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Messages - Level9Drow

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16
Suggestions / Javelin needs Buff
 on: February 17, 2020, 02:38:40 AM 
Can we buff Javelin please? This gun literally does minimal damage up close and so it only does more damage far range, but even at that it only wounds them. Even with Toxic all that have to do is roll. And if you run up to them that is your death wish as they will just meld your weak 60 health, no armor cougar form as you SLLLLLLOOOOWLY transform to normal. So we can clearly see that it is not made to be a follow up on wound weapon. It cannot kill anyone only wound. It only does any damage at range. So it is really quite weak. Those of us who don't want to use all of Ginebra's "gimmicky" weapons and want a straight forward weapon have only one of the worst weapons in the game to use.

This is coming from a time when we have such GLARINGLY overpowered weapons right now like JK5, K&K and Last Wish and somehow Jav is as impotent as it is.

Please consider making Jav a viable weapon against players. Killing bosses is not really a major need in today's meta. It's the ONLY weapon she has where we don't have to play pool and/or rely on the environment to deal any damage. I don't see Mikah, Doldren, or Iune having to rely on the environment to do damage.

17
Gameplay Feedback / Re: K&K
 on: February 17, 2020, 01:02:44 AM 
We should toss Last Wish and JK5 into that barrel as well.

18
Suggestions / Level Up Screen
 on: February 17, 2020, 01:01:06 AM 
Hello MSE,

The level up screen when you complete a match is opaque again. You guys changed it to a more see through rewards screen so we could see the animation of the characters when they leveled up fully. As it is now, they are once again covered up and we only see a small portion of the beginning. Could you guys revert it back to a less opaque rewards screen? It's a shame to miss out on the artwork and skill of the animators.

THANKS!

19
Gameplay Feedback / K&K
 on: February 08, 2020, 02:11:04 AM 
Please put a goddamn muzzle on that weapon and nerf it already. You have a 140 health opponent with more fire power than most of the characters in the game. At least with the Locals they sacrifice health for that damage they do and you can theoretically kill them quick enough. But at 140 health very few people can damage her faster than she damages you.

You devs need to play more. Apprently you have never been shot at in game by the weapons you design.

20
Gameplay Feedback / Re: LAST CHANCE!
 on: August 21, 2019, 07:07:46 AM 
NEED to get chosen difficulties for Raiders.

21
Suggestions / Re: Vals infinite ability nerf.
 on: August 20, 2019, 11:20:06 PM 
All they have to do is make it so that when it bounces or travels it uses ammo. Problem solved, then she can't sit there like a coward and camp with no consequence.

22
Suggestions / Re: Report system and vote to kick
 on: August 14, 2019, 07:06:25 AM 
Oh I'd love this option for completely different reasons. If they implemented this it I would be grinnin ear to ear.

23
Suggestions / Re: Antag ammo refill.
 on: August 14, 2019, 07:01:42 AM 
I think it would also help the antag a lot and keep the antag with bringing swift punishment if After a certain number of deaths WHEN on empty mag, it refills antag ammo to max.
  It's extremely hard to get ammo when you're the only living being on the map and they are swiping through objectives like people do on those phone dating apps. It will also allow the antag to not only not have to worry about getting up close and personal but allow them to play the desired roll they'd like to. (I.e. sniper since shae and har have the lowest vitality due to their "class")

 Whatcha think?

I don't want to sound too critical. And I appreciate people posting. But in my opinion antags have too much already. Raiders effectively got kicked in the balls with the Sudden Death nerf, and I call it what it is, a nerf. On top of this antags have improves spawn points, Master of Puppets, infinite lives, can see what Raiders choose but we cannot see what they choose, can get aleph and ammo now easier than ever because ammo drops and aleph spawns, not to mention they can STEAL aleph from antags now slowing the mission even further and finally they're going to be getting Aurora Specters. I'm good man. I don't need to worry about more bullshit from antags.

24
Suggestions / Re: Reasons for Optional PvP
 on: August 14, 2019, 06:54:03 AM 
Yea, I'm not sure how they are ok with new players leaving because of it. I guess they're that dedicated to chasing away players.

25
Gameplay Feedback / Re: Ginebra rework...
 on: August 14, 2019, 06:47:41 AM 
You already can't attack and are weak in cougar form. If a Raider can see and keep up with you (because it's speed was nerfed) and kill you anyways, what the hell is it for then?

26
Gameplay Feedback / Re: Ginebra rework...
 on: August 14, 2019, 03:06:53 AM 
She used to be my main. She's no fun anymore. Other characters can do what she can do better. And her special is so meh now she isn't really any good anymore except at killing a boss? But we have other characters that can do that and offer more. I miss her sneaky flank days. Weapons are really weak and rely on conditional effects WAY too much. At least before you could reposition in order to make use of them. Now you really can't because you can be seen through the walls.

27
Suggestions / Reasons for Optional PvP
 on: August 13, 2019, 09:57:31 AM 
These are the reasons I feel the game should allow optional PvP:
1. Meta slave: You either play the characters you enjoy and if those characters you find fun aren't the ordained mete characters specifically tailored to that mission you will be at a disadvantage with an antag. So you really have fun if you happen to like one of the lower tier characters. You just have to play the same characters for certain missions because you never know when you'll get invaded.

2. MMR and match making. New players get shit on all the time by antags. And with Sudden Death there really isn't anything a higher level player can do if the antag chooses to just pick apart lower level players until they use up all your lives. I've been in so many games where I didn't die at all to antag but they won anyways. This feels horrible. This is really no fun at all. And frankly I don't want this game to be a baby sitting simulator.

3. Many people just don't like the PvP, at least not in its current state. If there is a few weapons that are overpowered, if the game balance is wrong, if there are certain characters that are just broken and MSE hasn't caught on yet then why should people have to suffer through these mistakes and oversights? If they had the option to PvP then they could choose to avoid it if it's currently not to their liking. Or they can, you know, stop playing? I'm sure that would be better for the game. At least if they can choose you still keep the players playing.

4. It's simply not rewarding for the Raiders. I could care less what rewards the antag gets, they CHOSE to invade others missions. You cannot fel sorry for them on principal. But Raiders really lose out when they get invaded. You DO NOT get more rewards for getting invaded. And you would have progressed much better without an invasion. If you win as a raider you are getting nothing more than you would have gotten anyways. Seems a waste of time for us.

5. It's not true PvP. Simply put, there is passive stats and forge levels. This means there will always bee a shadow of doubt as to why you lost or won. If your opponent was a tier 6 and you were a tier 1 then it;s obvious why you won and, at the very least, what contributed towards that win and that was passives and forge level. In if the inverse were true you would know that you were beaten because your opponent had more at their disposal to use against you. And saying they were more skilled is even worse. Sure give a skilled player even MORE inherent circumstantial advantage, that make it more fair? TRUE PvP has opponents who adhere to the same level of power.

6. Let players enjoy the game with their friends how they wish. Many people like PvP. And those people should play PvP together. Nothing wrong with that. Other people, however, despise it and would rather avoid it because they simply do not enjoy it. It has nothing to do with win lose. Some people may feel they don't want to take part in robbing others of their rewards. They don't want to feel they've wasted their time or to waste another persons time and progress. Not everyone enjoys it. Some people are peaceful minded people who just want to relax and have fun with friends and don't find griefing others fun.

7. Hasn't it been long enough? I mean, the game is going through a bit of turmoil right now with a lot of changes that not everyone likes. I doubt it could do all that much harm to have the option at this point. I mean, has the mandated model been working out so far?

28
Gameplay Feedback / Re: Ginebra rework...
 on: August 13, 2019, 09:16:29 AM 
MSE can we PLEASE make Ginebra stress free again? I understand in the past she could have ran around until the survival timer was up. Which honestly I didn't even see that overpowered but whatever.  With the "sudden death" feature Ginebra cant really do that anymore...

Ginebra was built around speed and stealth. You have taken away one of her specialties that her ability gave her. You can no longer ambush raiders. Harec's follow your cougar until they can snipe you, Shae can bewitch you so much easier, Konstantin can bubble you easier, Mikah can chase and shoot you down, Ayana can COMPLETELY shut your path down. Fighting a Ginebra is stupidly easy now and taken away the fun of using her. Please MSE bring the fun back into Spacelords...

They need to revert Cougar form completely. I agree. The only reason they nerfed it was because she lasted too long in survive mode. Now there is Sudden Death (literally the worst change to the game ever) and there is no need for the nerf to exist anymore. So now she is pretty weak now. Her weapons suck, she is low tier character and is no longer optimal for many of the missions she used to be.

They REALLY need to bring her back.

29
Gameplay Feedback / Re: Lower MMR Difficulty
 on: August 12, 2019, 09:09:24 PM 
I was just playing Antag (MMR35) and getting shitstomped for the last 5 matches. I’m was stewing in the flaming dumpster of Raiders that do so much damage in a single gunshot they do not down me but splatter me all over the ground/walls, Ad spawns are almost nonexistent and when they do appear, they are totally useless. Elite’s aren’t even a momentary distraction and when I do get a chance to do something my gun feels like it’s full of pillow stuffing and I get one punched in CQC.  Then after the results screen on my fifth match I get the "You are being penalized for quitting". Here’s the thing I DID'T QUIT!
There is a difference between getting instgibbed as the antag and quitting Mercury Steam. One is leaving the match before it's completion and the other is your SHITTY MATCHMAKEING!!!

Was it Konstantin with o.Shtorm? Because that has been an issue lately for a lot of folks.

30
Gameplay Feedback / Re: Lower MMR Difficulty
 on: August 12, 2019, 03:45:03 AM 
Remnant is around the corner, and it's basically a horror like Spacelords but with dedicated PvE. I like the characters here better than that game so I'm hoping they can improve things here.




Meanwhile at MercurySteam...






ARNOLD!! Scorn?!?! You are a man of fine taste and expansive imagination. Hats off to you sir. This game needs more attention for the most original thing I've ever seen since H.R. Geiger and Zdzisław Beksiński.

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