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Gameplay Feedback / Grappling Feedback
on: May 24, 2017, 12:36:10 AM
G'day
I already wrote a summary of my feelings for the Game and just wanted to Focus on talking about the Grappling.
Grappling is an absurdly strong tool. It kills for free and also adds about 3 seconds of complete invincibility.
While it is counterable by mashing punch in many situations - especially as a Raider - there is no Time to react, or too much going on, to defend against a Grapple.
The Antagonist mostly benefits massively from getting to Grapple a single person because he will stay invincible for so long that it mostly degrades the situation in a Grapple onslaught which most uncoordinated Players are not able to deal with at all.
Personally, I do think that a single successful Grapple gives too many Benefits and would suggest the following Ideas:
1. Only have 1 second of full invincibility and have the Rest be a damage-reductive State (as in around 80% damage mitigation)
2. Successful Grapple does 50%-75% Dmg and initiates a quick mashing Contest where the Player can survive but will be knocked down on beating the Attacker.
Obviously, that is just my thoughts on the - perceived - Issue. Anybody else thinking that Grapples are too good?
I already wrote a summary of my feelings for the Game and just wanted to Focus on talking about the Grappling.
Grappling is an absurdly strong tool. It kills for free and also adds about 3 seconds of complete invincibility.
While it is counterable by mashing punch in many situations - especially as a Raider - there is no Time to react, or too much going on, to defend against a Grapple.
The Antagonist mostly benefits massively from getting to Grapple a single person because he will stay invincible for so long that it mostly degrades the situation in a Grapple onslaught which most uncoordinated Players are not able to deal with at all.
Personally, I do think that a single successful Grapple gives too many Benefits and would suggest the following Ideas:
1. Only have 1 second of full invincibility and have the Rest be a damage-reductive State (as in around 80% damage mitigation)
2. Successful Grapple does 50%-75% Dmg and initiates a quick mashing Contest where the Player can survive but will be knocked down on beating the Attacker.
Obviously, that is just my thoughts on the - perceived - Issue. Anybody else thinking that Grapples are too good?