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Messages - 4nalManiac

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16
Gameplay Feedback / Re: The Antagonist system need reworked.
 on: April 22, 2018, 09:50:47 AM 
LOL.

On a serioues note. I'd even try blocking antagonist invasions for the people that dont want to play that way. At least for a while, see how it goes.

Personally I consider that it goes against the soul and design of the game. I just dont get why people can't endure a little bit of change, everyone whines about CODS and yearly franchises and the game that dares to try something really different gets punished.  ::) :-\

As for those that still want to antagonize give the WHOLE rewards as you would to a raider. Meaning around 5k gold/faction on a losing game and on wins guaranteed blueprint and 10k gold/faction. Perhaps even more  like 20ks around 8+ note.
Keep handsome bonus to raiders that defeat antagonist.

17
Gameplay Feedback / Re: Schlueder needs a nerf
 on: April 21, 2018, 08:15:57 AM 
Other issue we are not considering is SKILL. Yes it is way easier to just spam, therefore Schleuder FEELS OP but just get it, try it and you will se how is not a 10/10 weapon I would give it a 7 in that scale.
 
Is much more frightening to face a seasoned harec. Almost non existing stress (with aura mortis it doesnt even reveal where he is while he shoots). It can actually one shot people from ANY angle. Teletransportation which can be used for attack and sort of defense. Munnition wise is much more effective. Can shoot people while airborne rather easy. Just go and shoot down an Alicia or a Hans with Scheluder and then with any Harec rifle, you can even one hit a Hans in flight quite easily it doesnt even need to be a headshot. On the other hand with schleuder its quite hard.

Whenever you get one or two hits he is still at half health right in front of you. 5th council doesnt reduce melee damage, she gets an initial blow and then its almost over for her yeah you can guess his next move but is quite 50/50. I have seen lots of Ginebras getting owned in cqc by Hans that way. If there is a cheeselord in this game is Hans.

Yes, Schleuder could be considered a solid 8 in a decent player hands. But take in consideration that it takes a while to unlock Ginebra and then the weapon. There is no skill ceiling is just one pony trick. On the other hand default Harec sucks for beginners I give you that BUT once you understand the game it is a freaking nightmare. I still have virtual PTSD from an anta Harec on Breath of Hope. That unlimited range he had while sticking to the ceiling! It was just a freaking Vasiilli Zaitsev on aleph, dropping bodies left and right (and that gesture in which he bows in a very arrogant "nice try n00bs" kind of way, seals the deal). That default weapon can become a 20+ it has POTENTIAL, scheluder its good in general but has lots of issues, just as Ginebra.
 
With her weapons the noise is just a dead giveaway (slow travel, avoidable, not one hit kills most of the time) With Harec you only see the trace of the bullet and your aleph deprived corpse next to it. Yes I get the point that it feels cheap, but she's quite limited strategy wise. Hans is 10 times cheaper and you know it mate, he has cheesed us hard.

Ginebra is annoying to get but very few times I have seen her scoring actual vital maneuvers. Is nice to have it against antagonist as she can hide and seek while Aleph resets but she doesnt win games single handedly...on the other hand those Hans with zero skill...well...

BTW with new level up system (I know is not applicable per se, nor a solution and its going to give nightmares to the balance team with upcoming builds) face an Alicia say around 80 with a Ginebra in 40 is not even funny, Ginebra feels like a local in that match up. Yeah its grindy  and its not ideal by far but its another way you can get around some "bad" match ups.

18
Gameplay Feedback / Re: Schlueder needs a nerf
 on: April 20, 2018, 09:09:37 PM 
If you nerf it without adding something to balance it you are going to make the weapon completely useless. Not to mention making Ginebra useless as antagonist aswell vs antagonist. Its cool to run in cougar form but as stated above it does not solve the actual problem of having to kill the enemies. In fact is quite a disadvantage not being able to run, not having somehting to repeal enemies in CQC and your only mobility form does not allow hitting back. Alicia can corner you pretty easily with her ability.

The default weapon is really shitty, it should have a buff. Maybe faster tension and 2 additional shots.

If you get caught by an anta or player in CQC with the Javelin you are fried. Not to mention you can actually see and evade the projectiles. They are quite visible and slow.

It is even difficult to finish them off with it! As crazy damage as it does, many times I have found myself shooting them on down state and they just dont die nor do they get pushed. 

Schleuder has a hard time against flying Hans, other 5th council and even some Mikas. Even Lycus can become a problem.

Perhaps making the straight shot do 10 damage and buff a little bit the ricochets. Perhaps even reducing the capacity to 3 or 4 shots. Overheating like Shae's rifle (including the inability to hit, roll or run) could be an option as well. Make it noisy so you know when she is vulnerable. Try to shoot something that is on the air with it is so damn difficult! Even enemies jumping are hard to hit by the Schleuder.

Finally there is a big gap in between shots, maybe it doesnt feel like it but when you are shooting at an enemy coming straight at you it feels so slow and the closer they are the less ricochets you can score on them. Oddly enough it also sucks in long distance engagements. It does poor damage in a straight line and from a distance is hard to make a second ricochet.

It may seem op in corners, hallways and the occasional crazy damage that does on a 3rd or 4th ricochet but apart from that not only is not op but it shows how  her 2 other weapons are really weak.

Hopefully this will lead to a faster release of another weapon for her!

Btw, the color thing is not a sure way of getting a hit, they can still move out of the way if you are far enough. Not to mention the actual hit of the projectile is really tiny.

19
Spacelords Universe / Re: MEME Thread!
 on: April 17, 2018, 04:01:30 AM 
Pfft they play it like a pre-nerfed Loath on crack.

20
Spacelords Universe / MEME Thread!
 on: April 17, 2018, 02:36:50 AM 
I just thought that it would be great to have some memes on the forums. Unfortunately the only thing that I can come up with at the moment is "Baby Harec". I'll try to make some fresh ones to keep the thread going.

It would be really cool if everyone got involved, especially the developers!
Feel free to post whatever you can come up. I thought it would be way easier to do some memes, lol.

21
Spacelords Universe / Re: Having fun again
 on: April 16, 2018, 10:38:53 PM 
+1 Glad to hear that someone gets  ENJOYMENT from being antagonist.

22
Spacelords Universe / Re: 5th Council Snipers
 on: April 12, 2018, 03:10:50 AM 
They look really cool and godbless that snipers with aleph dont do as often then teleportation. However it would be even better if they had tangible difference apart from armor and health.

23
Maybe she could be a melee specialist. A sword or dagger that she could throw and return like a boomerang but most of the damage is done on the way back.
As special power, some sort of telekinesis would be cool. Either that or being able to sprint (way faster than the run speed) and launch a massive kick in a straight line, giving her some upfront damage complementing the boomerang sword thingy.

24
I support the motion and I bet if we ask POLITELY (but constantly) the devs will listen to us. I think she could even carry a second season from a very different perspective than Harec.

25
Spacelords Universe / Re: Genebra's Slave Skin
 on: February 22, 2018, 03:39:30 AM 
neither

26
Spacelords Universe / Re: Soooo Betrayal of Hades, when?!
 on: February 20, 2018, 07:30:39 AM 
Posted lonag ago that instead of blueprints we should have shards or something like gold. Could be regular and rare and from those you forge your new weapon without needing blueprints.

Regarding the campaign, yeah pretty hyped as well. I saw a concept art piece about a wardog ina  bike a level riding a bike would be so cool, even better a creature. There are cool creatures in the background.

Also hoping for new fairly priced skins and re-colors or the existing ones. A little bit of customization wouldnt hurtm symbols or thins hanging in the waist.

Lastly really hoping that girl in the forum background is a raider. Since beta forum was waifu material, at least for me lol.

27
Spacelords Universe / Re: 75€/9000Mp for 1 SKIN!
 on: February 10, 2018, 12:02:08 AM 
So I upload my image first, then I link to the URL. Thank you!

28
Suggestions / Re: SJW
 on: February 08, 2018, 11:57:09 PM 
I saw said post in steam a while ago but it got shutted down pretty fast. Remember that this is an actual videogame and not somet artsy fartsy pseudo game, hopefully that will keep that lot out of here.

29
Spacelords Universe / Re: 75€/9000Mp for 1 SKIN!
 on: February 08, 2018, 11:54:59 PM 
Can someone tell me how to insert an image just like the one at the beginning of the post? I click insert image icon but just see the IMG/ then what?

30
Gameplay Feedback / Re: Antagonist pointless
 on: February 06, 2018, 09:32:25 AM 
Agreeing with LordDraco3 and I want to add a few opinions of my own.
The game needs a sort of tutorial or training mode in general but especially regarding antagonist mode. (Incoming wall of text)
 
FIRST:

It would be great to have a cut-scene in which Harec has a projector and the other raiders are having popcorn and stuff in the raiders lair and examples of what is being described are VISUALLY represented. For example being constantly grabbed by the antagonist and Alicia getting frustrated at it and then Hans saying "Go in pairs and flank him kid we have superiority in numbers". Harec: "Whenever the antagonist is down we advance team, remember he has a limited set of spawn points watch them and dont wander too far off". Also it would be really useful to have a message like the one when you have to SURVIVE saying ANTAGONIST OUT. I think there is a sound cue when he respawns but its so low that many times I don't hear it as well as the raiders themselves saying "I see him!" or something, whenever I find an antagonist I just spam the "Help!" command but I think is not enough at least there should be a "Antagonist spotted" command. 

SECOND:

I think that the philosophy of the game is misunderstood by many people. The game is really old school if you think about it. I mean seriously "LIVES"?! It has STAGES. Deliberately small segments with an emphasized theme At the end of these you have a harder encounter and even bosses. Then you have your reward.  So far so good right?

The problem is that many gamers have become soft in the past decade even a little bit more than that. This game has no checkpoints so many players feel robbed. For example the "you failed" in the last segment of the mission is really demoralizing. They expect a checkpoint right before the beginning of said phase. Guess what? Things are hard! This game has a really tight audience which doesn't go that well in the times of the "Casual Gamer TM". People want a consumable thing, post about it and move on. Others want a walking simulator or some other pseudo video game. Many want a story and thats ok (and Raiders has it, far better than many "story driven adventures"). But this game deserves f ing commitment. And it rewards you for it!

During the betas I kinda lost interest in the game. I tried to play Shae like a "sniper" in a "Breath of Hope" mission when I saw how slow her rifle locked in and how fast I went down as well as the massive waves of enemies I said fuck it.
Harec was push over as well. (I tried to play him as a modern shooter sniper, popping headshots with quick aims, it didn´t work) So I went with Konstantine which was ok but too slow for my taste, then Alicia which looks cool but does not do that much damage.  And I left the betas disheartened. Don't get me wrong I purchased the founders pack it was a great deal but I was like "meh, I'll play it from time to time".

Then it dawned on me the genius of this game! Every character is as deep as a fighthing game one. They walk at different speeds, some run, some don´t, their perks, the faction system, the cards. Everything started to fall in its place and now I clock in 2 to 3 hour long sessions 4 times a week or so. It even got me off the hook from Heroes of the Storm! Which I had uninstalled several times because it was getting out of hand only to re-install it and binge play it.

THIRD:

If you are still here lets get to why the ANTAGONIST is GREAT and how people need to ADAPT to it and not the other way around. I know it sounds crazy to ask from CUSTOMERS to make some effort nowadays but is not as bad as you think. Just imagine going to a gym and asking for a refund if you don´t get ripped in 2 weeks or lose weight despite eating junk everyday. 

Lets begin with the Antagonist mode description "Don´t you think doing good is overrated?" That is it man! This demon is seducing you to do "bad" things. How else would you insert into the story, lore and logic that another group of Raiders is against the first group.  For example lets divide in factions so you can only have a team of any given faction memebers at a time which to me is sounds really boring (not to mention that there are not enough raiders yet). Another could have them just as special reinforcements  but still I don't see why Harec would join them as well with the other characters.

THE FUCKING DIALOGUE FROM URAS BEHERIT IS HILARIOUS!!! That alone makes it for me. The voice actor is amazing! When he tells you at the beginning "Make me proud!" in a funny way, lines like "I've already know that trick" or "I hate that old man" reveal a lot about lore and the relation between him and the protectors as well with the broken planet. "Ah such a beautiful planet...infested with rats!" Perhaps he is the good guy after all?! What the hell are the protectors even protecting? when they, themselves were protected? When you finish the mission he screams at you or cheers. "BOOM bask in my magnificence" It so funny! and the animations man just look at them...how the hell do I insert an image?

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