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Messages - Level9Drow

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1261
Spacelords Universe / Re: Doldren
 on: January 24, 2018, 11:08:59 PM 
Does anyone know what his special ability will be and what type of firearm he will use?

1262
Spacelords Universe / Doldren
 on: January 24, 2018, 09:14:11 PM 
When is he coming out? Just wondering.

1263
Gameplay Feedback / Re: Difficulty Score?
 on: January 24, 2018, 09:11:43 PM 
I wish they allowed an upvote option. I would upvote this post.

1264
Spacelords Assemble / STEAM U.S.
 on: January 24, 2018, 08:13:57 PM 
I'm a Steam player in the U.S. Mountain Time. I own all adventure content, open to XBOX1 and PS4 players as well, feel free to add me.

Level9Drow

1265
Ship's Log / Re: Xbox One/Steam Cross-Network enabled
 on: January 24, 2018, 08:05:50 PM 
EPIC!!

1266
Suggestions / Re: Multiplayer Difficulty
 on: January 23, 2018, 09:27:41 PM 
The best counter to the difficulty getting harder is honestly just being prepared for it with a good team. Nothing is going to save you from the higher difficulties besides solid performance because you will get punished hard and fast for all your mistakes at higher difficulties. I might suggest practicing solo on Hard and Very Hard.

Well, then we have a fun factor barrier. Unfortunately that is a design flaw. My question is, if you get your *** handed to you enough by the AI does the ELO change and does the AI get easier in response? At least then I know the game will notice it's being too rough when I lose over and over and compensate for it, unless they want to drive players away and then of course they don't need to have the AI change. It all just seems counter-intuitive to "fun". I'm hoping the developer responds with whether or not the ELO will effect the AI difficulty in both directions, if so, there really isn't a problem.

In fact, the AI is affected by the ELO of the team and whether or not there's an antagonist. The key idea is to keep giving players a challenge as they progress.
This goes both ways: when you win or lose a match your ELO is affected accordingly, so the AI will be balanced for the next match.

The matchmaking system tries to match players with a similar ELO rating, but this isn't possible all of the times. When this happens, some of the players in the team will find the AI harder than usual and some will find it easier.

Playing in Solo (where you can select AI difficulty) is one way of learning the objectives of each mission and that gives you a chance to assist your team in either situation. When the AI feels harder, try to help the team with levers, buttons, signaling for help or group gathering, or simply being together. When the AI feels easier, try to carry the team through the mission and help the ones that are having a harder time.

Different characters (and their weapons!) can also help with the difficulty. Konstantin, for example, is a great tank with some crowd control when he uses his skill. Harec, on the other hand, is very squishy but deals high amounts of damage.

I hope this helps :)

That's fantastic, you made my day. I'm not the best player mechanically so I can go back into the game and play it with more trust in the system, I thought it was a permanent wall. If I get my but kicked it will adjust. I can't tell you what a relief your response was. Thanks, and great game!!!! I'm glad I bought the complete game. :)

1267
Suggestions / Re: Idea: No Antagonist On The Prologue
 on: January 23, 2018, 07:34:25 PM 
You're definitely going to rail new players on the Prologue (I have on nearly all my runs) if you're playing as 'any' character that puts them in a disposition. What do I mean? To start, I mean a character they cannot try so they lack understanding of that character's mechanics. Even on characters they can choose most new players wont realize how abilities work. In fact, it's not uncommon to see them not use their abilities at all. So 'you' roll in there with a often 'full' understanding of what kind of damage you can do and they just feel overwhelmed.

On the flip side, I've won a match (A Fistful of Sand) against an Antagonist with two drop outs. That means, we were just two people against an Antagonist and all the NPCs and that sucks but we did it because we ended up working really well together. I also passed the Prologue in a similar situation where it was just me and one other person left and we both played snipers lol. So you might say that people just not being brave enough to stick it out is part of the problem but that turns into a huge argument of time versus reward.

Really what is more damning than damning the game itself is how unwilling people seem to be to work together. Even the most ragtag group working together will do better than four hotshots thinking they're going to steamroll everything with their l33tn3ss. I mean even if you strip away the Antagonist the game can still the jack the difficulty up (higher ranks have likely seen this) and rail you pretty hard so working together is always going to be the key factor.

You are mistaken, the players don't "owe" anything to the game, they are first and foremost customers (or potential customers) and consumers. If they come into the game and get steam rolled by an antag they don't owe it to the game or anyone else to say, "I should shake this off and try harder." This is a first impression, they have the right to merely impassively log out and say, "This game sucks." and simply uninstall and go to another game. They don't care about "hard core" they don't care about "l33t" they care about their time and money and how it's spent, and if they get rolled by an antag they have and will simply leave, with nothing owed to the antag or developers.

For these reasons I agree with the OP, they need to keep antag out of prologue or certain levels of players. This is a video game, people, not a Darwanistic experiment. First impressions should be fun and interesting. Whether you agree with this philosophy or not, what if fact is that new players who experience this will leave and this will hurt the game that we love.

1268
Suggestions / Re: Multiplayer Difficulty
 on: January 23, 2018, 07:12:56 PM 
The best counter to the difficulty getting harder is honestly just being prepared for it with a good team. Nothing is going to save you from the higher difficulties besides solid performance because you will get punished hard and fast for all your mistakes at higher difficulties. I might suggest practicing solo on Hard and Very Hard.

Well, then we have a fun factor barrier. Unfortunately that is a design flaw. My question is, if you get your *** handed to you enough by the AI does the ELO change and does the AI get easier in response? At least then I know the game will notice it's being too rough when I lose over and over and compensate for it, unless they want to drive players away and then of course they don't need to have the AI change. It all just seems counter-intuitive to "fun". I'm hoping the developer responds with whether or not the ELO will effect the AI difficulty in both directions, if so, there really isn't a problem.

1269
I’m done with this ridiculous game! Why the hell is the drop rate so damn stupid it not even fun. I done same level 40 times with no blueprint drop for smoking Daisy wtf!

I got it, but I can't even use it. My antag level hasn't gotten higher than 7 and I need 8. Playing Antag is excruciating for a PvEer like me, and this is a major barrier in the game for me right now.

1270
Gameplay Feedback / Re: New to Raiders, just my opinion......
 on: January 23, 2018, 02:14:29 AM 
Hi guys,

We understand your point and, of course, we read your posts and listen to our community. As we stated before, we are working in several changes related to the economy and the progression system. This changes, though, take time to be applied so, please, be patient.

Thank you very much.

That's awesome news to hear. I can't wait to see the changes.

1271
Gameplay Feedback / Re: Difficulty Score?
 on: January 23, 2018, 01:59:49 AM 
As far as I've noticed the servers usually try to match you up with people of the same mastery level, so increased difficulty is not that much of problem if all 4 know what they are doing. Also the higher your mastery the easier it is to do missions against antagonist because the servers automatically tune down the AI mobs. At least in my experience at high mastery it is sometimes an easy mode when you have to fight antragonist because AI are weak, slow and their numbers are down.

I have done a mission on 9 with difficulty level 66% that felt like a walk in a park because everyone knew what they were doing and yet I still have failed missions with difficulty level of 22% because 2 or 3 guys in team were tools.

Well apparently this is not the case, because I get stomped by AI. Either the match making is reading me wrong and placing me with way better players, the game is too hard at my ELO or something... I perfectly fine saying I suck, but that's what ELO and Match Making are there for, if they're working correctly I shouldn't be getting 1 and 2 shotted by minions and steggered to the point of not even being able to fire back. I mean, if this is happening then one would have to ask, why is a player like me there in the first place? It should work itelf out, but evidently it's not.

EDIT: I may also be one of those tools that were in your group, theoretically. And that's fine if I may be that poor at the game, but we can all wonder why would a player like me be in your group in the first place? Clearly you are a more skilled player and having lower skilled players in your group is an undue burden to you, but it's also a burden for lower skilled players, as they don't want to fight against AI matched to your ELO.

1272
Suggestions / Re: Multiplayer Difficulty
 on: January 23, 2018, 01:35:29 AM 
I'd also like to add that this came is really fun, mechanically and aesthetically. The Raiders are all really awesome looking, the art work, the story premise and the style. The multi-player co-op drew me to this game as well. so I think it a bit of a shame losing the desire to play because the AI essentially zerg sward and ALL of them can 1 or 2 shot you, not counting the elites.

That being said I wanted to ask my question before but with more clarity. A) Can your ELO go down? B) If you ELO can go down, dues the AI difficulty as well? C) How does the ELO work with multiple players of different skill levels? D) Do you think this would encourage people to throw games when it becomes too hard? I mean, the rewards are the same. Potential exploit aside, it may get to a point where it's too hard to be fun, and on those grounds alone one would be tempted to throw until the EO is low enough, assuming the AI gets easy again if your ELO goes down. And finally E) IF lowering your ELO doesn't make things easier, do you think this is a good idea? Is there a maximum on difficulty? What would prevent players from leaving due to difficulty? What options would a player have if the game is eventually too hard? Offlne isn't rewarding and you've expressed that it should be plaid online.

1273
Suggestions / Re: solo mode suggestion
 on: January 23, 2018, 01:21:58 AM 
Hi Level9Drow,

Raiders of the Broken Planet is, at its core, a Co-op game, designed with that premise in mind. We decided to include a solo mode with users who would like to test new missions, characters and loads before committing to a multiplayer game and they would earn Gold by playing those solo missions, but the main Raiders of the Broken Planet focus has always been 4 vs 1 co-op play, and including a full progression system in solo mode would unbalance the main experience.

If you have any questions or need us to clarify any point, please let us know.
Best,

Well ok, that sounds fair. but what about the ELO hell? I kind of sucks to be punished for playing longer. It's too hard as it is now, do you have plans to make it easier? If you throw games will your ELO go down and consequently the difficulty? And if not, why not? This is no fun at all.

1274
Suggestions / Multiplayer Difficulty
 on: January 22, 2018, 04:24:23 AM 
When I came into this game it was really fun. I hated having to fight Antagonists, but I got enough games without them to have something to look forward to.

That is, until the AI minions and elites got more tougher. So apparently we have ELOS that affect the AI PvE experience, I have to say, this sucks. Especially since it's mandatory and not chosen. I don't feel like a heroic raider when I get one shotted by a minion with a shot gun and staggered to the point where I can't even fire my weapon back. This has made me less likely to keep playing. I can see players throwing games to lower their ELO so they can have fun again. The game is currently too hard to play for me now. This gives me less incentive to continue as I have nothing fun to look forward to.

You should really consider making the difficulty an option to be chosen.

1275
Suggestions / Re: solo mode suggestion
 on: January 22, 2018, 04:18:36 AM 
They need to have a more robust solo and/or off line experience and rewards. Especially since the game punishes you with mandatory higher difficulty as your ELO gets higher. And it is punishing because you get no additional rewards for harder difficulty.

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