27
on: August 13, 2019, 09:57:31 AM
These are the reasons I feel the game should allow optional PvP:
1. Meta slave: You either play the characters you enjoy and if those characters you find fun aren't the ordained mete characters specifically tailored to that mission you will be at a disadvantage with an antag. So you really have fun if you happen to like one of the lower tier characters. You just have to play the same characters for certain missions because you never know when you'll get invaded.
2. MMR and match making. New players get shit on all the time by antags. And with Sudden Death there really isn't anything a higher level player can do if the antag chooses to just pick apart lower level players until they use up all your lives. I've been in so many games where I didn't die at all to antag but they won anyways. This feels horrible. This is really no fun at all. And frankly I don't want this game to be a baby sitting simulator.
3. Many people just don't like the PvP, at least not in its current state. If there is a few weapons that are overpowered, if the game balance is wrong, if there are certain characters that are just broken and MSE hasn't caught on yet then why should people have to suffer through these mistakes and oversights? If they had the option to PvP then they could choose to avoid it if it's currently not to their liking. Or they can, you know, stop playing? I'm sure that would be better for the game. At least if they can choose you still keep the players playing.
4. It's simply not rewarding for the Raiders. I could care less what rewards the antag gets, they CHOSE to invade others missions. You cannot fel sorry for them on principal. But Raiders really lose out when they get invaded. You DO NOT get more rewards for getting invaded. And you would have progressed much better without an invasion. If you win as a raider you are getting nothing more than you would have gotten anyways. Seems a waste of time for us.
5. It's not true PvP. Simply put, there is passive stats and forge levels. This means there will always bee a shadow of doubt as to why you lost or won. If your opponent was a tier 6 and you were a tier 1 then it;s obvious why you won and, at the very least, what contributed towards that win and that was passives and forge level. In if the inverse were true you would know that you were beaten because your opponent had more at their disposal to use against you. And saying they were more skilled is even worse. Sure give a skilled player even MORE inherent circumstantial advantage, that make it more fair? TRUE PvP has opponents who adhere to the same level of power.
6. Let players enjoy the game with their friends how they wish. Many people like PvP. And those people should play PvP together. Nothing wrong with that. Other people, however, despise it and would rather avoid it because they simply do not enjoy it. It has nothing to do with win lose. Some people may feel they don't want to take part in robbing others of their rewards. They don't want to feel they've wasted their time or to waste another persons time and progress. Not everyone enjoys it. Some people are peaceful minded people who just want to relax and have fun with friends and don't find griefing others fun.
7. Hasn't it been long enough? I mean, the game is going through a bit of turmoil right now with a lot of changes that not everyone likes. I doubt it could do all that much harm to have the option at this point. I mean, has the mandated model been working out so far?