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Messages - reaperofsorrows7

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16
Gameplay Feedback / Re: Newest record for antagonist level difference
 on: September 28, 2018, 10:49:36 PM 
Difference being. Would he go try hard against new players? About level 1-20 range.

17
Gameplay Feedback / Newest record for antagonist level difference
 on: September 28, 2018, 09:50:20 PM 
Just had a game where the antagonist was level 473 and my team had a level  7 and 9. Hell at level 107 my rock and roll did 30 damage while the antagonist one shotted me.

Any better ones?

18
Spacelords Universe / Re: Vortex or Wisdom for Lune
 on: September 28, 2018, 05:05:29 AM 
Side note. Crit build for Last Wish with harmony is unexpectedly good at dealing damage given how the first 5 shots are rapid and at least one should be a critical hit for about 125 body, 220 head.
Wasn't expecting last wish to be any good either.

19
Spacelords Universe / Vortex or Wisdom for Lune
 on: September 27, 2018, 10:01:38 PM 
Which better or are they worth the time and gold?

20
Bug report & Technical Support / HBAT cannot spawn
 on: September 27, 2018, 07:45:43 PM 
While in the last section of hanging by a thread I got killed just before the countdown where we have to escape starts. When the timer for more respawns as i just used the last life i couldnt spawn in even though there was 30 seconds to be extracted. Don't know if this is a bug or not, just want a confirmation.

21
Gameplay Feedback / Re: matchmaking? what is that?
 on: September 27, 2018, 05:17:40 AM 
Making antagonist optional would fix alot. Or give me double rewards for beating the antagonist and better BP chances. That would satisfy my greedy heart.
May fix the problem. Maybe not. Curious if either choice is chosen or not. Regardless, i'll keep playing and try to make the noobs not hate the game with the hard carries.

22
Gameplay Feedback / matchmaking? what is that?
 on: September 27, 2018, 04:38:39 AM 
Probably done to death, but I have hit my tolerance of the issue.
- Can I not get antagonist when im trying to mentor noobs through a level
- Can the antagonist not be 20 time the level of my team members

Its stuff like this that is really putting off newer players. Whenever i run into a situation where my team member is new and a level 200 antagonist come the noob gets curbed stomped. Then they DC and I bet money that i will never see that player again. This game is very unwelcoming to new players at time and it makes me worry for the future. Want the game to succeed, but noobs getting violated by veterans is not a very promosing prospect.

23
No, Mercury Steam Wizards. Let the power flow through you. Let the AI become even more advanced like in FEAR 1. Let them aggro, flank, be accurate, and NASTY. Just keep the mob numbers from getting ridiculous. Its so refreshing that this isn't a horde shooter full of weak mooks. I want to feel powerful, but challenged. Once you bring the cosmetics, and do so heavily, the whales will come. Consider making the first stages of Campaigns easier to draw them in, then increase. It's a delicious addition this "AI" so keep it up! SO SAYS THE DARK WIZZZZZARD!

On the difficulty aspect the early campaigns are easy as they dont require as many mechanics as missions such as mind over matter or white noise. You don't require as much as these missions for the alien myth campaign at least in my experience. Of course that is if you ignore MMR.

24
Gameplay Feedback / Re: Nerf Kuzmann on upside down please
 on: September 27, 2018, 01:53:28 AM 
Damn, are those stats true?
If so then this mission might actually be bearable.

25
Gameplay Feedback / Re: Nerf Kuzmann on upside down please
 on: September 26, 2018, 10:43:24 AM 
I use shae and pop off about 700 damage every 1.5 seconds and it still takes forever to shoot him down everytime. At least let me move his head to a different terminal whenever the body get close so i can at least do something about the slog. Maybe increase the number of normal adds to offset this. Or something like that

26
Suggestions / Urban warfare
 on: September 26, 2018, 05:40:12 AM 
I think it would be pretty cool to have some urbanized maps that take place in current or old local cities and townships. It would be refreshing to have more maps that aren't so open as the one we currently do. Plus some real verticality in these areas could make the game much more interesting.
Any other ideas more maps?

27
Gameplay Feedback / Nerf Kuzmann on upside down please
 on: September 24, 2018, 05:22:53 AM 
Seriously, given how the boss battle is handled Kuzmann needs a nerf. He is too tanky to be shot down and come back up as we try to move his head to a termianal. I swear hes has more health than the campaign bosses considering how much ammo is needed to take him down once. Its not that Kuzmann is hard per se, but his fight drags on for so long and is an absolute chore to play.
Lower his health, make the body recover partial health instead of the whole bar, give him critical weakpoints or something. This level has to be one of the worst given how much of a slog it is to get through it

28
Personally, I think that for the raiders we cant apply what normal holiday skins with the raiders as it will seem really out of place. Halloween being the exception as really anything could pass. What if we instead had holidays from the local culture and have skins based on them. Considering the past of the broken planet,many forgotten traditions could be there to explore, like how the mayans and aztecs are to us, a culture vastly seperated from our senses of normality.

29
Gameplay Feedback / Re: Dedicated servers?
 on: September 15, 2018, 10:00:44 PM 
If missing players could be replaced mid-mission or if the desertion bonus was greater then i think this could be more bearable. Im not talking raising 300 to 400 as that does not compensate the suffering of being down one player. 800 - 1000 per is more optimal in my greedy opinion.

30
Suggestions / Re: 40,000 gold lives refresh
 on: September 15, 2018, 09:56:24 PM 
^
I support this idea. Though the though of being able to convert both ways would be even better. Not that it will happen.

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