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Spacelords Universe / Re: Doldren
on: January 24, 2018, 11:08:59 PM
Does anyone know what his special ability will be and what type of firearm he will use?
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The best counter to the difficulty getting harder is honestly just being prepared for it with a good team. Nothing is going to save you from the higher difficulties besides solid performance because you will get punished hard and fast for all your mistakes at higher difficulties. I might suggest practicing solo on Hard and Very Hard.
Well, then we have a fun factor barrier. Unfortunately that is a design flaw. My question is, if you get your *** handed to you enough by the AI does the ELO change and does the AI get easier in response? At least then I know the game will notice it's being too rough when I lose over and over and compensate for it, unless they want to drive players away and then of course they don't need to have the AI change. It all just seems counter-intuitive to "fun". I'm hoping the developer responds with whether or not the ELO will effect the AI difficulty in both directions, if so, there really isn't a problem.
In fact, the AI is affected by the ELO of the team and whether or not there's an antagonist. The key idea is to keep giving players a challenge as they progress.
This goes both ways: when you win or lose a match your ELO is affected accordingly, so the AI will be balanced for the next match.
The matchmaking system tries to match players with a similar ELO rating, but this isn't possible all of the times. When this happens, some of the players in the team will find the AI harder than usual and some will find it easier.
Playing in Solo (where you can select AI difficulty) is one way of learning the objectives of each mission and that gives you a chance to assist your team in either situation. When the AI feels harder, try to help the team with levers, buttons, signaling for help or group gathering, or simply being together. When the AI feels easier, try to carry the team through the mission and help the ones that are having a harder time.
Different characters (and their weapons!) can also help with the difficulty. Konstantin, for example, is a great tank with some crowd control when he uses his skill. Harec, on the other hand, is very squishy but deals high amounts of damage.
I hope this helps
You're definitely going to rail new players on the Prologue (I have on nearly all my runs) if you're playing as 'any' character that puts them in a disposition. What do I mean? To start, I mean a character they cannot try so they lack understanding of that character's mechanics. Even on characters they can choose most new players wont realize how abilities work. In fact, it's not uncommon to see them not use their abilities at all. So 'you' roll in there with a often 'full' understanding of what kind of damage you can do and they just feel overwhelmed.
On the flip side, I've won a match (A Fistful of Sand) against an Antagonist with two drop outs. That means, we were just two people against an Antagonist and all the NPCs and that sucks but we did it because we ended up working really well together. I also passed the Prologue in a similar situation where it was just me and one other person left and we both played snipers lol. So you might say that people just not being brave enough to stick it out is part of the problem but that turns into a huge argument of time versus reward.
Really what is more damning than damning the game itself is how unwilling people seem to be to work together. Even the most ragtag group working together will do better than four hotshots thinking they're going to steamroll everything with their l33tn3ss. I mean even if you strip away the Antagonist the game can still the jack the difficulty up (higher ranks have likely seen this) and rail you pretty hard so working together is always going to be the key factor.
The best counter to the difficulty getting harder is honestly just being prepared for it with a good team. Nothing is going to save you from the higher difficulties besides solid performance because you will get punished hard and fast for all your mistakes at higher difficulties. I might suggest practicing solo on Hard and Very Hard.
I’m done with this ridiculous game! Why the hell is the drop rate so damn stupid it not even fun. I done same level 40 times with no blueprint drop for smoking Daisy wtf!
Hi guys,
We understand your point and, of course, we read your posts and listen to our community. As we stated before, we are working in several changes related to the economy and the progression system. This changes, though, take time to be applied so, please, be patient.
Thank you very much.
As far as I've noticed the servers usually try to match you up with people of the same mastery level, so increased difficulty is not that much of problem if all 4 know what they are doing. Also the higher your mastery the easier it is to do missions against antagonist because the servers automatically tune down the AI mobs. At least in my experience at high mastery it is sometimes an easy mode when you have to fight antragonist because AI are weak, slow and their numbers are down.
I have done a mission on 9 with difficulty level 66% that felt like a walk in a park because everyone knew what they were doing and yet I still have failed missions with difficulty level of 22% because 2 or 3 guys in team were tools.
Hi Level9Drow,
Raiders of the Broken Planet is, at its core, a Co-op game, designed with that premise in mind. We decided to include a solo mode with users who would like to test new missions, characters and loads before committing to a multiplayer game and they would earn Gold by playing those solo missions, but the main Raiders of the Broken Planet focus has always been 4 vs 1 co-op play, and including a full progression system in solo mode would unbalance the main experience.
If you have any questions or need us to clarify any point, please let us know.
Best,