Mercurysteam's Hangout

BARRACKS => Gameplay Feedback => Topic started by: GlitchTheRobot on May 28, 2017, 09:46:14 AM

Title: Feedback for PC
Post by: GlitchTheRobot on May 28, 2017, 09:46:14 AM
I'll start by saying I have played around 7-8 matches ,but have yet to play as an antagonist yet. I am having quite a bit of fun ,but there are some issues. I realise you are not finished yet so if I repeat something you already know or are working on I apologies.
The first is the information that is kept from players

I also have issues with unlocks and currency
Those are my suggestions so far, Gameplay needs a bit of work in the melee ,but seems to be working fine otherwise. Just my thoughts on the matter hope they help.
Title: Re: Feedback for PC
Post by: GlitchTheRobot on May 28, 2017, 09:56:06 AM
I almost forgot spawning needs some work as well, The antagonist can spawn and walk near you without you knowing it and sneak grab you which has happened multiple times. They need to spawn away from the players and not be able to close that gap while the invincibility and cloak are still on from the spawning. Raiders on the other hand can hide in spawn and wait for the antagonist if they are out of lives giving them a nice choke point to use while they wait. Putting a one way wall on the spawn would solve this as well as spawn killing from the antagonist. The problem with the one way wall would be how to deal with people waiting on the other side of it, maybe have it be a ledge they fall from. Something to stop both sides abusing it.

There is also a problem with some one who is afk staying in a match and soaking lives from the team. I don't know how it's being dealt with right now but I did an entire objective with someone afk that ,at the very least, was soaking one extra life from the team. Not a big problem at the moment ,but annoying.
Title: Re: Feedback for PC
Post by: Keyixa on May 28, 2017, 11:25:26 AM
PC specific issue as well is that we have no text chat. Seems there is cross play with consoles, as in, we on PC can play with people on console but text chat goes a long way towards coordinating with your team, especially so on PC since most people don't have or won't use a microphone.

The pre-made messages are also not enough to coordinate effectively on specific actions.
Title: Re: Feedback for PC
Post by: Gunshanks on May 28, 2017, 03:49:10 PM
I was going to make my own post about my issues with the game, but you seem to have hit the nail on the head.

The loot system is the single most asanine thing I've ever seen, and is probably the most frustrating part about the game. Back in the day when I played Payday 2 (which I see a lot of similarities to in this game, at least in the base design structure), what inevitibly made me quit was the fact that you have to grind the same couple of missions over and over again in order to actually unlock ANYTHING. Because of the way the blueprints are currently set up, where you can only MAYBE unlock 1 per mission, this is really starting to go the same way.

Lets look at it as math. There are currently 9 unlockable weapons in the game. You have to BEAT missions a minimum of nine time. However, this number is increased because of duplicant blueprints, and also the fact that up to 3 other people are grubbing for the same blueprint. Let me arbitrarily increase this to 30 missions because of that. Each mission approximately takes 25 minutes in my experience. That's nearly 13 hours of continuous playtime JUST to get the blueprints, not to mention the coins you need to buy the weapons themselves, or that you need to unlock skillcards, new characters, etc, etc.

At its current design stage, Raiders is just a huge grindfest that I can't see myself investing too much time into. On the other hand, I really love the concept, I love the fact that the devs are making this kind of game into a story-based adventure, and I'd really love to see where they can take that.
Title: Re: Feedback for PC
Post by: PelvisPresley on May 28, 2017, 05:53:32 PM
Any changes done to the keybindings are not saving (at least for me) after closing the game.
Title: Re: Feedback for PC
Post by: TehMud on May 29, 2017, 03:31:24 AM
I almost forgot spawning needs some work as well, The antagonist can spawn and walk near you without you knowing it and sneak grab you which has happened multiple times. They need to spawn away from the players and not be able to close that gap while the invincibility and cloak are still on from the spawning. Raiders on the other hand can hide in spawn and wait for the antagonist if they are out of lives giving them a nice choke point to use while they wait. Putting a one way wall on the spawn would solve this as well as spawn killing from the antagonist.

I would argue that the Antagonist needs that, as a coordinated team will DESTROY an average Antagonist. As for the "spawning hall" for the Raiders I've said before but it needs to be changed. The Antagonist's real chance to win is when the Raiders are out of Aleph, and if they can just spit in spawn and spam down a hallway there's no point.
Title: Re: Feedback for PC
Post by: Kid Dracula on June 02, 2017, 02:12:20 PM
Thanks for the feedback guys. Hopefully you'll see some welcome changes in the next beta session. We are listening!