, so you can play antagonist with other classes in competitive way, but don't nerf the raiders. This game is hard enough for new players to frustrate them more when they don't know about the game.

For example try to play Alicia as antagonist against konstantin, if he save his special skill only for Alicia the antagonist has nothing to do. There is a need to balance weapons and some characters.

BTW, the goal of the antagonist is to make them fail their mission, not to kill them all in time before they can resurrect. And IMO, even if the antagonist die, only by being there he can make you fail because of the minions.

65
Gameplay Feedback / Opinion about characters
 on: June 11, 2017, 12:37:31 AM 
I make a post to expose my opnion of the different characters so far.

Harec:
- Probably the best design, great synergy with the special skills.

Alicia:
- Her special skill is useless. Only two uses IMO:
  • Shot from the air. It is useless if you have a shotgun with a really short reach. And you are exposed to the enemies as you are not too high.
  • For mobility (I guess that is the objective of this skill as she uses a shotgun). It help a little with that.... but it's not enough. Maybe beacuase of the maps or maybe because it needs some changes, I don't know. Maybe it should be able toconcadenate more than one jump.

- Shotgun: More damage on close and medium distances. It make no sense to use that weapon when you can use the melee actions. Which are really OP.

- Always visible: I haven't played her as antagonist, but I played against an Alicia antagonist. The grab is too OP against players, so is too easy to ambush her from behind, like really easy. You always know where she is and where she goes. Being invisible and the ambushes are one of the greats things of this game IMO.

Lycus:
- I haven't used him too much tbh. My opinion about him would be a little unfair.

Konstantin:
- Special skill: It  is the only support skill in the game so far, I really like it. Great synergy with his weapon and slow mobility.

Hans:
- Special skill:
  • It doesn't fly, It levitates above covers. Again you are exposed. Lethal when playing agaisnt players (hi konstantin!)
  • Great mobility, but it would help if you could have more control about the height
- Weapon: IMO, it would need more bullets.

Shae:
- She really needs a tutorial about her special skill and shooting mechanic.
- The mark timer for her special skill seem a little too slow, as it get interrupted when the enemy goes undercover.
- The time for her weapon seem a little too slow. The diferences in damage and charge timers between Harec's weapon and her weapon are too much.


Overall:
- Weapons:
Most weapons that are not snipers or konstanin need more bullets before the reload IMO. You find a group of 3 minions and the best option is going melee if you are not konstantin.

I find that the characters more fun to play are kosntantin and Harec, casually the ones that have good weapons for their characters. With the other players I find myself looking for an opening for melee always. They need more balancing IMO.

- Special skill:
More tutorials, even a video would be nice to show how that skill work. Not a lot of people will read the description, and some description are not clear how their skills work. Shae is the most obvious.

- Sprint:
It's a little anti-intuitive how it works, I have played a lot of games and it is hard to get used to it. The maps are small on some missions, and you only want to run some small distances, but the sprint will never trigger. The game has a high pace and the sprint seem to work against that pace. Some times the sprint will trigger too late, it's really frustrating how it works. It would be nice that we can decide when to sprint.

- Evade:
You can do a "dash" and a roll from what I have seen. The roll it covers a small distance, it's only usefull on melee. A lot of times I would like to use the dash to reach covers faster and it does a slow roll, its frustrating some times. I am not sure that this two skill should have the same key, as the roll doesn't seem to help you in any way when someone is shoting you. If someone can correct me if I am missing something here, but their purposes look really different.

- Shoulder side:
I have seen that your character can change the side for the weapon when coming off from covers, but you don't have any control about what side do you want. Some times it comes from one side and I get exposed because it is the wrong side. It would be really nice to have a control about from what side you want to use the weapon.It's a mechanic that is really usefull in cover-shoters.

This it is only my opinion, I understand that some mechanics are design decision to force us to do use other tactics or playgame.

66
I think that it is easier to win with the antagonist than with the raiders against an antagonist.

IMO the raiders should win more if someone should win more. Most people will prefer to play solo and the "trolling" role of the antagonist than coop with the raiders, more if they are randoms. So if the raiders only win 20% of matchs (fictional number), there will be a problem. Because you can get matchs without antagonists, but you can't play matchs without 4 raiders.

Pages: 1 ... 3 4 [5]